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	<title>Comments on: Thoughts: Total War &#8211; Warhammer</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30409</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 05 Jun 2016 21:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30409</guid>
		<description><![CDATA[As Darren mentions above, it&#039;s actually pretty good for beginners since every single faction (except for Chaos) starts off with just one province and at war with one minor faction that functions as an early expansion target. Building up a faction yourself is always preferable to being dropped into a six-province nation and having to get a handle on things.

I do worry that some of the systems might be a little opaque to people who are 100% new to the series though - you can figure it out given enough staring at the tooltips, but the in-game wiki is dreadful. That&#039;s not so much an issue with Total Warhammer as it is Total War in general though - thanks to the somewhat-simplified province management this is probably the most accessible title the series has had in a long time.]]></description>
		<content:encoded><![CDATA[<p>As Darren mentions above, it&#8217;s actually pretty good for beginners since every single faction (except for Chaos) starts off with just one province and at war with one minor faction that functions as an early expansion target. Building up a faction yourself is always preferable to being dropped into a six-province nation and having to get a handle on things.</p>
<p>I do worry that some of the systems might be a little opaque to people who are 100% new to the series though &#8211; you can figure it out given enough staring at the tooltips, but the in-game wiki is dreadful. That&#8217;s not so much an issue with Total Warhammer as it is Total War in general though &#8211; thanks to the somewhat-simplified province management this is probably the most accessible title the series has had in a long time.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30408</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 05 Jun 2016 21:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30408</guid>
		<description><![CDATA[Both public order and diplomatic relations are poorly communicated. Despite having played Rome 2 it still took me some time to figure out that all settlements in the same province had the same public order value, and that public order improvements in the minor settlements were worthwhile. Meanwhile diplomatic relations shows you some big green and red numbers and the net of the two, but doesn&#039;t explain that that&#039;s what it&#039;s trending towards and that the actual current value is much different.

Still, I got on much better with the province management than in Rome 2, largely because all the improvements are actual improvements with effects that are much easier to parse once you understand the economy. I can&#039;t remember which Total War it was (might have been Shogun 2) that had buildings that increased a province&#039;s &quot;Wealth&quot;, which may or may not have been completely different from income - I never figured it out and the game wasn&#039;t interested in telling me. Here it&#039;s just &quot;These buildings will increase your income/growth/public order by X&quot; which makes it much easier to make a value judgement on how useful they are.]]></description>
		<content:encoded><![CDATA[<p>Both public order and diplomatic relations are poorly communicated. Despite having played Rome 2 it still took me some time to figure out that all settlements in the same province had the same public order value, and that public order improvements in the minor settlements were worthwhile. Meanwhile diplomatic relations shows you some big green and red numbers and the net of the two, but doesn&#8217;t explain that that&#8217;s what it&#8217;s trending towards and that the actual current value is much different.</p>
<p>Still, I got on much better with the province management than in Rome 2, largely because all the improvements are actual improvements with effects that are much easier to parse once you understand the economy. I can&#8217;t remember which Total War it was (might have been Shogun 2) that had buildings that increased a province&#8217;s &#8220;Wealth&#8221;, which may or may not have been completely different from income &#8211; I never figured it out and the game wasn&#8217;t interested in telling me. Here it&#8217;s just &#8220;These buildings will increase your income/growth/public order by X&#8221; which makes it much easier to make a value judgement on how useful they are.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30407</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 05 Jun 2016 21:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30407</guid>
		<description><![CDATA[So here&#039;s the weird thing about Total Warhammer: I&#039;d almost rather play the campaign map than the battle map. I get what you&#039;re saying about the slog, and the reason I parked my Vampire Counts game was that an objective for the long game was to take out the Dwarfs, which would require me to conquer a vast amount of territory that I can&#039;t occupy - I can only raze it, which means attrition will be an issue. However I&#039;ve come a full 180 degrees on that since finishing my Empire game and now I see it as a challenge rather than a boring formality. That&#039;s the interesting thing about the goals here: none of them require world domination, and it&#039;s precisely that I don&#039;t *have* to do it that I kind of want to take a crack at it.

I did find myself autoresolving a little too much towards the end of my Empire game, but that&#039;s just because I find multi-stack battles too much to really handle, and I also don&#039;t like the way reinforcements trickle in from offscreen. (Something not mentioned in the review that I should have: the reinforcement points are all messed up and can often spawn an enemy army directly behind you.) The autoresolve code isn&#039;t actually too bad this time around - it doesn&#039;t seem to take into account unit quality and so tends to overestimate losses taken by elite units, but since it just takes a couple of turns to replenish those losses it&#039;s not a massive deal.  

