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	<title>Comments on: Thoughts: Space Hulk.</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Blood Bowl 2 &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-60495</link>
		<dc:creator><![CDATA[Thoughts: Blood Bowl 2 &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Wed, 27 May 2020 17:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-60495</guid>
		<description><![CDATA[[&#8230;] a rock without hitting a digital version of one of their Specialist Games from the ‘90s &#8211; Space Hulk, Mordheim, Adeptus Titanicus, Man O’ War, Battlefleet Gothic and so on &#8212; and with the [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] a rock without hitting a digital version of one of their Specialist Games from the ‘90s &#8211; Space Hulk, Mordheim, Adeptus Titanicus, Man O’ War, Battlefleet Gothic and so on &#8212; and with the [&#8230;]</p>
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		<title>By: Thoughts: Space Hulk Tactics &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-52342</link>
		<dc:creator><![CDATA[Thoughts: Space Hulk Tactics &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Thu, 15 Nov 2018 11:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-52342</guid>
		<description><![CDATA[[&#8230;] Space Hulk was the first, completely straight adaptation of the ruleset, and it was very, very bad. I reviewed it a while back, which is convenient because it means I don’t have to waste any time here describing what Space [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Space Hulk was the first, completely straight adaptation of the ruleset, and it was very, very bad. I reviewed it a while back, which is convenient because it means I don’t have to waste any time here describing what Space [&#8230;]</p>
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		<title>By: Janek</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17335</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Tue, 20 May 2014 20:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17335</guid>
		<description><![CDATA[It&#039;s certainly better these days - reliably functional for sure - but the Fumbbl FFB client still beats it in a lot of areas, particularly in terms of UI, ease of use, and historical stat tracking.

Still can&#039;t believe the cheek of Cyanide developing a sequel before the original (with two expansions) is feature-complete. I sincerely hope they&#039;ll be going down the Train Simulator route with a free upgrade. They won&#039;t, but still.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s certainly better these days &#8211; reliably functional for sure &#8211; but the Fumbbl FFB client still beats it in a lot of areas, particularly in terms of UI, ease of use, and historical stat tracking.</p>
<p>Still can&#8217;t believe the cheek of Cyanide developing a sequel before the original (with two expansions) is feature-complete. I sincerely hope they&#8217;ll be going down the Train Simulator route with a free upgrade. They won&#8217;t, but still.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17325</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 20 May 2014 12:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17325</guid>
		<description><![CDATA[I&#039;m in the same boat, but I&#039;ve got some friends who are really into boardgames, so I have more experience. The Civ boardgame may actually be better for multiplayer than the computer version.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m in the same boat, but I&#8217;ve got some friends who are really into boardgames, so I have more experience. The Civ boardgame may actually be better for multiplayer than the computer version.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17323</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 20 May 2014 08:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17323</guid>
		<description><![CDATA[Generate a very large quantity of random numbers using your function and then plot the distribution. I&#039;ve had to do this several times with functions using Python&#039;s random number generator and it&#039;s produced the expected distribution each time, and I know that while it occasionally leads to weird outcomes this is the nature of statistical data; sometimes the less likely thing does happen.

Also Warhammer 40K Chess is either an inspired pisstake or the stupidest thing I&#039;ve seen in  years, and until I see more than a teaser trailer I won&#039;t be able to decide which.]]></description>
		<content:encoded><![CDATA[<p>Generate a very large quantity of random numbers using your function and then plot the distribution. I&#8217;ve had to do this several times with functions using Python&#8217;s random number generator and it&#8217;s produced the expected distribution each time, and I know that while it occasionally leads to weird outcomes this is the nature of statistical data; sometimes the less likely thing does happen.</p>
<p>Also Warhammer 40K Chess is either an inspired pisstake or the stupidest thing I&#8217;ve seen in  years, and until I see more than a teaser trailer I won&#8217;t be able to decide which.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17322</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 20 May 2014 08:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17322</guid>
		<description><![CDATA[Yes, I do own Death Angel. We played it precisely once and I can remember almost nothing about it, which probably isn&#039;t a great testament to what I thought of it at the time. I do recall thinking that the other players were almost totally redundant, though.]]></description>
		<content:encoded><![CDATA[<p>Yes, I do own Death Angel. We played it precisely once and I can remember almost nothing about it, which probably isn&#8217;t a great testament to what I thought of it at the time. I do recall thinking that the other players were almost totally redundant, though.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17321</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 20 May 2014 08:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17321</guid>
		<description><![CDATA[I did do a couple of board game reviews when I started the blog but I ran into the problem that I boardgame infrequently and play each one maybe two or three times, max. I don&#039;t consider this anywhere near enough to get a good impression of their nuances and flaws, and so reviews would end up being pretty shallow and based mostly on a first-time play, which usually the best/worst experience with the game in question.]]></description>
		<content:encoded><![CDATA[<p>I did do a couple of board game reviews when I started the blog but I ran into the problem that I boardgame infrequently and play each one maybe two or three times, max. I don&#8217;t consider this anywhere near enough to get a good impression of their nuances and flaws, and so reviews would end up being pretty shallow and based mostly on a first-time play, which usually the best/worst experience with the game in question.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17320</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 20 May 2014 08:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17320</guid>
		<description><![CDATA[Interesting. I didn&#039;t think Cyanide would ever get their act together -- I ran a couple of short-length tournaments two or three years back and it was an intensely painful experience.]]></description>
		<content:encoded><![CDATA[<p>Interesting. I didn&#8217;t think Cyanide would ever get their act together &#8212; I ran a couple of short-length tournaments two or three years back and it was an intensely painful experience.</p>
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		<title>By: Everblue</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17319</link>
		<dc:creator><![CDATA[Everblue]]></dc:creator>
		<pubDate>Tue, 20 May 2014 07:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17319</guid>
		<description><![CDATA[Blood bowl is fine on Cyanide - they changed servers last year and I&#039;ve seen much improved performance since then. In the OCC (250 person league that I am in) we need maybe 5 or 6 resets a week out of 120 games. The game has also been beautifully reverse-engineered by some of the direct IP leagues out there which do not rely on Cyanide at all.]]></description>
		<content:encoded><![CDATA[<p>Blood bowl is fine on Cyanide &#8211; they changed servers last year and I&#8217;ve seen much improved performance since then. In the OCC (250 person league that I am in) we need maybe 5 or 6 resets a week out of 120 games. The game has also been beautifully reverse-engineered by some of the direct IP leagues out there which do not rely on Cyanide at all.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-space-hulk/#comment-17318</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 20 May 2014 02:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4058#comment-17318</guid>
		<description><![CDATA[Well, Death Angel is both heavily luck based and possessed of a pretty piss-poor manual, so there&#039;s no telling. I view it as more of a solitaire thing anyway, since having more people around doesn&#039;t add much beyond someone losing both of their marines far sooner than everyone else and then sitting around until it&#039;s over.]]></description>
		<content:encoded><![CDATA[<p>Well, Death Angel is both heavily luck based and possessed of a pretty piss-poor manual, so there&#8217;s no telling. I view it as more of a solitaire thing anyway, since having more people around doesn&#8217;t add much beyond someone losing both of their marines far sooner than everyone else and then sitting around until it&#8217;s over.</p>
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