Monthly Archives: August 2019

Thoughts: Amid Evil


Despite the marketing blurb, Amid Evil doesn’t feel much like Hexen. It doesn’t feel much like Heretic either — I played both of those games back when they came out1 (or the shareware/demo versions, anyway), and they were considerably slower than Amid Evil’s breakneck combat pace. No, the game that Amid Evil most reminds me of is Quake, despite — in fact, precisely because of — its dark fantasy trappings.  Much of Quake’s art and enemy design famously came about from an aborted attempt to adapt id Software’s long-running D&D campaign into a video game, and so it had gothic castles and undead knights rubbing shoulders with grimy firebases filled with shotgun-wielding grunts. Similarly, Amid Evil has plenty of evil mages, stone golems, and vine monsters, but it also has a few levels which are inhabited by robots and lit by lasers. The mix of technology and fantasy is a little different, but it’s there, and when you combine it with nearly all of the player movement and a little bit of the weapon design being lifted directly from Quake, you end up with a game that feels like a direct successor to it.

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  1. A mere 23 years ago.
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Thoughts: Wolfenstein – Youngblood


Wolfenstein: Youngblood is a collaboration between Wolfenstein developers Machine Games and Dishonored and Prey developers Arkane. The idea is that Machine Games supply the excellent (most of the time) Wolfenstein shooting gameplay, and Arkane supply the excellent (most of the time) Dishonored level design. What’s not to like?

Well, quite a lot, as it turns out.

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