Category Archives: gaming

Thoughts: Heroes of the Storm

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Heroes of the Storm represents something of a departure from Blizzard’s usual M.O for releasing new products. For the last twenty years their strategy has been the same: identify a market that is suitably zeitgeist-y but which is not yet saturated; do a crapload of market research and design experimentation to figure out what makes it so popular; and then make their own entry into the genre which is far from revolutionary, but which is so accessible and refined in terms of mechanics and highly polished in terms of production values that they establish dominance over the market, or at least a significant share of that market. It’s been that way ever since Warcraft II, and the most recent example — Hearthstone — is doing just as well as you’d expect by carving out a huge portion of the virtual CCG market on both PC and mobile. Blizzard like to operate from a position of strength; they’ve always been pretty good at design (even if they do occasionally make fucking stupid decisions like the Diablo 3 auction house) but if there’s one thing that makes them so good at what they do, it’s that they have the time and the resources to do it properly where other developers might feel pressured by financial constraints or publisher deadlines.

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Thoughts: The Witcher 3 – Wild Hunt

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Apologies for the lack of posting over the last month. I wasn’t dead, I was playing Witcher 3.

It’s so rare these days that I play something that actually lives up to the hype.

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Thoughts: Wolfenstein – The Old Blood

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It’s been a little difficult to find the time and motivation to write recently so posts may be somewhat more infrequent over the next couple of months. 

When you say the words “expansion pack” to me, the things that immediately spring to mind are the classic expansion packs in the RPG and strategy genres. Yuri’s Revenge, Throne of Bhaal, Lord of Destruction — it’s a list that stretches on and on. Given the great success of the idea here it’s easy to forget there was once a time when the FPS expansion pack was just as popular, starting with basic Doom WADs and continuing on through the Quake and Half-Life expansion packs to Call of Duty: United Offensive, which was the last really high-profile one. FPSes have since experimented with episodic content and smaller bite-size chunks sold as DLC, but while the RPG/strategy expansion pack concept lives on thanks to the sterling efforts of developers such as Firaxis and Blizzard, first-person shooters have pretty much discarded full-on expansion packs as a decidedly old-school idea.

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Thoughts: Shadowrun Dragonfall

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I’m coming to Dragonfall rather late. Originally a stretch goal for the original Shadowrun Returns Kickstarter campaign, Dragonfall was first released as an expansion back in February 2014.  I did play it at the time, and got about halfway through before burning out, something I’ll blame on it coming out a little too hot on the heels of Shadowrun Returns for my tastes. Even then, though, I could see that Dragonfall was a significant cut above the game it was supposed to be expanding on. Partly this was because Harebrained Schemes had had time to fix most of the bugs and technical limitations I complained about in my original review, but mostly it’s because they — gasp! — also took the opportunity to iterate and expand on the structure and mechanics on their second go around. Harebrained obviously knew they had a winner on their hands because they took the additional time to polish Dragonfall up, overhaul the interface and bulk out the weaker areas of the expansion so that they could release it as a standalone game. And the resulting Director’s Cut is very good indeed.

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Thoughts: Pillars Of Eternity

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Pillars of Eternity is a game that’s trying to be too many things to too many people.

To Obsidian, it’s a chance to prove themselves; after years of putting out bugged/incomplete titles because of publisher interference, they can finally show what they can do when developing a game with their own funding on their own schedule. To the gaming world at large it has some sizeable shoes to fill as a spiritual successor to the old Infinity Engine games, a Baldur’s Gate 3 in all but name.  And to the people who backed it on Kickstarter, and who have been waiting the best part of three years for the game to be finished, there were a lot of promises made. Strongholds! Cities! A 15-level mega-dungeon! All things that would require a lot of time and effort in order to do properly, and since Pillars of Eternity is also the most successful game Kickstarter that’s actually going to be released it’s fair to say that Obsidian must have been feeling the weight of expectation a little bit.

Given that, is it really any wonder that they’ve ended up playing it safe?

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Thoughts: Sid Meier’s Starships

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Sid Meier’s Starships. It’s not a name that sounds particularly promising, is it? Sid’s a fan of pithy one- or two- word titles, and he’s used them to great effect in the past. What else would you call a game about the progress of human society through the ages except Civilization? They are usually appropriately descriptive; in Railroad Tycoon you play the part of an 1830-era railroad tycoon. Even the simplest ones were jazzed up by the addition of an exclamation mark: Pirates! is a little muddy as a descriptor, but you can at least tell Sid is very excited about it and thinks you’re going to have a lot of fun playing it. (And he was right.) Even the worst of his games, Railroads!, was saved by the exclamation mark and by the fact it did somewhat signal the transition from meaty business sim to playing with a virtual toy railway set.

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Thoughts: Homeworld Remastered

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The Homeworld Remastered Collection is a packaged rerelease of space strategy classics Homeworld and Homeworld 2. I didn’t like Homeworld 2 the first time around, and so this is largely going to be a review of the remastered version of the first Homeworld.

Gearbox strikes again.

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