<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Tomb Raider.</title>
	<atom:link href="https://scientificgamer.com/thoughts-tomb-raider/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-tomb-raider/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Sun, 09 Aug 2026 15:10:26 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-61201</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 28 Feb 2023 18:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-61201</guid>
		<description><![CDATA[I recommend the very first Tomb Raider from 1996 (the PC version so you can save anywhere unlike the Playstation version). Textures may look ugly, but the level design is something that has not been matched by any of the sequels. More on that here: gamedeveloper.com/design/untold-riches-the-intricate-platforming-of-i-tomb-raider-i-]]></description>
		<content:encoded><![CDATA[<p>I recommend the very first Tomb Raider from 1996 (the PC version so you can save anywhere unlike the Playstation version). Textures may look ugly, but the level design is something that has not been matched by any of the sequels. More on that here: gamedeveloper.com/design/untold-riches-the-intricate-platforming-of-i-tomb-raider-i-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thoughts: Shadow Of The Tomb Raider &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-50464</link>
		<dc:creator><![CDATA[Thoughts: Shadow Of The Tomb Raider &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 01 Oct 2018 11:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-50464</guid>
		<description><![CDATA[[&#8230;] indictment of Shadow’s writing is this: it makes Rise’s plot look competently written, and the original Tomb Raider reboot looks like fucking Proust when you sit it next to [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] indictment of Shadow’s writing is this: it makes Rise’s plot look competently written, and the original Tomb Raider reboot looks like fucking Proust when you sit it next to [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thoughts: Rise Of The Tomb Raider &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-26257</link>
		<dc:creator><![CDATA[Thoughts: Rise Of The Tomb Raider &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 07 Dec 2015 11:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-26257</guid>
		<description><![CDATA[[&#8230;] a  Tomb Raider  game you spend probably 50% of it killing people. I raised the same complaint in  my review of the first  Tomb Raider   , and I’m going to raise it again here: this makes  no sense  given the tone of the rest of the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] a  Tomb Raider  game you spend probably 50% of it killing people. I raised the same complaint in  my review of the first  Tomb Raider   , and I’m going to raise it again here: this makes  no sense  given the tone of the rest of the [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ross</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15559</link>
		<dc:creator><![CDATA[Ross]]></dc:creator>
		<pubDate>Mon, 18 Mar 2013 03:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15559</guid>
		<description><![CDATA[*Couldn&#039;t care less]]></description>
		<content:encoded><![CDATA[<p>*Couldn&#8217;t care less</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15556</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 13 Mar 2013 10:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15556</guid>
		<description><![CDATA[They aren&#039;t inherently bad, they&#039;re just woefully misused by developers who think a cutscene is more interesting if you have to press a button at certain intervals. You know who else thought like that? The people responsible for FMV games.

But yes, if QTEs are a) reasonably challenging, b) make logical sense in the context of what&#039;s going on (like the ledge-grabbing example I mentioned), c) follow the previously established rules of the game and d) are mainly player-initiated, then there&#039;s nothing offensive about them and they can actually be a boon to gameplay. Unfortunately there are very few games that use them like this.]]></description>
		<content:encoded><![CDATA[<p>They aren&#8217;t inherently bad, they&#8217;re just woefully misused by developers who think a cutscene is more interesting if you have to press a button at certain intervals. You know who else thought like that? The people responsible for FMV games.</p>
<p>But yes, if QTEs are a) reasonably challenging, b) make logical sense in the context of what&#8217;s going on (like the ledge-grabbing example I mentioned), c) follow the previously established rules of the game and d) are mainly player-initiated, then there&#8217;s nothing offensive about them and they can actually be a boon to gameplay. Unfortunately there are very few games that use them like this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darren</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15555</link>
		<dc:creator><![CDATA[darren]]></dc:creator>
		<pubDate>Tue, 12 Mar 2013 23:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15555</guid>
		<description><![CDATA[I don&#039;t have a problem with QTEs so long as they follow three basic rules:

1)  Involve an action that is complicated to the point that no reasonable person could expect to be able to perform that action as part of the game.  Programmers are human beings, and I don&#039;t expect miracles.  Needless to say, if you require a huge number of these, you might want to rethink your game design ambition.  (Notice that God of War, one of the big reasons QTEs are popular, uses most of its QTE allotment on optional finishers.  You can kill everything but bosses without them, which means they make up a very small percent of playtime)

2)  Be initiated by the player.  Exceptions are allowed if rule #3 is followed.

3)  Rules for the QTE follow rules within the game.  For example, in God of War, Kratos typically grabs things with his hands or his blades by pressing the circle button.  If pressing the circle button during a QTE causes Kratos to grab something, then it&#039;s fine.

That&#039;s really it, but so many games ignore these.  And that&#039;s not even getting started on the fundamentals, such as making sure the player has enough time and that the prompts are easily visible.  Those don&#039;t even count as rules, those are just simple functionality!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t have a problem with QTEs so long as they follow three basic rules:</p>
<p>1)  Involve an action that is complicated to the point that no reasonable person could expect to be able to perform that action as part of the game.  Programmers are human beings, and I don&#8217;t expect miracles.  Needless to say, if you require a huge number of these, you might want to rethink your game design ambition.  (Notice that God of War, one of the big reasons QTEs are popular, uses most of its QTE allotment on optional finishers.  You can kill everything but bosses without them, which means they make up a very small percent of playtime)</p>
<p>2)  Be initiated by the player.  Exceptions are allowed if rule #3 is followed.</p>
<p>3)  Rules for the QTE follow rules within the game.  For example, in God of War, Kratos typically grabs things with his hands or his blades by pressing the circle button.  If pressing the circle button during a QTE causes Kratos to grab something, then it&#8217;s fine.</p>
<p>That&#8217;s really it, but so many games ignore these.  And that&#8217;s not even getting started on the fundamentals, such as making sure the player has enough time and that the prompts are easily visible.  Those don&#8217;t even count as rules, those are just simple functionality!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15554</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 12 Mar 2013 11:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15554</guid>
		<description><![CDATA[I miss square sausages :(]]></description>
		<content:encoded><![CDATA[<p>I miss square sausages <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Smurf</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15553</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Tue, 12 Mar 2013 10:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15553</guid>
		<description><![CDATA[If you say &quot;Ben Nevis&quot; three times a Square Sausage turns up and tries to murder you.

Although to be fair, most food in Scotland tries to murder you.]]></description>
		<content:encoded><![CDATA[<p>If you say &#8220;Ben Nevis&#8221; three times a Square Sausage turns up and tries to murder you.</p>
<p>Although to be fair, most food in Scotland tries to murder you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15552</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 11 Mar 2013 14:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15552</guid>
		<description><![CDATA[As we all should be.]]></description>
		<content:encoded><![CDATA[<p>As we all should be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-tomb-raider/#comment-15551</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 11 Mar 2013 14:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3245#comment-15551</guid>
		<description><![CDATA[Maybe Lara&#039;s afraid of Scotland?]]></description>
		<content:encoded><![CDATA[<p>Maybe Lara&#8217;s afraid of Scotland?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