But no, I wouldn&#039;t say it&#039;s all that much like Age of Wonders 3. It&#039;s still very recognisably Total War, just with a lot of the frustrating points from the past smoothed away and set in a world that seems much more full of life.]]></description>
		<content:encoded><![CDATA[<p>So here&#8217;s the weird thing about Total Warhammer: I&#8217;d almost rather play the campaign map than the battle map. I get what you&#8217;re saying about the slog, and the reason I parked my Vampire Counts game was that an objective for the long game was to take out the Dwarfs, which would require me to conquer a vast amount of territory that I can&#8217;t occupy &#8211; I can only raze it, which means attrition will be an issue. However I&#8217;ve come a full 180 degrees on that since finishing my Empire game and now I see it as a challenge rather than a boring formality. That&#8217;s the interesting thing about the goals here: none of them require world domination, and it&#8217;s precisely that I don&#8217;t *have* to do it that I kind of want to take a crack at it.</p>
<p>I did find myself autoresolving a little too much towards the end of my Empire game, but that&#8217;s just because I find multi-stack battles too much to really handle, and I also don&#8217;t like the way reinforcements trickle in from offscreen. (Something not mentioned in the review that I should have: the reinforcement points are all messed up and can often spawn an enemy army directly behind you.) The autoresolve code isn&#8217;t actually too bad this time around &#8211; it doesn&#8217;t seem to take into account unit quality and so tends to overestimate losses taken by elite units, but since it just takes a couple of turns to replenish those losses it&#8217;s not a massive deal.  </p>
<p>But no, I wouldn&#8217;t say it&#8217;s all that much like Age of Wonders 3. It&#8217;s still very recognisably Total War, just with a lot of the frustrating points from the past smoothed away and set in a world that seems much more full of life.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30267</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 01 Jun 2016 19:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30267</guid>
		<description><![CDATA[I&#039;m really curious as to whether this might be the Total War game that finally gets me into the series. Seems like it&#039;s getting unanimous praise and from what you&#039;re saying here there&#039;s a lot that I&#039;d enjoy whereas I bounced off the other games fairly quickly.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really curious as to whether this might be the Total War game that finally gets me into the series. Seems like it&#8217;s getting unanimous praise and from what you&#8217;re saying here there&#8217;s a lot that I&#8217;d enjoy whereas I bounced off the other games fairly quickly.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30263</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 01 Jun 2016 12:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30263</guid>
		<description><![CDATA[Great review! I&#039;m enjoying the game myself, moreso than I typically do Total War titles, thanks in part to the way the game (admittedly artificially) limits your conquest options. As with Shogun 2, it&#039;s easier to approach the game when your early options are limited.

But I will say that the game does a very poor job of explaining province management. It took me awhile--and a round of googling--to understand how to approach building upgrades and Public Order, and I&#039;m still not 100% clear on it. Luckily, the economy does seem simplified, and I&#039;m having an easier time than in the past fielding multiple armies.]]></description>
		<content:encoded><![CDATA[<p>Great review! I&#8217;m enjoying the game myself, moreso than I typically do Total War titles, thanks in part to the way the game (admittedly artificially) limits your conquest options. As with Shogun 2, it&#8217;s easier to approach the game when your early options are limited.</p>
<p>But I will say that the game does a very poor job of explaining province management. It took me awhile&#8211;and a round of googling&#8211;to understand how to approach building upgrades and Public Order, and I&#8217;m still not 100% clear on it. Luckily, the economy does seem simplified, and I&#8217;m having an easier time than in the past fielding multiple armies.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-total-war-warhammer/#comment-30212</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Tue, 31 May 2016 12:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4967#comment-30212</guid>
		<description><![CDATA[The ending of your review (good review, yeah) forces me to tell a story.

This weekend I felt the need for some historical escapism. Building empires is more interesting to me than walking the streets, so instead of buying Assassins Creed and suffering through UPlay I&#039;ve reinstalled Rome 2. I&#039;ve started as Iceni, British guys. I quickly mismanaged my empire into hunger, started again. 3 hours later I conquered Britain. It felt basically the same as Rome, just fewer provinces from the beginning and therefore less micromanagement and less possibilities for big armies. Still I had full stack from turn 5; I only had medium infantry and some slingers and skirmishers; I also bought light cavalry mercinaries. At this moment playing Iceni turned into playing Rome. I got some special events (still don&#039;t know or care what do they affect), I had no idea what buildings do (wiki is terrible at telling you what buildings you actually need to get decent units), my generals could rode chariots. But it was all the same as my memory of playing Rome. After British Isles were united I&#039;ve looked at the goals tab. Turns out the easiest victory - military one - would require me to conquer Rome. To get there I&#039;d have to conquer a dozen provinces. I had 6 provinces, most of people around me had just 1 or 2. I imagined all the slog. All the time I&#039;d spend on this settlement management. I&#039;ll have to expand into open territory and fight in all the directions. Fights themselves are not that bad even; but playing the game I&#039;ve already felt I won just to see the same boring micromanagement ahead was an unbearable thought. I promised myself not to try TW game ever. Your review reminds me I haven&#039;t touched Shogun or Fall of Samurai even though I own them. Mostly cause I don&#039;t care about Sengoku. Warhammer intrigues me too now.

