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	<title>Comments on: Thoughts: XCOM.</title>
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		<title>By: Thoughts: XCOM 2 &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-27888</link>
		<dc:creator><![CDATA[Thoughts: XCOM 2 &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Tue, 09 Feb 2016 11:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-27888</guid>
		<description><![CDATA[[&#8230;] six months after  my glowing review of the original  XCOM  reboot  I wrote  a followup piece  that comprehensively laid into the game for flaws that had become [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] six months after  my glowing review of the original  XCOM  reboot  I wrote  a followup piece  that comprehensively laid into the game for flaws that had become [&#8230;]</p>
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		<title>By: Thoughts: Enemy Within. &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-16551</link>
		<dc:creator><![CDATA[Thoughts: Enemy Within. &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 11:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-16551</guid>
		<description><![CDATA[[...] Within is the first expansion to the XCOM remake, a game  which was pretty well received  on here over a year ago but which in the long run turned out to suffer from  some fairly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Within is the first expansion to the XCOM remake, a game  which was pretty well received  on here over a year ago but which in the long run turned out to suffer from  some fairly [...]</p>
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		<title>By: The Trouble With XCOM. &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-15601</link>
		<dc:creator><![CDATA[The Trouble With XCOM. &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 11:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-15601</guid>
		<description><![CDATA[[...] I think it’s fair enough that I should elaborate on this since  my original review is so glowing  . I wrote that in the middle of my second playthrough, before I’d managed to formulate the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I think it’s fair enough that I should elaborate on this since  my original review is so glowing  . I wrote that in the middle of my second playthrough, before I’d managed to formulate the [...]</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-15442</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 14 Feb 2013 23:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-15442</guid>
		<description><![CDATA[With the benefit of hindsight (and a couple more playthroughs) it completely kills any long-term replayability the game might have had, so I am forced to agree.

Jake Solomon was more successful with his design choices for XCOM than Jon Shafer was for Civ V, but it really did astound me to see the interview where he said he thought most players would only go through the game once. For a bunch of self-professed XCOM fans they certainly didn&#039;t seem to have connected with the original in quite the way everyone else did.]]></description>
		<content:encoded><![CDATA[<p>With the benefit of hindsight (and a couple more playthroughs) it completely kills any long-term replayability the game might have had, so I am forced to agree.</p>
<p>Jake Solomon was more successful with his design choices for XCOM than Jon Shafer was for Civ V, but it really did astound me to see the interview where he said he thought most players would only go through the game once. For a bunch of self-professed XCOM fans they certainly didn&#8217;t seem to have connected with the original in quite the way everyone else did.</p>
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		<title>By: David</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-15441</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 14 Feb 2013 22:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-15441</guid>
		<description><![CDATA[The Geoscape is an abomination.]]></description>
		<content:encoded><![CDATA[<p>The Geoscape is an abomination.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-1029</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 11 Oct 2012 20:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-1029</guid>
		<description><![CDATA[That is a problem, along with how hand-holdy the game is generally. Almost as if they were being apologetic for how hard it is. Again, this is something that could easily have been fixed with some checkboxes in the options (you can already turn off enemy health bars if you don&#039;t like having that information) but inexplicably these don&#039;t seem to exist.]]></description>
		<content:encoded><![CDATA[<p>That is a problem, along with how hand-holdy the game is generally. Almost as if they were being apologetic for how hard it is. Again, this is something that could easily have been fixed with some checkboxes in the options (you can already turn off enemy health bars if you don&#8217;t like having that information) but inexplicably these don&#8217;t seem to exist.</p>
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		<title>By: Feet</title>
		<link>https://scientificgamer.com/thoughts-xcom/#comment-1028</link>
		<dc:creator><![CDATA[Feet]]></dc:creator>
		<pubDate>Thu, 11 Oct 2012 20:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2453#comment-1028</guid>
		<description><![CDATA[I concur with you on nearly all fronts. 

Additionally a further criticism (which you did touch on) is they were are somewhat heavy handed with guiding the player forward toward completion by using the Objectives on the situation screen. I would have preferred to be nudged rather than have a neon sign blazing the direction I should go. I think they&#039;ve over-compensated for that when looking at the original.]]></description>
		<content:encoded><![CDATA[<p>I concur with you on nearly all fronts. </p>
<p>Additionally a further criticism (which you did touch on) is they were are somewhat heavy handed with guiding the player forward toward completion by using the Objectives on the situation screen. I would have preferred to be nudged rather than have a neon sign blazing the direction I should go. I think they&#8217;ve over-compensated for that when looking at the original.</p>
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