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	<title>Comments on: XCOM 101.</title>
	<atom:link href="https://scientificgamer.com/xcom-101/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/xcom-101/</link>
	<description>Science, gaming, and all things in between.</description>
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	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/xcom-101/#comment-61350</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 29 Jun 2025 15:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-61350</guid>
		<description><![CDATA[I know this is REALLY late, but thanks for the guide as it is still really helpful even in 2025.]]></description>
		<content:encoded><![CDATA[<p>I know this is REALLY late, but thanks for the guide as it is still really helpful even in 2025.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/xcom-101/#comment-61329</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 03 Dec 2024 12:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-61329</guid>
		<description><![CDATA[and now get all for 6 euro or less. on steam.]]></description>
		<content:encoded><![CDATA[<p>and now get all for 6 euro or less. on steam.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: garry wong</title>
		<link>https://scientificgamer.com/xcom-101/#comment-15839</link>
		<dc:creator><![CDATA[garry wong]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 02:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-15839</guid>
		<description><![CDATA[It does if you&#039;re actually flying. I don&#039;t know, maybe when you wrote this there was a bug with it, but it gives you elevated bonus if your soldier is in the air.]]></description>
		<content:encoded><![CDATA[<p>It does if you&#8217;re actually flying. I don&#8217;t know, maybe when you wrote this there was a bug with it, but it gives you elevated bonus if your soldier is in the air.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>https://scientificgamer.com/xcom-101/#comment-15766</link>
		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Sat, 11 May 2013 15:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-15766</guid>
		<description><![CDATA[great guide to XCOM, well written and not too complicated.
 
covers pretty much everything the tutorial left out and gives me a fighting chance of re-playing it on a harder level. 
when i first started playing it on normal i was gutted, soon as i start the game my soldiers get killed and i lose the Russian funding.
restarted it on easy and still got my ass kicked but carried on.
 
well done on a great XCOM 101 Hentzau]]></description>
		<content:encoded><![CDATA[<p>great guide to XCOM, well written and not too complicated.</p>
<p>covers pretty much everything the tutorial left out and gives me a fighting chance of re-playing it on a harder level.<br />
when i first started playing it on normal i was gutted, soon as i start the game my soldiers get killed and i lose the Russian funding.<br />
restarted it on easy and still got my ass kicked but carried on.</p>
<p>well done on a great XCOM 101 Hentzau</p>
]]></content:encoded>
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	<item>
		<title>By: Kazei</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1254</link>
		<dc:creator><![CDATA[Kazei]]></dc:creator>
		<pubDate>Wed, 24 Oct 2012 23:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1254</guid>
		<description><![CDATA[Archangel armor does not give elevated position bonuses.]]></description>
		<content:encoded><![CDATA[<p>Archangel armor does not give elevated position bonuses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1149</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 22:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1149</guid>
		<description><![CDATA[Actually the research thing is interesting - in Civ, falling behind on research means that you&#039;re beating tanks with pikemen. Here, where progress seems to be checkpointed, you suggest you&#039;re almost better off taking your time. Certainly I have the problem where I have some cool kit on paper but no money to make it.]]></description>
		<content:encoded><![CDATA[<p>Actually the research thing is interesting &#8211; in Civ, falling behind on research means that you&#8217;re beating tanks with pikemen. Here, where progress seems to be checkpointed, you suggest you&#8217;re almost better off taking your time. Certainly I have the problem where I have some cool kit on paper but no money to make it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Cook</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1148</link>
		<dc:creator><![CDATA[Michael Cook]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 20:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1148</guid>
		<description><![CDATA[You spoil me!]]></description>
		<content:encoded><![CDATA[<p>You spoil me!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1144</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 17:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1144</guid>
		<description><![CDATA[FINE. Done.]]></description>
		<content:encoded><![CDATA[<p>FINE. Done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Cook</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1140</link>
		<dc:creator><![CDATA[Michael Cook]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 14:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1140</guid>
		<description><![CDATA[Could you do an update/extension that goes over what classes should be doing, what they should never be doing, etc.?]]></description>
		<content:encoded><![CDATA[<p>Could you do an update/extension that goes over what classes should be doing, what they should never be doing, etc.?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/xcom-101/#comment-1117</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 22:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2508#comment-1117</guid>
		<description><![CDATA[It&#039;s mutual, Sinny, it&#039;s mutual.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s mutual, Sinny, it&#8217;s mutual.</p>
]]></content:encoded>
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