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	<title>Comments on: Thoughts: Sleeping Dogs.</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-885</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 08:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-885</guid>
		<description><![CDATA[Same; even with a healthy dose of auto-aim I rarely managed to feel like Chow Yun Fat in Hard Boiled. It&#039;s probably the one part of the game that actually genuinely doesn&#039;t work at any point.]]></description>
		<content:encoded><![CDATA[<p>Same; even with a healthy dose of auto-aim I rarely managed to feel like Chow Yun Fat in Hard Boiled. It&#8217;s probably the one part of the game that actually genuinely doesn&#8217;t work at any point.</p>
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		<title>By: Smurf</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-883</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 08:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-883</guid>
		<description><![CDATA[I used a pad for SR3 too but that was much easier because it didn&#039;t require you to be accurate.  I&#039;d just fire bursts of automatic fire until whatever I was shooting at fell over, or I used a rocket to blow up something near groups of them.

Sleeping Dogs seems to want you to go for accuracy, what with slow motion bits and all.  I really struggled to be accurate in the slow motion bits with a pad.]]></description>
		<content:encoded><![CDATA[<p>I used a pad for SR3 too but that was much easier because it didn&#8217;t require you to be accurate.  I&#8217;d just fire bursts of automatic fire until whatever I was shooting at fell over, or I used a rocket to blow up something near groups of them.</p>
<p>Sleeping Dogs seems to want you to go for accuracy, what with slow motion bits and all.  I really struggled to be accurate in the slow motion bits with a pad.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-880</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 07:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-880</guid>
		<description><![CDATA[The combat really doesn&#039;t get good until about midway through, and while that&#039;s a definite design flaw you shouldn&#039;t let that tar your opinion of the entire game.

Also I used a pad the whole way through. The shooting controls are as atrocious as ever, but I played through Saints Row 3 using keyboard and mouse and it was *insanely* easy thanks to the huge head hitboxes on the baddies that the developers put in to compensate for pad controls. There doesn&#039;t seem to be a comfortable middle ground.]]></description>
		<content:encoded><![CDATA[<p>The combat really doesn&#8217;t get good until about midway through, and while that&#8217;s a definite design flaw you shouldn&#8217;t let that tar your opinion of the entire game.</p>
<p>Also I used a pad the whole way through. The shooting controls are as atrocious as ever, but I played through Saints Row 3 using keyboard and mouse and it was *insanely* easy thanks to the huge head hitboxes on the baddies that the developers put in to compensate for pad controls. There doesn&#8217;t seem to be a comfortable middle ground.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-879</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 29 Aug 2012 07:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-879</guid>
		<description><![CDATA[Haven&#039;t owned a console since my 360 bricked itself a couple of years back, sadly, but from what I&#039;ve heard the Yakuza games are a rather Japanese (both in game style and game setting) take on the genre (or alternatively a continuation of Shenmue, which was it&#039;s own thing entirely). Sleeping Dogs sounds like it has far more in common with them than GTA does, but you can still see where SD came from. It&#039;s recognisably a Western GTA game, which looks like it&#039;d probably be the main difference.]]></description>
		<content:encoded><![CDATA[<p>Haven&#8217;t owned a console since my 360 bricked itself a couple of years back, sadly, but from what I&#8217;ve heard the Yakuza games are a rather Japanese (both in game style and game setting) take on the genre (or alternatively a continuation of Shenmue, which was it&#8217;s own thing entirely). Sleeping Dogs sounds like it has far more in common with them than GTA does, but you can still see where SD came from. It&#8217;s recognisably a Western GTA game, which looks like it&#8217;d probably be the main difference.</p>
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		<title>By: Smurf</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-877</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Tue, 28 Aug 2012 12:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-877</guid>
		<description><![CDATA[I didn&#039;t get on well with the demo mainly because of the combat.  Seems like I should maybe give it another go?

The other issue I have with these games on PC is that I prefer to use a gamepad for fighting sections as I prefer the full 360 control that a stick gives you, rather than the up/down/left/right of WASD.  But then in gun sections I need to use mouse and keyboard to get any sort of accuracy.  I never actually checked it you could switch control methods during the game.  That would be handy.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t get on well with the demo mainly because of the combat.  Seems like I should maybe give it another go?</p>
<p>The other issue I have with these games on PC is that I prefer to use a gamepad for fighting sections as I prefer the full 360 control that a stick gives you, rather than the up/down/left/right of WASD.  But then in gun sections I need to use mouse and keyboard to get any sort of accuracy.  I never actually checked it you could switch control methods during the game.  That would be handy.</p>
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		<title>By: Bink</title>
		<link>https://scientificgamer.com/thoughts-sleeping-dogs/#comment-876</link>
		<dc:creator><![CDATA[Bink]]></dc:creator>
		<pubDate>Tue, 28 Aug 2012 11:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=2236#comment-876</guid>
		<description><![CDATA[Have you played any of the Yakuza games? I&#039;d be interested to hear how it compared to those.]]></description>
		<content:encoded><![CDATA[<p>Have you played any of the Yakuza games? I&#8217;d be interested to hear how it compared to those.</p>
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