<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Subnautica &#8211; Below Zero</title>
	<atom:link href="https://scientificgamer.com/thoughts-subnautica-below-zero/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-subnautica-below-zero/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Marijn</title>
		<link>https://scientificgamer.com/thoughts-subnautica-below-zero/#comment-60792</link>
		<dc:creator><![CDATA[Marijn]]></dc:creator>
		<pubDate>Fri, 11 Jun 2021 13:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6498#comment-60792</guid>
		<description><![CDATA[I mostly agree with your thoughts. The way the game felt more streamlined to me was mostly  in how fast you&#039;re up and running equipment wise.
I hated the new story, the part of the plot I was most interested in doesn&#039;t really go anywhere, and the other main plot was, to me, extremely stale with an ending that hearkened to Unreal in 1998.
Your review mentions this but I was surprised at the amount of new stuff added that, in part due to how simple/short the game is, isn&#039;t useful unless you explicitly decide to play with it. There&#039;s a headlamp while the seaglide has a light. Many useless base rooms/equipment. Most sea truck modules are unneeded - the storage module is useful but only because they removed any standard storage. Of course it depends on where you go when, but it also seemed some powerful items were accessible too quickly, while others were only found long after they would have been useful.

I will say, though, that the prawn suit is VERY useful for on-land exploration. It might be slow but it&#039;s the least annoying way to get around. I found the worms very annoying and, like the useless items, I&#039;m surprised they&#039;re in a game that should have been polished by a long period of early-access playtesting.]]></description>
		<content:encoded><![CDATA[<p>I mostly agree with your thoughts. The way the game felt more streamlined to me was mostly  in how fast you&#8217;re up and running equipment wise.<br />
I hated the new story, the part of the plot I was most interested in doesn&#8217;t really go anywhere, and the other main plot was, to me, extremely stale with an ending that hearkened to Unreal in 1998.<br />
Your review mentions this but I was surprised at the amount of new stuff added that, in part due to how simple/short the game is, isn&#8217;t useful unless you explicitly decide to play with it. There&#8217;s a headlamp while the seaglide has a light. Many useless base rooms/equipment. Most sea truck modules are unneeded &#8211; the storage module is useful but only because they removed any standard storage. Of course it depends on where you go when, but it also seemed some powerful items were accessible too quickly, while others were only found long after they would have been useful.</p>
<p>I will say, though, that the prawn suit is VERY useful for on-land exploration. It might be slow but it&#8217;s the least annoying way to get around. I found the worms very annoying and, like the useless items, I&#8217;m surprised they&#8217;re in a game that should have been polished by a long period of early-access playtesting.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
