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	<title>Comments on: Thoughts: The Bureau.</title>
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	<link>https://scientificgamer.com/thoughts-the-bureau/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16126</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 30 Aug 2013 10:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16126</guid>
		<description><![CDATA[YOU&#039;RE A TERRIBLE HUMAN BEING]]></description>
		<content:encoded><![CDATA[<p>YOU&#8217;RE A TERRIBLE HUMAN BEING</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16125</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Fri, 30 Aug 2013 08:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16125</guid>
		<description><![CDATA[You know, The Bureau does actually attempt to do something pretty clever with the story and game mechanics towards the end. It&#039;s not like brilliant, or anything, but I think in some ways the closest touchstone is Spec Ops - The Line (but nothing anywhere near as good as that). 

If the tactics stuff hasn&#039;t killed it for you, I recommend sticking it through to the end - you may be pleasantly surprised, or at least have an interesting bit to think about.]]></description>
		<content:encoded><![CDATA[<p>You know, The Bureau does actually attempt to do something pretty clever with the story and game mechanics towards the end. It&#8217;s not like brilliant, or anything, but I think in some ways the closest touchstone is Spec Ops &#8211; The Line (but nothing anywhere near as good as that). </p>
<p>If the tactics stuff hasn&#8217;t killed it for you, I recommend sticking it through to the end &#8211; you may be pleasantly surprised, or at least have an interesting bit to think about.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16124</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 13:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16124</guid>
		<description><![CDATA[I have no idea how TAKEDOWN will shape up, but I hope at the least it&#039;ll be as good as Raven Shield. To be honest Raven Shield is still a great game and only really needs more maps to continue to be interesting. I&#039;m totally up for playing more Raven Shield over Steam sometime, btw, especially if we can rope a decent number in. If only to have synchronised room entries that end in us all shooting each other.]]></description>
		<content:encoded><![CDATA[<p>I have no idea how TAKEDOWN will shape up, but I hope at the least it&#8217;ll be as good as Raven Shield. To be honest Raven Shield is still a great game and only really needs more maps to continue to be interesting. I&#8217;m totally up for playing more Raven Shield over Steam sometime, btw, especially if we can rope a decent number in. If only to have synchronised room entries that end in us all shooting each other.</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16123</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 13:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16123</guid>
		<description><![CDATA[Do you mean http://en.wikipedia.org/wiki/Full_Spectrum_Warrior ? I gave it a quick go (it was on sale at one point on Steam) and I never got very far. It struck me as being a clunkier version of other squad-based games.]]></description>
		<content:encoded><![CDATA[<p>Do you mean <a href="http://en.wikipedia.org/wiki/Full_Spectrum_Warrior" rel="nofollow">http://en.wikipedia.org/wiki/Full_Spectrum_Warrior</a> ? I gave it a quick go (it was on sale at one point on Steam) and I never got very far. It struck me as being a clunkier version of other squad-based games.</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16122</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 13:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16122</guid>
		<description><![CDATA[Huh, I never tried it in co-op multiplayer. I imagine that could work quite well. Also, the most recent game was batshit insane.]]></description>
		<content:encoded><![CDATA[<p>Huh, I never tried it in co-op multiplayer. I imagine that could work quite well. Also, the most recent game was batshit insane.</p>
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		<title>By: everblue</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16121</link>
		<dc:creator><![CDATA[everblue]]></dc:creator>
		<pubDate>Wed, 28 Aug 2013 10:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16121</guid>
		<description><![CDATA[Did you ever play that US army trainer that they turned into an XBox game? You controlled the squad, set up fire zones etc, used smoke grenades, but never actually did any FPS-ing. I quite liked that game. Can&#039;t remember the name.]]></description>
		<content:encoded><![CDATA[<p>Did you ever play that US army trainer that they turned into an XBox game? You controlled the squad, set up fire zones etc, used smoke grenades, but never actually did any FPS-ing. I quite liked that game. Can&#8217;t remember the name.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16118</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 19:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16118</guid>
		<description><![CDATA[An interesting thing about BiA was that you could play it in multiplayer with AI squadmates, which I remember being a lot of fun. Unfortunately the singleplayer was a bit of a one-trick pony, and while I give it points for trying something different it only lasted half the game before becoming almost as repetitive as conventional shooters.]]></description>
		<content:encoded><![CDATA[<p>An interesting thing about BiA was that you could play it in multiplayer with AI squadmates, which I remember being a lot of fun. Unfortunately the singleplayer was a bit of a one-trick pony, and while I give it points for trying something different it only lasted half the game before becoming almost as repetitive as conventional shooters.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16117</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 19:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16117</guid>
		<description><![CDATA[Raven Shield was the last great squad-based game. Yes, there&#039;s a large luck factor, but I don&#039;t see how you can do these things properly without the planning screens.]]></description>
		<content:encoded><![CDATA[<p>Raven Shield was the last great squad-based game. Yes, there&#8217;s a large luck factor, but I don&#8217;t see how you can do these things properly without the planning screens.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16116</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 19:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16116</guid>
		<description><![CDATA[From the perspective of a solar system scientist granite and basalt are common as muck. I MAKE NO APOLOGIES.]]></description>
		<content:encoded><![CDATA[<p>From the perspective of a solar system scientist granite and basalt are common as muck. I MAKE NO APOLOGIES.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-the-bureau/#comment-16114</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 13:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3671#comment-16114</guid>
		<description><![CDATA[Oh, it&#039;s also worth checking out GRAW 1 and 2 (although GRAW 1 had a mouse bug that I never fixed, making half the game unplayable).]]></description>
		<content:encoded><![CDATA[<p>Oh, it&#8217;s also worth checking out GRAW 1 and 2 (although GRAW 1 had a mouse bug that I never fixed, making half the game unplayable).</p>
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