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	<title>Comments on: When This Baby Hits 88 Miles Per Hour.</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Joe</title>
		<link>https://scientificgamer.com/when-this-baby-hits-88-miles-per-hour/#comment-586</link>
		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Mon, 04 Jun 2012 18:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1470#comment-586</guid>
		<description><![CDATA[I&#039;ve been reading regularly since I found a blog about a fellow scientist/engineer addicted to 4x sci-fi games. Anyways, thanks for the update. Looking forward to the post series!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading regularly since I found a blog about a fellow scientist/engineer addicted to 4x sci-fi games. Anyways, thanks for the update. Looking forward to the post series!</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/when-this-baby-hits-88-miles-per-hour/#comment-585</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Fri, 01 Jun 2012 13:33:33 +0000</pubDate>
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		<description><![CDATA[I don&#039;t like littering posts with sums and equations, but in this case you need to see how time dilation pops out of the maths if you assume c is invariant to understand it.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t like littering posts with sums and equations, but in this case you need to see how time dilation pops out of the maths if you assume c is invariant to understand it.</p>
]]></content:encoded>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/when-this-baby-hits-88-miles-per-hour/#comment-584</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Fri, 01 Jun 2012 13:24:59 +0000</pubDate>
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		<description><![CDATA[Yeah, I very much enjoyed this. In spite of the sums and equations. It is very nice to get a bit of a clearer view of how the mundane time dilation stuff works.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I very much enjoyed this. In spite of the sums and equations. It is very nice to get a bit of a clearer view of how the mundane time dilation stuff works.</p>
]]></content:encoded>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/when-this-baby-hits-88-miles-per-hour/#comment-583</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Fri, 01 Jun 2012 11:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1470#comment-583</guid>
		<description><![CDATA[PS - Joe, if you&#039;re reading this, I do have your question on LFTR reactors and it is a good question. However, I&#039;d like to tie it into a series of posts I&#039;m planning to write about nuclear reactors in general and so it&#039;s going to take a week or two for me to get around to it.]]></description>
		<content:encoded><![CDATA[<p>PS &#8211; Joe, if you&#8217;re reading this, I do have your question on LFTR reactors and it is a good question. However, I&#8217;d like to tie it into a series of posts I&#8217;m planning to write about nuclear reactors in general and so it&#8217;s going to take a week or two for me to get around to it.</p>
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