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	<title>Comments on: What&#8217;s A Games Journalism, Precious?</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Too cool for Juul: reviewing &#8220;Five Minutes with Katherine Isbister&#8221; &#124; Robert What</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-28475</link>
		<dc:creator><![CDATA[Too cool for Juul: reviewing &#8220;Five Minutes with Katherine Isbister&#8221; &#124; Robert What]]></dc:creator>
		<pubDate>Sun, 20 Mar 2016 01:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-28475</guid>
		<description><![CDATA[[&#8230;] Industry&#8217;s dirty black penny and written / performed a *slightly* embarrassingly-uncritical five minute fluff piece in the somewhat thin guise of a (serious &#8216;garme jurnalizm&#8217;) interview with the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Industry&#8217;s dirty black penny and written / performed a *slightly* embarrassingly-uncritical five minute fluff piece in the somewhat thin guise of a (serious &#8216;garme jurnalizm&#8217;) interview with the [&#8230;]</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1412</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 17:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1412</guid>
		<description><![CDATA[Unfortunately the answer is you don&#039;t. Well, actually by word-of-mouth/word-of-internet. Non-media recommendations basically have an enormous effect on mobile games.]]></description>
		<content:encoded><![CDATA[<p>Unfortunately the answer is you don&#8217;t. Well, actually by word-of-mouth/word-of-internet. Non-media recommendations basically have an enormous effect on mobile games.</p>
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		<title>By: Gap</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1406</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 15:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1406</guid>
		<description><![CDATA[Actually, that&#039;s a point. How do I find good Android games? Because most of the ones I&#039;ve found have been diverting at best, and awful F2P nonsense at worst.]]></description>
		<content:encoded><![CDATA[<p>Actually, that&#8217;s a point. How do I find good Android games? Because most of the ones I&#8217;ve found have been diverting at best, and awful F2P nonsense at worst.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1405</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 15:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1405</guid>
		<description><![CDATA[Do those people really read gaming journalism, though? Or did they do what I did when I first got a smartphone and look through the highest ranked games on the Android store? If you&#039;re a casual buyer then I think actual games writing is going to be a minor influence in your decision to buy or not compared to advertising or word of mouth.]]></description>
		<content:encoded><![CDATA[<p>Do those people really read gaming journalism, though? Or did they do what I did when I first got a smartphone and look through the highest ranked games on the Android store? If you&#8217;re a casual buyer then I think actual games writing is going to be a minor influence in your decision to buy or not compared to advertising or word of mouth.</p>
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		<title>By: Michael Cook</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1404</link>
		<dc:creator><![CDATA[Michael Cook]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 15:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1404</guid>
		<description><![CDATA[I think you need to be mindful of the wider ecosystem here as well though. A huge number of non-gamers purchase games every year, particularly around Christmas. The mobile market is constantly attracting people who have never read games journalism in their life but are, for the first time, finding themselves interested in buying games. 

There are lots of new groups who are easily targeted and manipulated (and the kind of stuff being talked about in this furore is hilarious when you consider many magazines are openly asking for money to review mobile games, because there are so many to review, and reviewing is so crucial to exposure, that they know developers will pay). I think it&#039;s important to consider beyond the hardcore - who almost certainly act as you describe when reading journalism - and consider people who are more casually dipping into, or returning to, games.]]></description>
		<content:encoded><![CDATA[<p>I think you need to be mindful of the wider ecosystem here as well though. A huge number of non-gamers purchase games every year, particularly around Christmas. The mobile market is constantly attracting people who have never read games journalism in their life but are, for the first time, finding themselves interested in buying games. </p>
<p>There are lots of new groups who are easily targeted and manipulated (and the kind of stuff being talked about in this furore is hilarious when you consider many magazines are openly asking for money to review mobile games, because there are so many to review, and reviewing is so crucial to exposure, that they know developers will pay). I think it&#8217;s important to consider beyond the hardcore &#8211; who almost certainly act as you describe when reading journalism &#8211; and consider people who are more casually dipping into, or returning to, games.</p>
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		<title>By: Gap</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1403</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 13:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1403</guid>
		<description><![CDATA[Right, putting the genie of the internet back in the box is neither possible nor desirable. It&#039;ll work itself out, but it will have a long-term effect on how writing and journalism works. It&#039;s an extension of what happened with the printing press, and will happen with future technologies, no doubt. 

