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	<title>Comments on: Thoughts: Vermintide</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-vermintide/#comment-25927</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 13:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4671#comment-25927</guid>
		<description><![CDATA[Totally agreed. I&#039;m genuinely a little surprised they didn&#039;t randomise the Tome spawns, as that would have meant an optimal route would have come at the cost of a worse loot roll at the end of the game.

The loot system is Vermintide&#039;s greatest strength and its biggest weakness all rolled into one. Right now it is (or was) too far on the side of RNG-driven grind; I&#039;ve not been back to it in a week but I saw Fatshark were making some additions to try and reduce that somewhat, so hopefully they&#039;ll bring it back to somewhere where a run on a higher difficulty level feels worthwhile since you know it&#039;ll provide something you can use.]]></description>
		<content:encoded><![CDATA[<p>Totally agreed. I&#8217;m genuinely a little surprised they didn&#8217;t randomise the Tome spawns, as that would have meant an optimal route would have come at the cost of a worse loot roll at the end of the game.</p>
<p>The loot system is Vermintide&#8217;s greatest strength and its biggest weakness all rolled into one. Right now it is (or was) too far on the side of RNG-driven grind; I&#8217;ve not been back to it in a week but I saw Fatshark were making some additions to try and reduce that somewhat, so hopefully they&#8217;ll bring it back to somewhere where a run on a higher difficulty level feels worthwhile since you know it&#8217;ll provide something you can use.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-vermintide/#comment-25926</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 16 Nov 2015 13:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4671#comment-25926</guid>
		<description><![CDATA[No duplicates, no - and you may be wise to wait for the PS4 release. I think it&#039;ll work particularly well on a console and with an additional few months of balancing and polishing the loot metagame could evolve into something a lot meatier. 

(Also I think it&#039;d be a terrible game to play with strangers from the internet - even worse than something like Payday thanks to the loot system.)]]></description>
		<content:encoded><![CDATA[<p>No duplicates, no &#8211; and you may be wise to wait for the PS4 release. I think it&#8217;ll work particularly well on a console and with an additional few months of balancing and polishing the loot metagame could evolve into something a lot meatier. </p>
<p>(Also I think it&#8217;d be a terrible game to play with strangers from the internet &#8211; even worse than something like Payday thanks to the loot system.)</p>
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		<title>By: aekoric</title>
		<link>https://scientificgamer.com/thoughts-vermintide/#comment-25742</link>
		<dc:creator><![CDATA[aekoric]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 17:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4671#comment-25742</guid>
		<description><![CDATA[I&#039;ve played the heck out of Vermintide as well and am still enjoying the game a lot. There&#039;s a point on the horizon already though which is getting closer the more missions me and my friends complete on hard. After a couple dozen times each mission wears it&#039;s charms down a lot. You develop a feeling for the optimal route through the level, discovered pretty much every chest and made it through the level with all tomes and all grimoires successfully and then there&#039;s just higher difficulty at the moment which is not something that motivates me enough. This point hasn&#039;t quite come yet though so fingers crossed that I&#039;ll have another fun 20 hours with the game.

Something that I start to dislike more and more is the loot system though. The randomness is just too high in my opinion and even the added chances for tome and grimoire dice often don&#039;t seem to do very much. The mean of all my rolls has to be around 2 successes or something as often as I&#039;m rolling that number. I actually wrote down the last 5 rolls and never had above 3 successes even though we had tons of bonus dice every time. On top of that, as you mention above, you&#039;ll get stuff for a class you never play or stuff that you never use because it doesn&#039;t suit your style of play which makes it even harder to get decent loot. I&#039;m getting a bit annoyed by my bad luck at the moment and even my friends seem to suffer the same fate with rolls that seldom reflect the amount of bonus dice we collected during the level.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played the heck out of Vermintide as well and am still enjoying the game a lot. There&#8217;s a point on the horizon already though which is getting closer the more missions me and my friends complete on hard. After a couple dozen times each mission wears it&#8217;s charms down a lot. You develop a feeling for the optimal route through the level, discovered pretty much every chest and made it through the level with all tomes and all grimoires successfully and then there&#8217;s just higher difficulty at the moment which is not something that motivates me enough. This point hasn&#8217;t quite come yet though so fingers crossed that I&#8217;ll have another fun 20 hours with the game.</p>
<p>Something that I start to dislike more and more is the loot system though. The randomness is just too high in my opinion and even the added chances for tome and grimoire dice often don&#8217;t seem to do very much. The mean of all my rolls has to be around 2 successes or something as often as I&#8217;m rolling that number. I actually wrote down the last 5 rolls and never had above 3 successes even though we had tons of bonus dice every time. On top of that, as you mention above, you&#8217;ll get stuff for a class you never play or stuff that you never use because it doesn&#8217;t suit your style of play which makes it even harder to get decent loot. I&#8217;m getting a bit annoyed by my bad luck at the moment and even my friends seem to suffer the same fate with rolls that seldom reflect the amount of bonus dice we collected during the level.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-vermintide/#comment-25738</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 02 Nov 2015 15:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4671#comment-25738</guid>
		<description><![CDATA[The more I hear about this the more I want to play it. I especially like that it&#039;s four-player but has five classes. Can there be duplicates?

I&#039;ll probably wait until the PS4 release next year, as I have a larger pool of friends to play with on that platform. Hopefully the loot tables will be adjusted by then.]]></description>
		<content:encoded><![CDATA[<p>The more I hear about this the more I want to play it. I especially like that it&#8217;s four-player but has five classes. Can there be duplicates?</p>
<p>I&#8217;ll probably wait until the PS4 release next year, as I have a larger pool of friends to play with on that platform. Hopefully the loot tables will be adjusted by then.</p>
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