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	<title>Comments on: Voltaire As Applied To Asteroid Mining.</title>
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	<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Liquid Fluoride Thorium Reactors. &#171; The Scientific Gamer</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-430</link>
		<dc:creator><![CDATA[Liquid Fluoride Thorium Reactors. &#171; The Scientific Gamer]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 15:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-430</guid>
		<description><![CDATA[[...] economically viable to kickstart. It’s a good idea, but it’s a good idea in the same way that mining the asteroids is a good idea: it has the potential for huge returns, but it requires a significant investment [...]]]></description>
		<content:encoded><![CDATA[<p>[...] economically viable to kickstart. It’s a good idea, but it’s a good idea in the same way that mining the asteroids is a good idea: it has the potential for huge returns, but it requires a significant investment [...]</p>
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	<item>
		<title>By: aosher</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-429</link>
		<dc:creator><![CDATA[aosher]]></dc:creator>
		<pubDate>Thu, 03 May 2012 18:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-429</guid>
		<description><![CDATA[Tssh, it&#039;s like no-one&#039;s seen that documentary Michael Bay made a few years ago - what&#039;s it called? Oh yes, Transformers 3.]]></description>
		<content:encoded><![CDATA[<p>Tssh, it&#8217;s like no-one&#8217;s seen that documentary Michael Bay made a few years ago &#8211; what&#8217;s it called? Oh yes, Transformers 3.</p>
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	<item>
		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-428</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Thu, 03 May 2012 18:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-428</guid>
		<description><![CDATA[But don&#039;t satellites need to be adjusted to keep them in orbit, so isn&#039;t there the risk it might fall on our head?]]></description>
		<content:encoded><![CDATA[<p>But don&#8217;t satellites need to be adjusted to keep them in orbit, so isn&#8217;t there the risk it might fall on our head?</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-427</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Thu, 03 May 2012 18:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-427</guid>
		<description><![CDATA[Just do the dark side!]]></description>
		<content:encoded><![CDATA[<p>Just do the dark side!</p>
]]></content:encoded>
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	<item>
		<title>By: hentzau</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-426</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Thu, 03 May 2012 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-426</guid>
		<description><![CDATA[Bit harder to strip-mine the moon, on account of people complaining about ruining the pristine lunar landscape.]]></description>
		<content:encoded><![CDATA[<p>Bit harder to strip-mine the moon, on account of people complaining about ruining the pristine lunar landscape.</p>
]]></content:encoded>
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	<item>
		<title>By: slimbuk</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-425</link>
		<dc:creator><![CDATA[slimbuk]]></dc:creator>
		<pubDate>Thu, 03 May 2012 16:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-425</guid>
		<description><![CDATA[What about the moon, couldn&#039;t we mine that instead?]]></description>
		<content:encoded><![CDATA[<p>What about the moon, couldn&#8217;t we mine that instead?</p>
]]></content:encoded>
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	<item>
		<title>By: hentzau</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-424</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Thu, 03 May 2012 16:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-424</guid>
		<description><![CDATA[Legrunge points are something I was mulling posting about, but they have a small problem vis a vis asteroids because they&#039;re all the way over there (1.5 million kilometres away) and if you can shift the asteroid in the first place you might as well put it in GEO, which is substantially closer. Could also use it as a counterweight for a space elevator then!]]></description>
		<content:encoded><![CDATA[<p>Legrunge points are something I was mulling posting about, but they have a small problem vis a vis asteroids because they&#8217;re all the way over there (1.5 million kilometres away) and if you can shift the asteroid in the first place you might as well put it in GEO, which is substantially closer. Could also use it as a counterweight for a space elevator then!</p>
]]></content:encoded>
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		<title>By: Adam Benton</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-423</link>
		<dc:creator><![CDATA[Adam Benton]]></dc:creator>
		<pubDate>Thu, 03 May 2012 15:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-423</guid>
		<description><![CDATA[I keep hearing all this mention of &quot;legrange points&quot; or some such fancy sounding idea, where an asteroid could be trapped rather close to earth. Surely that makes it feasable, assuming we figured out a way to move the buggers?]]></description>
		<content:encoded><![CDATA[<p>I keep hearing all this mention of &#8220;legrange points&#8221; or some such fancy sounding idea, where an asteroid could be trapped rather close to earth. Surely that makes it feasable, assuming we figured out a way to move the buggers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hentzau</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-422</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Thu, 03 May 2012 12:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-422</guid>
		<description><![CDATA[Robot unicorns and airborne nanites within two centuries, yes.]]></description>
		<content:encoded><![CDATA[<p>Robot unicorns and airborne nanites within two centuries, yes.</p>
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	<item>
		<title>By: Smurf</title>
		<link>https://scientificgamer.com/volataire-as-applied-to-asteroid-mining/#comment-421</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Thu, 03 May 2012 11:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1266#comment-421</guid>
		<description><![CDATA[So what you&#039;re saying is that within the next century we&#039;ll have unicorns and magic pixie dust?]]></description>
		<content:encoded><![CDATA[<p>So what you&#8217;re saying is that within the next century we&#8217;ll have unicorns and magic pixie dust?</p>
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