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	<title>Comments on: Thoughts: Wasteland 2</title>
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	<link>https://scientificgamer.com/thoughts-wasteland-2/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Wasteland 3 &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-60519</link>
		<dc:creator><![CDATA[Thoughts: Wasteland 3 &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 28 Sep 2020 11:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-60519</guid>
		<description><![CDATA[[&#8230;] been released was something along the lines of “Wow, it wasn’t that long ago that I reviewed Wasteland 2!” only to then realise that that was back in 2014 and that developers inXile have had time to put [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] been released was something along the lines of “Wow, it wasn’t that long ago that I reviewed Wasteland 2!” only to then realise that that was back in 2014 and that developers inXile have had time to put [&#8230;]</p>
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	<item>
		<title>By: Thoughts: The Bard&#8217;s Tale IV &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-50989</link>
		<dc:creator><![CDATA[Thoughts: The Bard&#8217;s Tale IV &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 11:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-50989</guid>
		<description><![CDATA[[&#8230;] flatmate didn’t keep going on about it all the time? Ah, well, given the highly uneven quality of Wasteland 2 and Torment and my complete lack of caring about the source material I think I might pass this [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] flatmate didn’t keep going on about it all the time? Ah, well, given the highly uneven quality of Wasteland 2 and Torment and my complete lack of caring about the source material I think I might pass this [&#8230;]</p>
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	<item>
		<title>By: Mofoburtco</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-33706</link>
		<dc:creator><![CDATA[Mofoburtco]]></dc:creator>
		<pubDate>Tue, 15 Nov 2016 07:49:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-33706</guid>
		<description><![CDATA[This is an old game just hd for the ps4 this is what fallout came from so obviosly the fallout series is bettwr]]></description>
		<content:encoded><![CDATA[<p>This is an old game just hd for the ps4 this is what fallout came from so obviosly the fallout series is bettwr</p>
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	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-29442</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 30 Apr 2016 09:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-29442</guid>
		<description><![CDATA[Your wrong on so many points, this game not made for you, you dont understand it]]></description>
		<content:encoded><![CDATA[<p>Your wrong on so many points, this game not made for you, you dont understand it</p>
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	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20429</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Thu, 09 Oct 2014 12:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20429</guid>
		<description><![CDATA[Yeah there was very much an element of that in their kickstarter campaign]]></description>
		<content:encoded><![CDATA[<p>Yeah there was very much an element of that in their kickstarter campaign</p>
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	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20428</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Thu, 09 Oct 2014 12:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20428</guid>
		<description><![CDATA[FNV story and NPCs are way more memorable but the world itself feels disconnected and empty.]]></description>
		<content:encoded><![CDATA[<p>FNV story and NPCs are way more memorable but the world itself feels disconnected and empty.</p>
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		<title>By: mezmorki</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20393</link>
		<dc:creator><![CDATA[mezmorki]]></dc:creator>
		<pubDate>Wed, 08 Oct 2014 14:06:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20393</guid>
		<description><![CDATA[Bethesda, if nothing else, has mastered the art of world building in a physical/visual sort of way.  FO3&#039;s Capital Wasteland was SOoooo interesting to explore compared to FNV.  Granted, FNV is supposed to be in a desert, I get it, the areas where there could be something more interesting/spatial going on are just bland.  It&#039;s bad level design in a way - and ultimately it&#039;s why FNV wasn&#039;t memorable at all for me.]]></description>
		<content:encoded><![CDATA[<p>Bethesda, if nothing else, has mastered the art of world building in a physical/visual sort of way.  FO3&#8242;s Capital Wasteland was SOoooo interesting to explore compared to FNV.  Granted, FNV is supposed to be in a desert, I get it, the areas where there could be something more interesting/spatial going on are just bland.  It&#8217;s bad level design in a way &#8211; and ultimately it&#8217;s why FNV wasn&#8217;t memorable at all for me.</p>
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	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20362</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 07 Oct 2014 18:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20362</guid>
		<description><![CDATA[Also FNV shows it&#039;s not enough to be hardcore to live in a modern world. Unlike original Fallout 3 developers Obsidian couldn&#039;t do a thing with numerous things Bethesda just made and left for them to use. They didn&#039;t like Karma system, okay. They couldn&#039;t think of interesting systems with travelling people, riiight. But there are almost no random encounters in the game. The world feels much smaller and not so sandboxy. 

