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	<title>Comments on: Thoughts: Supreme Commander 2.</title>
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		<title>By: Jeanluc</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-1366</link>
		<dc:creator><![CDATA[Jeanluc]]></dc:creator>
		<pubDate>Sun, 28 Oct 2012 00:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-1366</guid>
		<description><![CDATA[i hated the tier system in S commander 1. research is much simpler when you filter the game to have everything researched. (and funner)]]></description>
		<content:encoded><![CDATA[<p>i hated the tier system in S commander 1. research is much simpler when you filter the game to have everything researched. (and funner)</p>
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		<title>By: Barbara</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-514</link>
		<dc:creator><![CDATA[Barbara]]></dc:creator>
		<pubDate>Thu, 26 Jul 2012 13:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-514</guid>
		<description><![CDATA[I agree, Hentzau. I also especially agree with the fact that the ability to zoom out in SupCom and SupCom2 completely obliterated any affinity and caring I had for what happened to my army.

When you watch some SupCom and SupCom2 replay videos on YouTube, they mostly depict the action when zoomed all the way out and units are represented by colored dots. Who can be interested in watching dots? Not I.

TA videos show the battle up close and personal. There&#039;s nothing more exhilarating than watching T3 units finally crack an enemy base&#039;s defense perimeter and have scores of T1 units push through for the death blow.]]></description>
		<content:encoded><![CDATA[<p>I agree, Hentzau. I also especially agree with the fact that the ability to zoom out in SupCom and SupCom2 completely obliterated any affinity and caring I had for what happened to my army.</p>
<p>When you watch some SupCom and SupCom2 replay videos on YouTube, they mostly depict the action when zoomed all the way out and units are represented by colored dots. Who can be interested in watching dots? Not I.</p>
<p>TA videos show the battle up close and personal. There&#8217;s nothing more exhilarating than watching T3 units finally crack an enemy base&#8217;s defense perimeter and have scores of T1 units push through for the death blow.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-513</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Wed, 25 Jul 2012 10:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-513</guid>
		<description><![CDATA[Ah, I loved Cans. And after the first expansion, I loved Sumos as well. They may have moved at about 4mph but they just didn&#039;t stop, so if you had an army of Sumos and Cans and set an attack order in the enemy base it&#039;d be crushed by this implacable wave of disco-laser death. I also enjoyed the ludicrous super-weapons like the Big Bertha machine gun, as well as having the option to turn the damn things off if I wanted to. TA was just a supremely well-judged game in all respects, really -- not ridiculous, but just over-the-top enough to make it fun.]]></description>
		<content:encoded><![CDATA[<p>Ah, I loved Cans. And after the first expansion, I loved Sumos as well. They may have moved at about 4mph but they just didn&#8217;t stop, so if you had an army of Sumos and Cans and set an attack order in the enemy base it&#8217;d be crushed by this implacable wave of disco-laser death. I also enjoyed the ludicrous super-weapons like the Big Bertha machine gun, as well as having the option to turn the damn things off if I wanted to. TA was just a supremely well-judged game in all respects, really &#8212; not ridiculous, but just over-the-top enough to make it fun.</p>
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		<title>By: Barbara</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-512</link>
		<dc:creator><![CDATA[Barbara]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 23:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-512</guid>
		<description><![CDATA[I&#039;ll also add that TA&#039;s environments WERE lush and vibrant, filled with trees which served as tactical considerations for both commanders alike.

In SupCom and SC:FA, the environment is as bare as the aftermath of a bikini wax. Sure you may have a few trees here and there, but for the most part, the terrain is uninspired, insipid, and plain boring.

Funny enough, the same can be said about the units in SupCOm themselves.

But in TA, who doesn&#039;t remember seeing a wave of Can come hobbling toward your base?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll also add that TA&#8217;s environments WERE lush and vibrant, filled with trees which served as tactical considerations for both commanders alike.</p>
<p>In SupCom and SC:FA, the environment is as bare as the aftermath of a bikini wax. Sure you may have a few trees here and there, but for the most part, the terrain is uninspired, insipid, and plain boring.</p>
<p>Funny enough, the same can be said about the units in SupCOm themselves.</p>
<p>But in TA, who doesn&#8217;t remember seeing a wave of Can come hobbling toward your base?</p>
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		<title>By: Barbara</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-511</link>
		<dc:creator><![CDATA[Barbara]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 23:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-511</guid>
		<description><![CDATA[I applaud you for putting into words succinctly what I&#039;ve wanted to express for years. i can remember epic battles in TA almost 20 years later (one in particular where my brother maneuvered his AK kbot squad into my fusion farm and caused an explosive chain reaction that crippled my entire base. By the time the screen stopped shaking, most of my base and defenses laid in ruins.

In contrast, I can&#039;t remember a single operational battle in SupCom or SupCom FA.