But nonetheless, the balance of power in society is fascinating, and the dominance by corporate power is by no means a sure thing.]]></description>
		<content:encoded><![CDATA[<p>Right, putting the genie of the internet back in the box is neither possible nor desirable. It&#8217;ll work itself out, but it will have a long-term effect on how writing and journalism works. It&#8217;s an extension of what happened with the printing press, and will happen with future technologies, no doubt. </p>
<p>But nonetheless, the balance of power in society is fascinating, and the dominance by corporate power is by no means a sure thing.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1402</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 13:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1402</guid>
		<description><![CDATA[I think pay-for-journalism can easily occur, but you need to hook people in with content and you need continued movement towards the more friendly paying culture.

I am happy to pay for a subscription to, say, Ars Technica, because the content is always good, and the subscription brings me some convenient functionality. I do so because I&#039;d like to support them. But I still get the same content as someone not paying a subscription. It clearly works for Ars Technica, but it can only really work for the pinnacle. Or if you&#039;re really good at leveraging it.

You can&#039;t just put up a pay-wall though. You can&#039;t make the evidence that requires someone to believe in the quality of your publications hard to get at. That makes the whole situation very difficult, but I think increasingly we are able to instil a sense of &quot;If you like it, and you can afford it, contribute&quot;. The more scaleable something like that is, the better, and I reckon it will become more and more the norm.]]></description>
		<content:encoded><![CDATA[<p>I think pay-for-journalism can easily occur, but you need to hook people in with content and you need continued movement towards the more friendly paying culture.</p>
<p>I am happy to pay for a subscription to, say, Ars Technica, because the content is always good, and the subscription brings me some convenient functionality. I do so because I&#8217;d like to support them. But I still get the same content as someone not paying a subscription. It clearly works for Ars Technica, but it can only really work for the pinnacle. Or if you&#8217;re really good at leveraging it.</p>
<p>You can&#8217;t just put up a pay-wall though. You can&#8217;t make the evidence that requires someone to believe in the quality of your publications hard to get at. That makes the whole situation very difficult, but I think increasingly we are able to instil a sense of &#8220;If you like it, and you can afford it, contribute&#8221;. The more scaleable something like that is, the better, and I reckon it will become more and more the norm.</p>
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		<title>By: Gap</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1400</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 13:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1400</guid>
		<description><![CDATA[I guess it&#039;s not quite as bad as Italy, where a corrupt paedophile can stay out of prison and maintain a political presence even if Merkel ousted him from his position as PM because he owns the media.

The thing about pay-for journalism is more relevant in news, where certain professionals and businesses rely on accurate information, and as such are willing to pay for good analysis and careful reporting. But sure, games journalism has always had this problem to some extent, and will continue to have this problem. Like you say, no-one is going to pay for quality games journalism in the same way as news journalism, but then as long as you know of a reliable source or have friends who play games too to get advice from, the effect is mitigated somewhat.]]></description>
		<content:encoded><![CDATA[<p>I guess it&#8217;s not quite as bad as Italy, where a corrupt paedophile can stay out of prison and maintain a political presence even if Merkel ousted him from his position as PM because he owns the media.</p>
<p>The thing about pay-for journalism is more relevant in news, where certain professionals and businesses rely on accurate information, and as such are willing to pay for good analysis and careful reporting. But sure, games journalism has always had this problem to some extent, and will continue to have this problem. Like you say, no-one is going to pay for quality games journalism in the same way as news journalism, but then as long as you know of a reliable source or have friends who play games too to get advice from, the effect is mitigated somewhat.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1399</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 13:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1399</guid>
		<description><![CDATA[Incidentally if you&#039;re reading this post/comment thread you should go out and buy Flat Earth News and read it. 