And most importantly FNV doesn&#039;t use the third dimension. At all. I remember interesting fights in Washington DC ruins where ruins mattered as gameplay element. In FNV all multileveled ruins are removed far from battles and even vaults - designed to be multilevel - are made so that you don&#039;t have shootings in them. I&#039;m delighted to see Obsidian working on South Park and Pillars of Eternity games cause it&#039;s obvious they have problems progressing from technology of 1999.]]></description>
		<content:encoded><![CDATA[<p>Also FNV shows it&#8217;s not enough to be hardcore to live in a modern world. Unlike original Fallout 3 developers Obsidian couldn&#8217;t do a thing with numerous things Bethesda just made and left for them to use. They didn&#8217;t like Karma system, okay. They couldn&#8217;t think of interesting systems with travelling people, riiight. But there are almost no random encounters in the game. The world feels much smaller and not so sandboxy. </p>
<p>And most importantly FNV doesn&#8217;t use the third dimension. At all. I remember interesting fights in Washington DC ruins where ruins mattered as gameplay element. In FNV all multileveled ruins are removed far from battles and even vaults &#8211; designed to be multilevel &#8211; are made so that you don&#8217;t have shootings in them. I&#8217;m delighted to see Obsidian working on South Park and Pillars of Eternity games cause it&#8217;s obvious they have problems progressing from technology of 1999.</p>
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	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20361</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 07 Oct 2014 18:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20361</guid>
		<description><![CDATA[I&#039;m all for good hardcore games but I suddenly stopped wanting to play this game when I&#039;ve learned there&#039;s Toaster Repair skill in it. It tells almot anything you want to know about the game. Yeah, and Red Boots DLC in the main menu. It&#039;s some sort of wierd infantile behaviour, like 25 year old guy who says girls are stupid and plays with toy soldiers doing bang-bang and looking down on his friends who all betrayed the cool boy life and got a family.

There&#039;s some of it in recent Beyond Divinity (oh this evil crafting) but it doesn&#039;t drop all of this on you in a first minute of a game.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m all for good hardcore games but I suddenly stopped wanting to play this game when I&#8217;ve learned there&#8217;s Toaster Repair skill in it. It tells almot anything you want to know about the game. Yeah, and Red Boots DLC in the main menu. It&#8217;s some sort of wierd infantile behaviour, like 25 year old guy who says girls are stupid and plays with toy soldiers doing bang-bang and looking down on his friends who all betrayed the cool boy life and got a family.</p>
<p>There&#8217;s some of it in recent Beyond Divinity (oh this evil crafting) but it doesn&#8217;t drop all of this on you in a first minute of a game.</p>
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	<item>
		<title>By: mezmorki</title>
		<link>https://scientificgamer.com/thoughts-wasteland-2/#comment-20353</link>
		<dc:creator><![CDATA[mezmorki]]></dc:creator>
		<pubDate>Tue, 07 Oct 2014 15:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4207#comment-20353</guid>
		<description><![CDATA[I love this blog because 95% Hentzau&#039;s sentiments echo my own.  Maybe I&#039;m just jaded at this point, or have just been playing PC games too long, but most games I come across unravel for me for one reason or another and I lose all interest in it.  Hardly any games have really stuck for me the way games 15 or 20 years ago seemed to (not that everything was gold back then either mind you).]]></description>
		<content:encoded><![CDATA[<p>I love this blog because 95% Hentzau&#8217;s sentiments echo my own.  Maybe I&#8217;m just jaded at this point, or have just been playing PC games too long, but most games I come across unravel for me for one reason or another and I lose all interest in it.  Hardly any games have really stuck for me the way games 15 or 20 years ago seemed to (not that everything was gold back then either mind you).</p>
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