I wish someone would make a revised TA.]]></description>
		<content:encoded><![CDATA[<p>I applaud you for putting into words succinctly what I&#8217;ve wanted to express for years. i can remember epic battles in TA almost 20 years later (one in particular where my brother maneuvered his AK kbot squad into my fusion farm and caused an explosive chain reaction that crippled my entire base. By the time the screen stopped shaking, most of my base and defenses laid in ruins.</p>
<p>In contrast, I can&#8217;t remember a single operational battle in SupCom or SupCom FA.</p>
<p>I wish someone would make a revised TA.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-510</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 20:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-510</guid>
		<description><![CDATA[Eh, it&#039;s probably a matter of preference. My main problem with SupCom is one of tone rather than design, and the way tone is perceived is rather subjective. I did have *some* fun with the game so it certainly wasn&#039;t all bad, I just think TA was, for the time, a far better effort.

But yes, the main thing here is that SupCom 2 is garbage.]]></description>
		<content:encoded><![CDATA[<p>Eh, it&#8217;s probably a matter of preference. My main problem with SupCom is one of tone rather than design, and the way tone is perceived is rather subjective. I did have *some* fun with the game so it certainly wasn&#8217;t all bad, I just think TA was, for the time, a far better effort.</p>
<p>But yes, the main thing here is that SupCom 2 is garbage.</p>
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		<title>By: BmB</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-509</link>
		<dc:creator><![CDATA[BmB]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 18:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-509</guid>
		<description><![CDATA[I&#039;ll have to say Supcom 1 is probably the better game compared to TA. It has its issues but is nearly a universal improvement in every respect. And is probably singularly the only true Strategy with a capital S RTS ever(!).

I&#039;m not sure why you think there&#039;s no character to the units either, there&#039;s not as much as there could have been for sure and a lot of them are the same from faction to faction. But there&#039;s a lot of unique and memorable units in there too.

I think you&#039;re just viewing TA with rose-tinted nostalgia goggles here, and letting that cloud your judgement on Supcom. Not that TA is a bad game, but I think Supcom is better.

Supcom 2 however, we can both agree, is an abomination.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll have to say Supcom 1 is probably the better game compared to TA. It has its issues but is nearly a universal improvement in every respect. And is probably singularly the only true Strategy with a capital S RTS ever(!).</p>
<p>I&#8217;m not sure why you think there&#8217;s no character to the units either, there&#8217;s not as much as there could have been for sure and a lot of them are the same from faction to faction. But there&#8217;s a lot of unique and memorable units in there too.</p>
<p>I think you&#8217;re just viewing TA with rose-tinted nostalgia goggles here, and letting that cloud your judgement on Supcom. Not that TA is a bad game, but I think Supcom is better.</p>
<p>Supcom 2 however, we can both agree, is an abomination.</p>
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		<title>By: hentzau</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-508</link>
		<dc:creator><![CDATA[hentzau]]></dc:creator>
		<pubDate>Sun, 13 May 2012 12:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-508</guid>
		<description><![CDATA[This may horrify you, but I actually quite liked Dungeon Siege 3. The genre shift from Diablo-alike to true action RPG did it a lot of good and the writing from Obsidian didn&#039;t hurt, either. I&#039;m not saying it&#039;s the greatest game ever or anything, but I don&#039;t regret the time I spent playing it last summer. Wouldn&#039;t play it again, mind.]]></description>
		<content:encoded><![CDATA[<p>This may horrify you, but I actually quite liked Dungeon Siege 3. The genre shift from Diablo-alike to true action RPG did it a lot of good and the writing from Obsidian didn&#8217;t hurt, either. I&#8217;m not saying it&#8217;s the greatest game ever or anything, but I don&#8217;t regret the time I spent playing it last summer. Wouldn&#8217;t play it again, mind.</p>
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		<title>By: Bret G</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-507</link>
		<dc:creator><![CDATA[Bret G]]></dc:creator>
		<pubDate>Sat, 12 May 2012 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-507</guid>
		<description><![CDATA[I was a big fan of Supreme Commander, but I was horrified by SupCom 2.  I wrote a lot of bad reviews about that game because they dumbed it down for consoles.  Chris Taylor must have needed the money badly to allow that to happen to his franchise game.  That&#039;s what I believe happened.  What&#039;s worse is what they did to Dungeon Siege 3.  

I hope Chris can find some decent financing and get back to making good games]]></description>
		<content:encoded><![CDATA[<p>I was a big fan of Supreme Commander, but I was horrified by SupCom 2.  I wrote a lot of bad reviews about that game because they dumbed it down for consoles.  Chris Taylor must have needed the money badly to allow that to happen to his franchise game.  That&#8217;s what I believe happened.  What&#8217;s worse is what they did to Dungeon Siege 3.  </p>
<p>I hope Chris can find some decent financing and get back to making good games</p>
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		<title>By: Anton K</title>
		<link>https://scientificgamer.com/thoughts-supreme-commander-2/#comment-506</link>
		<dc:creator><![CDATA[Anton K]]></dc:creator>
		<pubDate>Tue, 08 May 2012 22:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1334#comment-506</guid>
		<description><![CDATA[Hahaha, yep]]></description>
		<content:encoded><![CDATA[<p>Hahaha, yep</p>
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