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	<title>Comments on: Thoughts: The Outer Worlds</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-outer-worlds/#comment-61445</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 22:06:30 +0000</pubDate>
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		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-outer-worlds/#comment-61444</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 21:35:22 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-outer-worlds/#comment-61430</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 13:25:15 +0000</pubDate>
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		<title>By: Drinking with Skeletons</title>
		<link>https://scientificgamer.com/thoughts-the-outer-worlds/#comment-58996</link>
		<dc:creator><![CDATA[Drinking with Skeletons]]></dc:creator>
		<pubDate>Mon, 18 Nov 2019 15:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6060#comment-58996</guid>
		<description><![CDATA[Oof, harsh review. I&#039;m not nearly as down on it as you, but it does feel like a very compromised game. Somewhere in the vicinity of 60 or 70 quests but nowhere near big enough for many of them to shine, underwhelming perks, puny equipment and enemy variety. It&#039;s very odd, especially after Obsidian&#039;s last game. Pillars of Eternity is itself derivative, but Deadfire was really vast and tried to do some new things with the Baldur&#039;s Gate structure, and certainly had enough content to comfortably last for 50 or so hours.

Of course, Deadfire was a huge flop and Outer Worlds was a bit of a hit. So I guess we&#039;d better hope that the sequel irons out these issues.]]></description>
		<content:encoded><![CDATA[<p>Oof, harsh review. I&#8217;m not nearly as down on it as you, but it does feel like a very compromised game. Somewhere in the vicinity of 60 or 70 quests but nowhere near big enough for many of them to shine, underwhelming perks, puny equipment and enemy variety. It&#8217;s very odd, especially after Obsidian&#8217;s last game. Pillars of Eternity is itself derivative, but Deadfire was really vast and tried to do some new things with the Baldur&#8217;s Gate structure, and certainly had enough content to comfortably last for 50 or so hours.</p>
<p>Of course, Deadfire was a huge flop and Outer Worlds was a bit of a hit. So I guess we&#8217;d better hope that the sequel irons out these issues.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-the-outer-worlds/#comment-58995</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 18 Nov 2019 14:24:12 +0000</pubDate>
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		<description><![CDATA[That was an entertaining read, thanks!

It&#039;s hard to pity Bethesda with their mountains of cash, but I feel it&#039;s unfair for people to call them too mainstream and stuff. Their games geniunly feature a lot of creativity, and Fallout New Vegas drops a lot of it (like any pretense of living world) but gets a pass cause the writing is good. Maybe Alpha Protocol relationships/reactivity system was good, but even that was combined with the most generic gameplay you can think of. It seems Obsidian is always saved by competent writing which is somehow a rarity in a world of expensive AAA videogames. Pillars of Eternity 2 was great, but nothing in it couldn&#039;t be made or wasn&#039;t made back in 2001. So it&#039;s sad to see how Fallout 4 is panned by the true hardcore gamers for quest with a kid in a fridge even though it&#039;s a significant technical and design achievement.

Hoped to see your review of Pathfinder Kingmaker, I imagine you&#039;d have a lot to say about it. This one made me at peace with the idea that maybe I can skip Outer Worlds, maybe you can save me from an urge of trying to play PFKM and instead defile your comment section with another wall of text.

Also hairdressers are obsolete cause you can just cut all your hair to be of certain length with haircut device. Judging what I&#039;ve seen what I&#039;ve just wrote is probably a joke somewhere in this game.]]></description>
		<content:encoded><![CDATA[<p>That was an entertaining read, thanks!</p>
<p>It&#8217;s hard to pity Bethesda with their mountains of cash, but I feel it&#8217;s unfair for people to call them too mainstream and stuff. Their games geniunly feature a lot of creativity, and Fallout New Vegas drops a lot of it (like any pretense of living world) but gets a pass cause the writing is good. Maybe Alpha Protocol relationships/reactivity system was good, but even that was combined with the most generic gameplay you can think of. It seems Obsidian is always saved by competent writing which is somehow a rarity in a world of expensive AAA videogames. Pillars of Eternity 2 was great, but nothing in it couldn&#8217;t be made or wasn&#8217;t made back in 2001. So it&#8217;s sad to see how Fallout 4 is panned by the true hardcore gamers for quest with a kid in a fridge even though it&#8217;s a significant technical and design achievement.</p>
<p>Hoped to see your review of Pathfinder Kingmaker, I imagine you&#8217;d have a lot to say about it. This one made me at peace with the idea that maybe I can skip Outer Worlds, maybe you can save me from an urge of trying to play PFKM and instead defile your comment section with another wall of text.</p>
<p>Also hairdressers are obsolete cause you can just cut all your hair to be of certain length with haircut device. Judging what I&#8217;ve seen what I&#8217;ve just wrote is probably a joke somewhere in this game.</p>
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