Category Archives: gaming

Thoughts: Pinball Arcade.

MM This review was originally going to start with a look back over Pinball Arcade’s history on other formats and Farsight Studios’ long and eventful two-year battle to get it released on Steam, but even as a passive observer of that process I could write a whole book that reads like a Greek tragedy. Suffice to say that now that it has been released the reason why it had such a hard time is abundantly clear: Farsight aren’t very good at making videogames, it shows in the final product, and I imagine that until the restrictions on Greenlight games were suddenly relaxed a few months ago they were having trouble meeting Steam’s terms and conditions for integrating their table DLC into Steam itself. Everything that isn’t the actual tables looks like it’s been cobbled together on a shoestring budget, from the menus to the UI to the table browsing to the payment system for actually buying the things. In terms of attractiveness and ease of use Pinball Arcade is an abject failure.

Fortunately for Pinball Arcade, however, it turns out that what Farsight are good at is making computer simulations of pinball tables. I don’t expect virtual pinball tables to be any more than acceptable-looking, and since they’re controlled by all of three buttons (plus nudging) the ease of use thing isn’t an issue either.  And in terms of actually playing the thing, well, as far as I’m concerned Pinball Arcade blows Pinball FX 2 out of the water.

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Thoughts: Assassin’s Creed 4 – Black Flag.

ships

Me, at the end of last year’s Assassin’s Creed 3 review:

I’m certainly not looking forward to the next game — not unless somebody at Ubisoft has the nous to recognise that after the heyday of Ezio Assassin’s Creed 3 seems like a bloated mess scripted by a collection of twelve year-olds. Somehow I don’t think that’s going to happen, and so I’ll probably give next year’s  AC release a pass.

Me, slightly further up the Assassin’s Creed 3 review:

The boat sections are outstanding – and in fact I’d be more than happy to see a full game based around them a la Pirates!

Me, upon learning that they’d made the next Assassin’s Creed game all about sailing a pirate ship around the Carribbean.

Shit.

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Thoughts: Enemy Within.

prophet

Enemy Within is the first expansion to the XCOM remake, a game which was pretty well received on here over a year ago but which in the long run turned out to suffer from some fairly deep-seated structural issues – the aliens’ completely supine geoscape presence and an inverse difficulty curve  being amongst the most prominent. A good thing, then, that it was made by Firaxis, since if there’s one thing Firaxis excel at it’s fixing critical flaws with comprehensive and well-designed expansion packs. After the success of Gods and Kings and the well-designed additions Brave New World made to Civ V (even if I didn’t particularly agree with them all that much) I had high hopes that Enemy Within would do the same for XCOM.

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Thoughts: Desktop Dungeons.

map

It seems the brave new world of the Kickstarter/pre-order beta is here to stay, and with it comes many new and wondrous phenomena such as “paying for something nearly two years ago and then forgetting all about it until an email plops into your inbox telling you the game has been released on Steam.” This has happened to me at least twice in the last year alone, and now we have unexpected surprise #3: Desktop Dungeons, a game which impressed me greatly with its proof-of-concept alpha, opened the gates on pre-orders to great fanfare early in 2012, and then subsequently went almost totally silent until last Thursday when I was informed that I could finally go and get my Steam key from their website.

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Thoughts: Battlefield 4 (Single Player).

skybox

It seems the universe has a sense of irony.

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Thoughts: War Thunder.

suboptimal

I cannot figure War Thunder out for the life of me. It’s a pseudo-arcadey free-to-play game in the vein of World of Tanks, except in this one you fly a variety of WW2-era aeroplanes around maps that are unfailingly gorgeous trying to shoot down the opposition and bomb enemy ground targets. It’s also a grognardy1 dogfighting simulator where you have to worry about altitude and air speed and the actual combat part is limited to split-second high velocity diving gun runs at enemy aircraft. Each is accessed through a different game mode, and how they’ve ended up being so wildly different despite using exactly the same engine and the same assets is worth taking a closer look at.

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  1. If you’ve never come across this term before, it’s usually used to refer to the sort of wargame player who values historical verisimilitude more than they do simplicity or ease of play and inevitably ends up buried under a mountain of unit counters festooned with NATO symbols.
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Thoughts: Bionic Dues.

I’M WORKING ON IT

combat

A couple of things before we start:

  • Bionic Dues is an immensely stupid name. I can’t even figure out what it’s supposed to mean and it’s absolutely non-descriptive of what the game is about.
  • For the love of god, Arcen Games, please start outsourcing your art to somebody who can draw. Your art style was strikingly ugly when you released AI War four years ago, and time has not improved your rendering skills. I didn’t buy Valley Without Wind, and do you know why? It’s because it looked utterly bloody horrible. I’m hardly a graphics snob but I still value clarity of visual design as a gameplay feature, and Arcen’s games looking like a confused mess of photoshopped sprites actively puts me off buying them. I only bought Bionic Dues because a) it had giant robots and b) it said “roguelike” on the tin, a genre that is more tolerant of bad graphical talent than most.

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