Anyway, Warhammer. I feel the best thing about it not being historical is not that Creative Assembly can do whatever they want now, it&#039;s that they don&#039;t have to lie they&#039;re doing history. Because I know how the real Roman armies looked. I know how big they were. You don&#039;t have to be a historian to know that battle of Borodino had more than 4000 people in it (more than 250000, actually). The way they abstracted their game was almost insulting. Paradox told me there are 50000 people there showing just one, it abstracted economy. TW shows you the face of each soldier sneaking through high grass and wants you to believe it&#039;s real. It gives you regional centers with two dozen houses to fight for. It&#039;s very hard to devour.

Does this game give similar vibe to Age of Wonders 3? I feel AoW3 had a good balance between strategy and tactics. TW is no fun the minute you start autoresolve battles cause you know how they&#039;ll go and don&#039;t want to spend 5 minutes on loading screens. AoW3 has quick battles without lengthy downtime. And TW economy feels simultaneously full of micromanagement and primitive. AoW3 is generic but customizable, it became great after couple of expansions. I have a strong feeling launching TWW would make me want to play AoW3 instead.

Sorry for wall of text, that was interesting and thought-provoking review! As always.]]></description>
		<content:encoded><![CDATA[<p>The ending of your review (good review, yeah) forces me to tell a story.</p>
<p>This weekend I felt the need for some historical escapism. Building empires is more interesting to me than walking the streets, so instead of buying Assassins Creed and suffering through UPlay I&#8217;ve reinstalled Rome 2. I&#8217;ve started as Iceni, British guys. I quickly mismanaged my empire into hunger, started again. 3 hours later I conquered Britain. It felt basically the same as Rome, just fewer provinces from the beginning and therefore less micromanagement and less possibilities for big armies. Still I had full stack from turn 5; I only had medium infantry and some slingers and skirmishers; I also bought light cavalry mercinaries. At this moment playing Iceni turned into playing Rome. I got some special events (still don&#8217;t know or care what do they affect), I had no idea what buildings do (wiki is terrible at telling you what buildings you actually need to get decent units), my generals could rode chariots. But it was all the same as my memory of playing Rome. After British Isles were united I&#8217;ve looked at the goals tab. Turns out the easiest victory &#8211; military one &#8211; would require me to conquer Rome. To get there I&#8217;d have to conquer a dozen provinces. I had 6 provinces, most of people around me had just 1 or 2. I imagined all the slog. All the time I&#8217;d spend on this settlement management. I&#8217;ll have to expand into open territory and fight in all the directions. Fights themselves are not that bad even; but playing the game I&#8217;ve already felt I won just to see the same boring micromanagement ahead was an unbearable thought. I promised myself not to try TW game ever. Your review reminds me I haven&#8217;t touched Shogun or Fall of Samurai even though I own them. Mostly cause I don&#8217;t care about Sengoku. Warhammer intrigues me too now.</p>
<p>Anyway, Warhammer. I feel the best thing about it not being historical is not that Creative Assembly can do whatever they want now, it&#8217;s that they don&#8217;t have to lie they&#8217;re doing history. Because I know how the real Roman armies looked. I know how big they were. You don&#8217;t have to be a historian to know that battle of Borodino had more than 4000 people in it (more than 250000, actually). The way they abstracted their game was almost insulting. Paradox told me there are 50000 people there showing just one, it abstracted economy. TW shows you the face of each soldier sneaking through high grass and wants you to believe it&#8217;s real. It gives you regional centers with two dozen houses to fight for. It&#8217;s very hard to devour.</p>
<p>Does this game give similar vibe to Age of Wonders 3? I feel AoW3 had a good balance between strategy and tactics. TW is no fun the minute you start autoresolve battles cause you know how they&#8217;ll go and don&#8217;t want to spend 5 minutes on loading screens. AoW3 has quick battles without lengthy downtime. And TW economy feels simultaneously full of micromanagement and primitive. AoW3 is generic but customizable, it became great after couple of expansions. I have a strong feeling launching TWW would make me want to play AoW3 instead.</p>
<p>Sorry for wall of text, that was interesting and thought-provoking review! As always.</p>
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