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	<title>Comments on: Thoughts: Splinter Cell Blacklist.</title>
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	<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Shadow Of The Tomb Raider &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-50461</link>
		<dc:creator><![CDATA[Thoughts: Shadow Of The Tomb Raider &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Mon, 01 Oct 2018 11:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-50461</guid>
		<description><![CDATA[[&#8230;] such depths as it ends up doing; it is, in fact, the worst writing I have seen in a videogame since Splinter Cell: Blacklist, complete with a villain who might as well be called Dr Not Appearing In This Game for all the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] such depths as it ends up doing; it is, in fact, the worst writing I have seen in a videogame since Splinter Cell: Blacklist, complete with a villain who might as well be called Dr Not Appearing In This Game for all the [&#8230;]</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16237</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 09:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16237</guid>
		<description><![CDATA[Incidentally, you should sign up for this: http://imascientist.org.uk/ - It&#039;s pretty good fun if you can take time off work to do it, and you have a 1 in 5 chance of winning £500 for an outreach project.]]></description>
		<content:encoded><![CDATA[<p>Incidentally, you should sign up for this: <a href="http://imascientist.org.uk/" rel="nofollow">http://imascientist.org.uk/</a> &#8211; It&#8217;s pretty good fun if you can take time off work to do it, and you have a 1 in 5 chance of winning £500 for an outreach project.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16236</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 08:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16236</guid>
		<description><![CDATA[@Gap: You assume that that&#039;s not what I was already doing. Hitting Ctrl-V takes a lot of effort!

@Darren, re your last comment: I wish I could fire people from commenting on here. :P

(No joke, I&#039;m actually looking forward to the D3 expansion because when all is said and done I did have a hell of a lot of fun with it.)]]></description>
		<content:encoded><![CDATA[<p>@Gap: You assume that that&#8217;s not what I was already doing. Hitting Ctrl-V takes a lot of effort!</p>
<p>@Darren, re your last comment: I wish I could fire people from commenting on here. <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>(No joke, I&#8217;m actually looking forward to the D3 expansion because when all is said and done I did have a hell of a lot of fun with it.)</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16235</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 20 Sep 2013 08:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16235</guid>
		<description><![CDATA[You should do what I did when I did outreach which is to just copy and paste from Wikipedia.]]></description>
		<content:encoded><![CDATA[<p>You should do what I did when I did outreach which is to just copy and paste from Wikipedia.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16232</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 14:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16232</guid>
		<description><![CDATA[@Hentzau:  Get off your lazy ass and respond to my trivial questions in no less than 2500 words!

More seriously, it&#039;s your blog, and I know in retrospect at least one of those questions was poorly phrased, so take your time.  And, if I&#039;m being honest, I prefer your rage-filled rants (a la SimCity) over well-reasoned criticism, so no rush to go play good (if flawed) games.  Here&#039;s a freebie to stoke your anger:  having finally been able to play Diablo III (on console) I didn&#039;t think the plot was as bad as you made it out to be!]]></description>
		<content:encoded><![CDATA[<p>@Hentzau:  Get off your lazy ass and respond to my trivial questions in no less than 2500 words!</p>
<p>More seriously, it&#8217;s your blog, and I know in retrospect at least one of those questions was poorly phrased, so take your time.  And, if I&#8217;m being honest, I prefer your rage-filled rants (a la SimCity) over well-reasoned criticism, so no rush to go play good (if flawed) games.  Here&#8217;s a freebie to stoke your anger:  having finally been able to play Diablo III (on console) I didn&#8217;t think the plot was as bad as you made it out to be!</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16231</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 08:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16231</guid>
		<description><![CDATA[P.S. even though I haven&#039;t had time to really get involved with the discussion this has been a very high-class comment thread. Trebles all round.]]></description>
		<content:encoded><![CDATA[<p>P.S. even though I haven&#8217;t had time to really get involved with the discussion this has been a very high-class comment thread. Trebles all round.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16230</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 08:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16230</guid>
		<description><![CDATA[Alas, time constraints make writing more than one thing a week very difficult at the moment. It&#039;s why your questions in the Ask Hentzau box have gone tragically unanswered for months. Bloodlines is an excellent candidate, though.

Regarding your other stuff I think there&#039;s a strange overlap between making a game reactive to what approach a player chooses to take and actively influencing their decision. You cannot have one without the other, even if it&#039;s only on a subconscious level; a player will actively prefer outcome B over outcome A so they&#039;ll go with the approach that gives them outcome B.  Blacklist is very overt in the way it influences you; I like it because it&#039;s not ever a binary &quot;Gotta do it this way or this way with no middle ground&quot; and you can use any mixture of abilities and approaches to get through a level, but reading this discussion I&#039;d have to agree that this is more a reflection of the increasingly straitjacketed nature of modern games and it&#039;s definitely not ideal.]]></description>
		<content:encoded><![CDATA[<p>Alas, time constraints make writing more than one thing a week very difficult at the moment. It&#8217;s why your questions in the Ask Hentzau box have gone tragically unanswered for months. Bloodlines is an excellent candidate, though.</p>
<p>Regarding your other stuff I think there&#8217;s a strange overlap between making a game reactive to what approach a player chooses to take and actively influencing their decision. You cannot have one without the other, even if it&#8217;s only on a subconscious level; a player will actively prefer outcome B over outcome A so they&#8217;ll go with the approach that gives them outcome B.  Blacklist is very overt in the way it influences you; I like it because it&#8217;s not ever a binary &#8220;Gotta do it this way or this way with no middle ground&#8221; and you can use any mixture of abilities and approaches to get through a level, but reading this discussion I&#8217;d have to agree that this is more a reflection of the increasingly straitjacketed nature of modern games and it&#8217;s definitely not ideal.</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16229</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 18 Sep 2013 09:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16229</guid>
		<description><![CDATA[No, those are the same bits I was talking about...

