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	<title>Comments on: Thoughts: The Banner Saga.</title>
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		<title>By: Thoughts: The Banner Saga 2 &#187; The Scientific Gamer The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-29355</link>
		<dc:creator><![CDATA[Thoughts: The Banner Saga 2 &#187; The Scientific Gamer The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 25 Apr 2016 11:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-29355</guid>
		<description><![CDATA[[&#8230;] Banner Saga 2  might end up being the most surprising game I play in 2016. My reaction to the first  was decidedly mixed  , and somewhat tepid even in the best of places, so I’m downright astounded that the sequel has [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Banner Saga 2  might end up being the most surprising game I play in 2016. My reaction to the first  was decidedly mixed  , and somewhat tepid even in the best of places, so I’m downright astounded that the sequel has [&#8230;]</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16777</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 07:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16777</guid>
		<description><![CDATA[Aren&#039;t 2D assets more costly in the end? Imagine all the work put in animating Banner Saga characters. Well, it&#039;s not so much. Imagine animating everything you see in, say, Dragon Age with 2D graphics. Sheesh.]]></description>
		<content:encoded><![CDATA[<p>Aren&#8217;t 2D assets more costly in the end? Imagine all the work put in animating Banner Saga characters. Well, it&#8217;s not so much. Imagine animating everything you see in, say, Dragon Age with 2D graphics. Sheesh.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16776</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 07:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16776</guid>
		<description><![CDATA[Blackguard seems great and recent, though I haven&#039;t played it. Reviews are good for this kind of hardcore niche game. Though if they gave Banner Saga more than 80 I don&#039;t know what to believe.]]></description>
		<content:encoded><![CDATA[<p>Blackguard seems great and recent, though I haven&#8217;t played it. Reviews are good for this kind of hardcore niche game. Though if they gave Banner Saga more than 80 I don&#8217;t know what to believe.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16773</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 13:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16773</guid>
		<description><![CDATA[Yeah, big companies are still making 2D games, but since the definition of AAA is quite vague, I don&#039;t know if any games would really fall into this category (like Hentzau says above, even stuff like Hearthstone which presumably has a large marketing budget and playerbase isn&#039;t going to be the company&#039;s main focus). Stuff like Starbound has sold a ton but is from a small studio, so probably doesn&#039;t count as AAA even if it&#039;s outsold some traditionally AAA games.]]></description>
		<content:encoded><![CDATA[<p>Yeah, big companies are still making 2D games, but since the definition of AAA is quite vague, I don&#8217;t know if any games would really fall into this category (like Hentzau says above, even stuff like Hearthstone which presumably has a large marketing budget and playerbase isn&#8217;t going to be the company&#8217;s main focus). Stuff like Starbound has sold a ton but is from a small studio, so probably doesn&#8217;t count as AAA even if it&#8217;s outsold some traditionally AAA games.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16772</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 13:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16772</guid>
		<description><![CDATA[Totally forgot about that!  I wish they&#039;d release it on Steam.  It seems to be on every other platform.]]></description>
		<content:encoded><![CDATA[<p>Totally forgot about that!  I wish they&#8217;d release it on Steam.  It seems to be on every other platform.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16771</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 10:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16771</guid>
		<description><![CDATA[Agreed! Also worth noting that War of the Lions is also on ios.]]></description>
		<content:encoded><![CDATA[<p>Agreed! Also worth noting that War of the Lions is also on ios.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16769</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 00:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16769</guid>
		<description><![CDATA[If you have a PSP or Vita, Final Fantasy Tactics:  The War of the Lions, remains my absolute favorite in the genre, hands down.  The original FFT is available on the PSN for PSP and PS3, but has a terrible translation.  Tactics Ogre:  Let Us Cling Together for the PSP is very, very similar, but isn&#039;t as strong mechanically (though I think it has a better plot and does the branching story thing better than the Witcher 2).  

I&#039;m not a huge fan, but many people love the Disgaea series and the other Atlus SRPGs, available on many platforms.

As Hentzau said, it&#039;s a pretty console-focused genre.]]></description>
		<content:encoded><![CDATA[<p>If you have a PSP or Vita, Final Fantasy Tactics:  The War of the Lions, remains my absolute favorite in the genre, hands down.  The original FFT is available on the PSN for PSP and PS3, but has a terrible translation.  Tactics Ogre:  Let Us Cling Together for the PSP is very, very similar, but isn&#8217;t as strong mechanically (though I think it has a better plot and does the branching story thing better than the Witcher 2).  </p>
<p>I&#8217;m not a huge fan, but many people love the Disgaea series and the other Atlus SRPGs, available on many platforms.</p>
<p>As Hentzau said, it&#8217;s a pretty console-focused genre.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16768</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 00:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16768</guid>
		<description><![CDATA[I would suggest Dragon&#039;s Crown (2013).  I honestly don&#039;t know anything about budget or development time (though I know it took a lot longer than they originally anticipated) but in terms of final product it is as close to AAA as you are likely to find in a 2D game in quite a while.]]></description>
		<content:encoded><![CDATA[<p>I would suggest Dragon&#8217;s Crown (2013).  I honestly don&#8217;t know anything about budget or development time (though I know it took a lot longer than they originally anticipated) but in terms of final product it is as close to AAA as you are likely to find in a 2D game in quite a while.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16767</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 00:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16767</guid>
		<description><![CDATA[Fair enough.  I&#039;m going to once again point out Vanillaware as the exception that proves the rule, though.]]></description>
		<content:encoded><![CDATA[<p>Fair enough.  I&#8217;m going to once again point out Vanillaware as the exception that proves the rule, though.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-the-banner-saga/#comment-16766</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 20 Jan 2014 23:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3885#comment-16766</guid>
		<description><![CDATA[2D is certainly being seen as a valid lower-budget option by a few of the bigger developers, but you&#039;ll never see a 2D game with the same budget behind it as a 3D title. Partly this is because 2D assets simply don&#039;t need as much money, but it&#039;s also because those big developers want their 2D games to be &quot;And we *also* do this,&quot; rather than their flagship product.]]></description>
		<content:encoded><![CDATA[<p>2D is certainly being seen as a valid lower-budget option by a few of the bigger developers, but you&#8217;ll never see a 2D game with the same budget behind it as a 3D title. Partly this is because 2D assets simply don&#8217;t need as much money, but it&#8217;s also because those big developers want their 2D games to be &#8220;And we *also* do this,&#8221; rather than their flagship product.</p>
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