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	<title>Comments on: Thoughts: Sid Meier&#8217;s Starships</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-sid-meiers-starships/#comment-23340</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 24 Mar 2015 13:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4436#comment-23340</guid>
		<description><![CDATA[I didn&#039;t mention plasma cannons because 1) you can get the wonder that eliminates range penalties for lasers and renders them totally pointless and 2) it&#039;s not at all clear at what range the sodding things become active or when they&#039;re firing and 3) there&#039;s really not enough to distinguish them from lasers anyway.]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mention plasma cannons because 1) you can get the wonder that eliminates range penalties for lasers and renders them totally pointless and 2) it&#8217;s not at all clear at what range the sodding things become active or when they&#8217;re firing and 3) there&#8217;s really not enough to distinguish them from lasers anyway.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-sid-meiers-starships/#comment-23339</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 24 Mar 2015 13:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4436#comment-23339</guid>
		<description><![CDATA[The idea could definitely work, and I don&#039;t even think you&#039;d have to make it much more complex. I&#039;m not asking for Master of Orion or anything. There just needs to be the following:

1) Some actual decisions to make on the strategic layer.
2) Missions that aren&#039;t quite so obviously procedurally generated. Sprinkle in some special baddies or something. It could really use something like Sword of the Stars&#039; galactic menaces, for example.

As it is it lacks the variety or thought required for long-term engagement.]]></description>
		<content:encoded><![CDATA[<p>The idea could definitely work, and I don&#8217;t even think you&#8217;d have to make it much more complex. I&#8217;m not asking for Master of Orion or anything. There just needs to be the following:</p>
<p>1) Some actual decisions to make on the strategic layer.<br />
2) Missions that aren&#8217;t quite so obviously procedurally generated. Sprinkle in some special baddies or something. It could really use something like Sword of the Stars&#8217; galactic menaces, for example.</p>
<p>As it is it lacks the variety or thought required for long-term engagement.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-sid-meiers-starships/#comment-23326</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 23 Mar 2015 17:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4436#comment-23326</guid>
		<description><![CDATA[I think as a short-form alternative, as a sort of condensed strategy/tactics loop it kind of works. But probably not many times over.

And yes, on tablet it is probably a rather nice one to have around for short session lengths too.

By the by - you mention 3 weapons - lasers, fighters and torpedoes but miss out plasma cannons. Short range, big hitting power (it&#039;s what is mounted on fighters, but you can have your main ships kitted out with them too). I played around a lot with them just because of their one-shot potential...]]></description>
		<content:encoded><![CDATA[<p>I think as a short-form alternative, as a sort of condensed strategy/tactics loop it kind of works. But probably not many times over.</p>
<p>And yes, on tablet it is probably a rather nice one to have around for short session lengths too.</p>
<p>By the by &#8211; you mention 3 weapons &#8211; lasers, fighters and torpedoes but miss out plasma cannons. Short range, big hitting power (it&#8217;s what is mounted on fighters, but you can have your main ships kitted out with them too). I played around a lot with them just because of their one-shot potential&#8230;</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-sid-meiers-starships/#comment-23324</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 23 Mar 2015 12:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4436#comment-23324</guid>
		<description><![CDATA[I&#039;m suprised by Sid Meier. He always said strategy game doesn&#039;t need tactical combat. And I think it is so: you can&#039;t make both strategy and tactics equally important so make one of them subjugated to other. Total War tries to sit on both chairs and makes a game that only good in theory. Best campaign you can ever get in TW games is Shogun 2 multiplayer conquest and that&#039;s symbolic.

Ahem. So it&#039;s a streamlined strategy with streamlined combat. And it&#039;s boring. Do you think the idea itself could work? Or is the game limited from the very beginning?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m suprised by Sid Meier. He always said strategy game doesn&#8217;t need tactical combat. And I think it is so: you can&#8217;t make both strategy and tactics equally important so make one of them subjugated to other. Total War tries to sit on both chairs and makes a game that only good in theory. Best campaign you can ever get in TW games is Shogun 2 multiplayer conquest and that&#8217;s symbolic.</p>
<p>Ahem. So it&#8217;s a streamlined strategy with streamlined combat. And it&#8217;s boring. Do you think the idea itself could work? Or is the game limited from the very beginning?</p>
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