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	<title>Comments on: Thoughts: The Forgotten City</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-61474</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:18:10 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-61440</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 16:53:19 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-61435</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 14:39:05 +0000</pubDate>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-61421</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 11:07:04 +0000</pubDate>
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		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-61405</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 09:27:35 +0000</pubDate>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-60841</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 13:38:28 +0000</pubDate>
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		<description><![CDATA[All of this is true, I think. The Skyrim lineage is funny to see manifested in a completely different engine, but did the game really gain anything from being a first-person adventure with terrible combat? In this case I think it *was* actually the development option requiring the least amount of effort because it meant they had to do a minimum amount of retooling from the mod, but if you were approaching this idea fresh I don&#039;t think it would be at the top of your list of interface options. 

And yes, it&#039;s fine for a game to simply be okay. I play way too many games and I like to be challenged and surprised and it&#039;s increasingly difficult to find games that will do that, which is why I valued WotR so highly.  I&#039;ll never slate a game for showing restraint and setting its sights a little lower, though, if only because I&#039;m more likely to not play it all if that&#039;s the case.]]></description>
		<content:encoded><![CDATA[<p>All of this is true, I think. The Skyrim lineage is funny to see manifested in a completely different engine, but did the game really gain anything from being a first-person adventure with terrible combat? In this case I think it *was* actually the development option requiring the least amount of effort because it meant they had to do a minimum amount of retooling from the mod, but if you were approaching this idea fresh I don&#8217;t think it would be at the top of your list of interface options. </p>
<p>And yes, it&#8217;s fine for a game to simply be okay. I play way too many games and I like to be challenged and surprised and it&#8217;s increasingly difficult to find games that will do that, which is why I valued WotR so highly.  I&#8217;ll never slate a game for showing restraint and setting its sights a little lower, though, if only because I&#8217;m more likely to not play it all if that&#8217;s the case.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-the-forgotten-city/#comment-60834</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 11 Oct 2021 17:40:42 +0000</pubDate>
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		<description><![CDATA[I liked the mod and liked the game. It reminded me the Last Express game. It&#039;s very much a historical game and it&#039;s about doing things in the right sequence to get specific results.

It&#039;s surprising how small it is. You mention they didn&#039;t do much with time and I can&#039;t imagine how much restraint they needed. It&#039;s very obvious they wanted the game to be very easy to understand, everything is overexplained and devs don&#039;t require you to know who are Sisyphus or Seneca. You mention Pathologic 2 and I&#039;d say it&#039;s a version of Pathologic 2 that doesn&#039;t want players to suffer. So they&#039;ve made this cool storytelling engine but the game itself is very small. And a lot of it is a single action segment that felt like a leftover from Skyrim. Strange they&#039;ve left this thing in instead of doing more complicated time-related things.

Anyway, have to respect the restraint. I see many games praised for the ambition even if the execution is poor (like the previous game you&#039;ve reviewed) and I&#039;m tired of good ideas executed badly. The Forgotten City still has some parts that don&#039;t quite work (the game doesn&#039;t take into account a lot of combinations of events and NPCs do not react to things you&#039;d expect them to react to) and I think it would work better as a much smaller game. Would it lost much if it only had a little voice-over and play like a top-down adventure game? Would certainly not take as much time to develop.]]></description>
		<content:encoded><![CDATA[<p>I liked the mod and liked the game. It reminded me the Last Express game. It&#8217;s very much a historical game and it&#8217;s about doing things in the right sequence to get specific results.</p>
<p>It&#8217;s surprising how small it is. You mention they didn&#8217;t do much with time and I can&#8217;t imagine how much restraint they needed. It&#8217;s very obvious they wanted the game to be very easy to understand, everything is overexplained and devs don&#8217;t require you to know who are Sisyphus or Seneca. You mention Pathologic 2 and I&#8217;d say it&#8217;s a version of Pathologic 2 that doesn&#8217;t want players to suffer. So they&#8217;ve made this cool storytelling engine but the game itself is very small. And a lot of it is a single action segment that felt like a leftover from Skyrim. Strange they&#8217;ve left this thing in instead of doing more complicated time-related things.</p>
<p>Anyway, have to respect the restraint. I see many games praised for the ambition even if the execution is poor (like the previous game you&#8217;ve reviewed) and I&#8217;m tired of good ideas executed badly. The Forgotten City still has some parts that don&#8217;t quite work (the game doesn&#8217;t take into account a lot of combinations of events and NPCs do not react to things you&#8217;d expect them to react to) and I think it would work better as a much smaller game. Would it lost much if it only had a little voice-over and play like a top-down adventure game? Would certainly not take as much time to develop.</p>
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