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	<title>Comments on: Thoughts: SimCity.</title>
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		<title>By: SimCity 4 Deluxe Edition Review for Mac OS X &#8212; Control Command Escape</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-17139</link>
		<dc:creator><![CDATA[SimCity 4 Deluxe Edition Review for Mac OS X &#8212; Control Command Escape]]></dc:creator>
		<pubDate>Fri, 25 Apr 2014 15:19:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-17139</guid>
		<description><![CDATA[[&#8230;] like they have an itchy Twitter finger. Perhaps most telling of all, is that probably all of the issues inherent to sequel simply don&#8217;t exist [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] like they have an itchy Twitter finger. Perhaps most telling of all, is that probably all of the issues inherent to sequel simply don&#8217;t exist [&#8230;]</p>
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		<title>By: SimCity Upgrades with a Downgrade &#8212; Control Command Escape</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-17015</link>
		<dc:creator><![CDATA[SimCity Upgrades with a Downgrade &#8212; Control Command Escape]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 18:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-17015</guid>
		<description><![CDATA[[&#8230;] being propagated by EA were one thing, but in any case it transpired that the game was just not very good. People everywhere returned to what was perhaps the high point of the series, SimCity 4, unless [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] being propagated by EA were one thing, but in any case it transpired that the game was just not very good. People everywhere returned to what was perhaps the high point of the series, SimCity 4, unless [&#8230;]</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-16543</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 17 Nov 2013 22:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-16543</guid>
		<description><![CDATA[I own Tropico 3. It&#039;s a nice little game, but it can&#039;t seem to decide if it wants to be a city builder or a dictator &#039;em up which always puts me off because I&#039;d rather it committed wholeheartedly to one instead of having one foot in both.]]></description>
		<content:encoded><![CDATA[<p>I own Tropico 3. It&#8217;s a nice little game, but it can&#8217;t seem to decide if it wants to be a city builder or a dictator &#8216;em up which always puts me off because I&#8217;d rather it committed wholeheartedly to one instead of having one foot in both.</p>
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		<title>By: Matt</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-16537</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Fri, 15 Nov 2013 20:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-16537</guid>
		<description><![CDATA[First article of yours I read, I just wanted to let you know that the Tropico games I have played (3 and 4) are very good at being what SimCity wanted to be. They are able to handle individual AI, don&#039;t suffer these same traffic problems (If a jam is encountered their vehicle disappears and they walk to their location or the next closest garage), and it&#039;s inexpensive!

I&#039;d definitely recommend checking out Tropico 4 and seeing what you think about it!]]></description>
		<content:encoded><![CDATA[<p>First article of yours I read, I just wanted to let you know that the Tropico games I have played (3 and 4) are very good at being what SimCity wanted to be. They are able to handle individual AI, don&#8217;t suffer these same traffic problems (If a jam is encountered their vehicle disappears and they walk to their location or the next closest garage), and it&#8217;s inexpensive!</p>
<p>I&#8217;d definitely recommend checking out Tropico 4 and seeing what you think about it!</p>
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		<title>By: Tod</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15698</link>
		<dc:creator><![CDATA[Tod]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 11:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15698</guid>
		<description><![CDATA[I just want to point out that simulating individual agents is not a bad idea in itself. Having them take into account ONLY the shortest path is absolutely stupid, but with a few more factors added it could produce good results.

And this is not exactly a new idea, this area of AI has been researched for decades.]]></description>
		<content:encoded><![CDATA[<p>I just want to point out that simulating individual agents is not a bad idea in itself. Having them take into account ONLY the shortest path is absolutely stupid, but with a few more factors added it could produce good results.</p>
<p>And this is not exactly a new idea, this area of AI has been researched for decades.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15586</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 12:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15586</guid>
		<description><![CDATA[SimLife! I was actually going to play that after SimEarth because this picture http://www.mobygames.com/game/amiga/simlife/screenshots/gameShotId,520519/ got me all excited. And then I forgot.]]></description>
		<content:encoded><![CDATA[<p>SimLife! I was actually going to play that after SimEarth because this picture <a href="http://www.mobygames.com/game/amiga/simlife/screenshots/gameShotId,520519/" rel="nofollow">http://www.mobygames.com/game/amiga/simlife/screenshots/gameShotId,520519/</a> got me all excited. And then I forgot.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15585</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 12:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15585</guid>
		<description><![CDATA[I don&#039;t really want to go into too much detail, but I can think of plenty of scenarios in which turds would qualify as malevolent, or having an evil influence. Like blocking your sewage outflow pipe.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t really want to go into too much detail, but I can think of plenty of scenarios in which turds would qualify as malevolent, or having an evil influence. Like blocking your sewage outflow pipe.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15584</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 10:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15584</guid>
		<description><![CDATA[I wonder if anyone at Maxis thought &quot;is it a bad sign that the sims have the same AI as poo?&quot;]]></description>
		<content:encoded><![CDATA[<p>I wonder if anyone at Maxis thought &#8220;is it a bad sign that the sims have the same AI as poo?&#8221;</p>
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		<title>By: pertusaria</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15582</link>
		<dc:creator><![CDATA[pertusaria]]></dc:creator>
		<pubDate>Wed, 27 Mar 2013 00:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15582</guid>
		<description><![CDATA[I loved SimLife - spent many happy hours designing my own creatures after most of the other elements had got stale or been ignored.  I&#039;d settle for the original being sold through GoG, but yeah, if anyone came up with a new SimLife I&#039;d be interested.

Great article.  I didn&#039;t much enjoy whichever Sim City I had as a kid - I suspect I didn&#039;t have enough patience - but I&#039;ve had fun with Anno, which has some of the same need to design better settlements in order to get better taxpayers.]]></description>
		<content:encoded><![CDATA[<p>I loved SimLife &#8211; spent many happy hours designing my own creatures after most of the other elements had got stale or been ignored.  I&#8217;d settle for the original being sold through GoG, but yeah, if anyone came up with a new SimLife I&#8217;d be interested.</p>
<p>Great article.  I didn&#8217;t much enjoy whichever Sim City I had as a kid &#8211; I suspect I didn&#8217;t have enough patience &#8211; but I&#8217;ve had fun with Anno, which has some of the same need to design better settlements in order to get better taxpayers.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-simcity/#comment-15581</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 21:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3291#comment-15581</guid>
		<description><![CDATA[I never hear anything about SimLife, which was basically a graphically crude version of the creature stage of Spore, except with actual depth to the ecology.  I&#039;d love some enterprising indie to take another crack at the concept.]]></description>
		<content:encoded><![CDATA[<p>I never hear anything about SimLife, which was basically a graphically crude version of the creature stage of Spore, except with actual depth to the ecology.  I&#8217;d love some enterprising indie to take another crack at the concept.</p>
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