<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Titanfall.</title>
	<atom:link href="https://scientificgamer.com/thoughts-titanfall/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-titanfall/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Thoughts: Titanfall 2 &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-33622</link>
		<dc:creator><![CDATA[Thoughts: Titanfall 2 &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 07 Nov 2016 11:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-33622</guid>
		<description><![CDATA[[&#8230;] most people I didn’t think the original Titanfall not having a single-player campaign was a particular problem. It tied into the general malaise the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] most people I didn’t think the original Titanfall not having a single-player campaign was a particular problem. It tied into the general malaise the [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-22394</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 25 Jan 2015 21:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-22394</guid>
		<description><![CDATA[And before even that game, there was:
https://www.youtube.com/watch?v=i1XENlUUOhA]]></description>
		<content:encoded><![CDATA[<p>And before even that game, there was:<br />
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='580' height='357' src='https://www.youtube.com/embed/i1XENlUUOhA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yann</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16997</link>
		<dc:creator><![CDATA[Yann]]></dc:creator>
		<pubDate>Fri, 04 Apr 2014 20:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16997</guid>
		<description><![CDATA[Exactly. They shouldn&#039;t have said anything so bold.
You know, it&#039;s been a while since you decried the Elite Dangerous Kickstarter. They&#039;ve done a fair bit of work since. What do you think of the project as it is stands now?]]></description>
		<content:encoded><![CDATA[<p>Exactly. They shouldn&#8217;t have said anything so bold.<br />
You know, it&#8217;s been a while since you decried the Elite Dangerous Kickstarter. They&#8217;ve done a fair bit of work since. What do you think of the project as it is stands now?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16996</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 04 Apr 2014 20:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16996</guid>
		<description><![CDATA[I&#039;m leery of declaring games to be the first X, simply because games usually don&#039;t work that way. For every supposedly revolutionary game like Doom you&#039;ll find an Ultima Underworld propping it up, but which of the two is remembered today?

(The answer is both of them, but Doom got the better end of the deal.)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m leery of declaring games to be the first X, simply because games usually don&#8217;t work that way. For every supposedly revolutionary game like Doom you&#8217;ll find an Ultima Underworld propping it up, but which of the two is remembered today?</p>
<p>(The answer is both of them, but Doom got the better end of the deal.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yann</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16990</link>
		<dc:creator><![CDATA[Yann]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 19:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16990</guid>
		<description><![CDATA[More recently, I caught TIME making a pretty glaring mistake by declaring Quake the &quot;first true 3D game&quot;, despite games like Descent having come before.]]></description>
		<content:encoded><![CDATA[<p>More recently, I caught TIME making a pretty glaring mistake by declaring Quake the &#8220;first true 3D game&#8221;, despite games like Descent having come before.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16964</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16964</guid>
		<description><![CDATA[I&#039;d actually be up for playing the ME3 multiplayer again sometime, if only to die in the last round trying to headbutt a giant robot.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d actually be up for playing the ME3 multiplayer again sometime, if only to die in the last round trying to headbutt a giant robot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16963</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16963</guid>
		<description><![CDATA[I think the issue with recent games was that the teams ended up creating nearly two separate games - Battlefield 3&#039;s hateful campaign feels nothing like the multiplayer and adds nothing to it, but must have consumed a huge amount of developer time on something that was incredibly poorly conceived at the top level. One of the best examples of a wasted potential for a campaign mode for that game. At least Bad Company 2 was kinda funny.]]></description>
		<content:encoded><![CDATA[<p>I think the issue with recent games was that the teams ended up creating nearly two separate games &#8211; Battlefield 3&#8242;s hateful campaign feels nothing like the multiplayer and adds nothing to it, but must have consumed a huge amount of developer time on something that was incredibly poorly conceived at the top level. One of the best examples of a wasted potential for a campaign mode for that game. At least Bad Company 2 was kinda funny.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16962</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16962</guid>
		<description><![CDATA[Realistic is one of those gaming buzzwords that stops meaning anything if you say it enough times.]]></description>
		<content:encoded><![CDATA[<p>Realistic is one of those gaming buzzwords that stops meaning anything if you say it enough times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16961</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16961</guid>
		<description><![CDATA[Yeah, I loved the concept of this game, but I held off buying it. Huge download size (I find it hilarious that most of it is audio, which I&#039;d never have guessed was a problem), steep price and likely poor longevity for an arena shooter meant that I doubted I&#039;d be playing it a month from now. I was burned by Battlefield 3 before where I bought it for £35 and played for a few weeks before everyone drifted off to other things, and I&#039;m quite happy filling up my limited free time at the moment with getting torn out of the sky by LaGGs.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I loved the concept of this game, but I held off buying it. Huge download size (I find it hilarious that most of it is audio, which I&#8217;d never have guessed was a problem), steep price and likely poor longevity for an arena shooter meant that I doubted I&#8217;d be playing it a month from now. I was burned by Battlefield 3 before where I bought it for £35 and played for a few weeks before everyone drifted off to other things, and I&#8217;m quite happy filling up my limited free time at the moment with getting torn out of the sky by LaGGs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-titanfall/#comment-16960</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3965#comment-16960</guid>
		<description><![CDATA[I suppose CoD represents the evolutionary end state of a certain branch of FPS, so anything that achieves a similar level of polish probably will look not too dissimilar.]]></description>
		<content:encoded><![CDATA[<p>I suppose CoD represents the evolutionary end state of a certain branch of FPS, so anything that achieves a similar level of polish probably will look not too dissimilar.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
