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	<title>Comments on: Thoughts: Torment &#8211; Tides Of Numenera</title>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-torment-tides-of-numenera/#comment-35346</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 06 Mar 2017 12:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5279#comment-35346</guid>
		<description><![CDATA[...And this is why I prefer honest systemic storyless games this days.

&gt; I don’t go quite that far and merely consider it to be the best-written RPG

Well, we&#039;re waiting. What it the best RPG ever then?

Fan service you mention in screenshots may be one of the things that stop me from trying this thing. I think Deus Ex Mankind Divided was OK in general and didn&#039;t feel it lacks anything in its ending (especially compared to Tyranny which was all over the place at least gameplay-wise) and it handled its spiritual successor without overdoing it. The biggest cringe was probably difficulty setting I Never Asked For This.

I&#039;ll still probably play this eventually. Still sad the nostalgic and story-focused RPG design is so perverted. Even RPGs with best stories like Planescape or Fallout New Vegas do not give you real interactivity as a reason for the story greatness. Games like Spec Ops The Line or Brothers or even Undertale managed to make a good *game* story using medium in a right way. Those classic RPGs still try to emulate some mythical non-existant great games with great branching story and gameplay that places like RPG Codex imagine in their dreams. We&#039;re still getting bad book where page turning takes a little more effort (but not to the point to be actually hard) and maybe we&#039;d have clones of Morrowind with weak story but huge worldbuilding effort if it wasn&#039;t so hard to make. Then Witcher 3 comes out and it turns out that all what nostalgic RPG fans want is a Telltale game plus open world with collectibles and some numbers to grind. Argh.]]></description>
		<content:encoded><![CDATA[<p>&#8230;And this is why I prefer honest systemic storyless games this days.</p>
<p>&gt; I don’t go quite that far and merely consider it to be the best-written RPG</p>
<p>Well, we&#8217;re waiting. What it the best RPG ever then?</p>
<p>Fan service you mention in screenshots may be one of the things that stop me from trying this thing. I think Deus Ex Mankind Divided was OK in general and didn&#8217;t feel it lacks anything in its ending (especially compared to Tyranny which was all over the place at least gameplay-wise) and it handled its spiritual successor without overdoing it. The biggest cringe was probably difficulty setting I Never Asked For This.</p>
<p>I&#8217;ll still probably play this eventually. Still sad the nostalgic and story-focused RPG design is so perverted. Even RPGs with best stories like Planescape or Fallout New Vegas do not give you real interactivity as a reason for the story greatness. Games like Spec Ops The Line or Brothers or even Undertale managed to make a good *game* story using medium in a right way. Those classic RPGs still try to emulate some mythical non-existant great games with great branching story and gameplay that places like RPG Codex imagine in their dreams. We&#8217;re still getting bad book where page turning takes a little more effort (but not to the point to be actually hard) and maybe we&#8217;d have clones of Morrowind with weak story but huge worldbuilding effort if it wasn&#8217;t so hard to make. Then Witcher 3 comes out and it turns out that all what nostalgic RPG fans want is a Telltale game plus open world with collectibles and some numbers to grind. Argh.</p>
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