I suspect there are various ways to take the tone. And to be fair unlike the Daud-based DLC, the core Dishonored plot isn&#039;t too great despite some brilliant world-building etc. It&#039;s certainly possible I took away different (or the wrong) emphases there. I did definitely think the low chaos ending was unnecessarily rosy in a lot of ways, considering that Corvo could have got there by doing very unpleasant things to get rid of the targets.]]></description>
		<content:encoded><![CDATA[<p>No, those are the same bits I was talking about&#8230;</p>
<p>I suspect there are various ways to take the tone. And to be fair unlike the Daud-based DLC, the core Dishonored plot isn&#8217;t too great despite some brilliant world-building etc. It&#8217;s certainly possible I took away different (or the wrong) emphases there. I did definitely think the low chaos ending was unnecessarily rosy in a lot of ways, considering that Corvo could have got there by doing very unpleasant things to get rid of the targets.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16227</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 17 Sep 2013 17:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16227</guid>
		<description><![CDATA[@Innokenti:

That seems a little different than the high chaos ending I saw (and I&#039;ve seen both high and low chaos).  In the high chaos ending I got, the boatman turns against Corvo for his monstrous acts (and later dies), Corvo has to dismantle the conspiracy one conspirator at a time, and Emily becomes some sort of cruel queen who rules with an iron fist.

In low chaos everything is peaches and rainbows and everyone recognizes that everything is wonderful, except for the conspirators, who mostly just did themselves in before Corvo even got to them.

Now I can&#039;t quote the narration--you&#039;ve clearly got a better memory of the game than I do--but that&#039;s a stark difference in tone and outcome.]]></description>
		<content:encoded><![CDATA[<p>@Innokenti:</p>
<p>That seems a little different than the high chaos ending I saw (and I&#8217;ve seen both high and low chaos).  In the high chaos ending I got, the boatman turns against Corvo for his monstrous acts (and later dies), Corvo has to dismantle the conspiracy one conspirator at a time, and Emily becomes some sort of cruel queen who rules with an iron fist.</p>
<p>In low chaos everything is peaches and rainbows and everyone recognizes that everything is wonderful, except for the conspirators, who mostly just did themselves in before Corvo even got to them.</p>
<p>Now I can&#8217;t quote the narration&#8211;you&#8217;ve clearly got a better memory of the game than I do&#8211;but that&#8217;s a stark difference in tone and outcome.</p>
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	<item>
		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-splinter-cell-blacklist/#comment-16226</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 17 Sep 2013 16:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3709#comment-16226</guid>
		<description><![CDATA[&quot;But the chaos ending is quite explicit that Corvo is some kind of psychotic murderer.&quot; It really really isn&#039;t! The Outsider (and it&#039;s the Outsider&#039;s perspective we are narrated) labels him as a cleansing power, cutting through a rotten Empire. That&#039;s a very different judgement than &#039;Corvo is psychopath&#039;.

And an unskilled player isn&#039;t limited to just killing. In fact, killing ain&#039;t all that easy in Dishonored either (which is why I like it). You can&#039;t easily take many people on, and need to rely on traps and running away.

I don&#039;t think you can really be a bumbling incompetent. If you manage to complete the game, you do have some semblance of a skill level, and non-lethal takedowns aren&#039;t that hard to diversify into (you can beeline for sleepy-darts working on aware opponents very early).]]></description>
		<content:encoded><![CDATA[<p>&#8220;But the chaos ending is quite explicit that Corvo is some kind of psychotic murderer.&#8221; It really really isn&#8217;t! The Outsider (and it&#8217;s the Outsider&#8217;s perspective we are narrated) labels him as a cleansing power, cutting through a rotten Empire. That&#8217;s a very different judgement than &#8216;Corvo is psychopath&#8217;.</p>
<p>And an unskilled player isn&#8217;t limited to just killing. In fact, killing ain&#8217;t all that easy in Dishonored either (which is why I like it). You can&#8217;t easily take many people on, and need to rely on traps and running away.</p>
<p>I don&#8217;t think you can really be a bumbling incompetent. If you manage to complete the game, you do have some semblance of a skill level, and non-lethal takedowns aren&#8217;t that hard to diversify into (you can beeline for sleepy-darts working on aware opponents very early).</p>
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