This is it. This is the herald of the End Times.
Or: How I finally became convinced all level designers working in mainstream video games need to be lined up against a wall and shot.
I was originally going to be very, very positive about Assassin’s Creed 2. I skipped the first game after hearing horror stories about how unrefined it was, but AC 2 is the real deal; a free-running game set in fifteenth century Italy with a heavy emphasis on open world gameplay and lots and lots of stabbing1. To begin with I was wowed by the sumptuous environments (more on that later) and the seeming ease of movement allowed by the free-running system. But AC 2 is one of those rare beasts; it’s a game that’s actually far too long for what it is. It’s not like they’ve stooped to the depths of Far Cry 2 in terms of recycling content – there’s four very meaty maps to explore plus a personal hideout town – yet if you stare at even the finest artwork for long enough you’ll start to notice the cracks in the paint. So it is with Assassin’s Creed 2.
Now this is a surprise. I don’t think anybody was expecting Dungeon Siege III to be anything other than a by-the-numbers cash-in, a hack n’ slash action game churned out with little thought or care purely because Square Enix had the licence going spare and Obsidian needed some money. I certainly wasn’t expecting it to turn out to be one of the better games I’ve ended up playing this year.
Far Cry 2 manages the remarkable feat of being a game that I knew practically nothing about before booting it up and yet which still managed to disappoint me. It shows a substantial amount of promise in the first thirty minutes of the game that it completely fails to make good on. It tries to depart from standard FPS memes but is ultimately too scared to make itself truly unique. And so it occupies this extremely weak middle ground, where it has no scripted events that can grab a player’s attention and also ties the hands of those who get their kicks out of exploration, resulting in a crippled hybrid failure of a game.