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	<title>Comments on: X-COM Remake: It&#8217;ll probably suck.</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-61292</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 21:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-61292</guid>
		<description><![CDATA[It didn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>It didn&#8217;t.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-9200</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 01:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-9200</guid>
		<description><![CDATA[I guess you found this through a search engine? Weird that it would bring you to this and not the review where I said I quite liked it. http://scientificgamer.com/thoughts-xcom/ But yes, it is a good game and my fears were unfounded.]]></description>
		<content:encoded><![CDATA[<p>I guess you found this through a search engine? Weird that it would bring you to this and not the review where I said I quite liked it. <a href="http://scientificgamer.com/thoughts-xcom/" rel="nofollow">http://scientificgamer.com/thoughts-xcom/</a> But yes, it is a good game and my fears were unfounded.</p>
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		<title>By: Beau</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-9160</link>
		<dc:creator><![CDATA[Beau]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 17:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-9160</guid>
		<description><![CDATA[I gotta say, if you haven&#039;t tried it by now then you are really missing out on a great game. The game still has quite a bit of tactical strategy to it, doors are still opened without taking a turn, you can still hunker down(crouch to utilize cover more),when you throw a grenade it blows up after its thrown, why waste a turn by cooking it so they don&#039;t move away? And honestly dealing with one base is good n fun enough, it still takes planning and work to make sure resources are going to where they should be. The characters have skill trees and once they upgrade you have choices about what skill you&#039;d like them to have, so if you feel the need to make a whole bunch of clones you can but i never did. The gun type they used is random so you never know what a soldier is going to end up being right in the beginning. The soldier customization is really pretty damn good and so are the ability&#039;s. I started out thinking the game was gonna be dumb by my first glimpse at it. Tried the demo and was iffy but it left me wanting to try it again a few times, honestly i got hooked bad on it. I wish there weren&#039;t so many sheep only playing games like c.o.d. cause there&#039;s tons of great games that people aren&#039;t giving a chance. Using words like its &quot;Probably&quot; gonna suck, Probably? WTF, its pretty asinine to dismiss something without knowing little to anything about it before hand. Your hypothesis is wrong, dead wrong lmao compute that!]]></description>
		<content:encoded><![CDATA[<p>I gotta say, if you haven&#8217;t tried it by now then you are really missing out on a great game. The game still has quite a bit of tactical strategy to it, doors are still opened without taking a turn, you can still hunker down(crouch to utilize cover more),when you throw a grenade it blows up after its thrown, why waste a turn by cooking it so they don&#8217;t move away? And honestly dealing with one base is good n fun enough, it still takes planning and work to make sure resources are going to where they should be. The characters have skill trees and once they upgrade you have choices about what skill you&#8217;d like them to have, so if you feel the need to make a whole bunch of clones you can but i never did. The gun type they used is random so you never know what a soldier is going to end up being right in the beginning. The soldier customization is really pretty damn good and so are the ability&#8217;s. I started out thinking the game was gonna be dumb by my first glimpse at it. Tried the demo and was iffy but it left me wanting to try it again a few times, honestly i got hooked bad on it. I wish there weren&#8217;t so many sheep only playing games like c.o.d. cause there&#8217;s tons of great games that people aren&#8217;t giving a chance. Using words like its &#8220;Probably&#8221; gonna suck, Probably? WTF, its pretty asinine to dismiss something without knowing little to anything about it before hand. Your hypothesis is wrong, dead wrong lmao compute that!</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-15</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 08:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-15</guid>
		<description><![CDATA[The thing that bugs me is that TUs aren&#039;t sacrosanct. The system could have easily withstood some cutting down to something that resembled the original Fallout, with each soldier having a dozen or so action points. That way things are simplified without turning the action system into the blunt instrument it looks like it might end up being. I don&#039;t understand this lack of faith in the player and the current attitude in game development that they can&#039;t cope with gameplay mechanisms that are more complex than the infamous Button-Awesome connection.]]></description>
		<content:encoded><![CDATA[<p>The thing that bugs me is that TUs aren&#8217;t sacrosanct. The system could have easily withstood some cutting down to something that resembled the original Fallout, with each soldier having a dozen or so action points. That way things are simplified without turning the action system into the blunt instrument it looks like it might end up being. I don&#8217;t understand this lack of faith in the player and the current attitude in game development that they can&#8217;t cope with gameplay mechanisms that are more complex than the infamous Button-Awesome connection.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-14</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 08:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-14</guid>
		<description><![CDATA[I think the soldier perks and the lack of turn granularity upsets me by far the most. Both are the bedrock of the tactical decisions and the game&#039;s story-telling. :(]]></description>
		<content:encoded><![CDATA[<p>I think the soldier perks and the lack of turn granularity upsets me by far the most. Both are the bedrock of the tactical decisions and the game&#8217;s story-telling. <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Josh</title>
		<link>https://scientificgamer.com/x-com-remake-itll-probably-suck/#comment-13</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 07:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=67#comment-13</guid>
		<description><![CDATA[This was never going to work :(]]></description>
		<content:encoded><![CDATA[<p>This was never going to work <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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