Yeah, it&#039;s a problem endemic to all journalism that the increasing corporate nature of media and the emphasis over quantity of output over quality of output makes it ever more susceptible to PR. I&#039;m fairly sure that nobody has died as a result of gaming journalism&#039;s overreliance on gaming PR. The same cannot be said of national newspapers.

(The money thing is a big issue. Professional Angry Internet Man Stuart Campbell made this point somewhere on his blog -- that Amiga Power, at its peak, was bringing in something like 4-5 times as much money from the people who bought it as it was advertising. Today those numbers are more than likely reversed. And if someone did start a pay-for journalism site, would anyone actually pay for it? Everything else being free online does rather hurt the perception of gaming journalism&#039;s value, unfortunately.)]]></description>
		<content:encoded><![CDATA[<p>Incidentally if you&#8217;re reading this post/comment thread you should go out and buy Flat Earth News and read it. </p>
<p>Yeah, it&#8217;s a problem endemic to all journalism that the increasing corporate nature of media and the emphasis over quantity of output over quality of output makes it ever more susceptible to PR. I&#8217;m fairly sure that nobody has died as a result of gaming journalism&#8217;s overreliance on gaming PR. The same cannot be said of national newspapers.</p>
<p>(The money thing is a big issue. Professional Angry Internet Man Stuart Campbell made this point somewhere on his blog &#8212; that Amiga Power, at its peak, was bringing in something like 4-5 times as much money from the people who bought it as it was advertising. Today those numbers are more than likely reversed. And if someone did start a pay-for journalism site, would anyone actually pay for it? Everything else being free online does rather hurt the perception of gaming journalism&#8217;s value, unfortunately.)</p>
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		<title>By: Gap</title>
		<link>https://scientificgamer.com/whats-a-games-journalism-precious/#comment-1397</link>
		<dc:creator><![CDATA[Gap]]></dc:creator>
		<pubDate>Mon, 29 Oct 2012 12:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2559#comment-1397</guid>
		<description><![CDATA[I think a big problem with journalism is that there is no money in it, and to make it as a journalist you have to work for free for a long time (which is illegal, but tell that to the newspapers), which is unsustainable unless you have rich parents. Like you say, there&#039;s an idea that anyone who can vomit up a blog post is a writer, and there&#039;s a glut of talent around at a time when revenue for publications is down.

While people say that sure, games are just games, and if the worst thing that happens is that people buy a bad game then eh, for news I&#039;d argue it&#039;s a much bigger problem, and for an industry on its knees financially, the corruptability of news media is a problem. I think that journalism will survive and is surviving, but the expensive and challenging role of impartial analysis and detailed reporting will shift to other sources that people are willing to give money to. News will become ever freer, but as ever, if you want something actually good you&#039;ll still have to pay for it. Meanwhile, press releases retyped by literally enslaved journalism graduates will be freely available everywhere.]]></description>
		<content:encoded><![CDATA[<p>I think a big problem with journalism is that there is no money in it, and to make it as a journalist you have to work for free for a long time (which is illegal, but tell that to the newspapers), which is unsustainable unless you have rich parents. Like you say, there&#8217;s an idea that anyone who can vomit up a blog post is a writer, and there&#8217;s a glut of talent around at a time when revenue for publications is down.</p>
<p>While people say that sure, games are just games, and if the worst thing that happens is that people buy a bad game then eh, for news I&#8217;d argue it&#8217;s a much bigger problem, and for an industry on its knees financially, the corruptability of news media is a problem. I think that journalism will survive and is surviving, but the expensive and challenging role of impartial analysis and detailed reporting will shift to other sources that people are willing to give money to. News will become ever freer, but as ever, if you want something actually good you&#8217;ll still have to pay for it. Meanwhile, press releases retyped by literally enslaved journalism graduates will be freely available everywhere.</p>
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