<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Shovel Knight</title>
	<atom:link href="https://scientificgamer.com/thoughts-shovel-knight/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-shovel-knight/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22184</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 07 Jan 2015 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22184</guid>
		<description><![CDATA[Oh god no not that level. The one with the flying ship and the magic carpets. I forget what it was called.]]></description>
		<content:encoded><![CDATA[<p>Oh god no not that level. The one with the flying ship and the magic carpets. I forget what it was called.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22179</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 15:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22179</guid>
		<description><![CDATA[Is the sky level in Mario 64 the one where you have to use the wing cap to gather red coins along clouds? Because there&#039;s no fucking way Shovel Knight is going to compare to having to use the wing cap, perhaps the absolute worst Mario power-up I&#039;ve had the displeasure to experience.]]></description>
		<content:encoded><![CDATA[<p>Is the sky level in Mario 64 the one where you have to use the wing cap to gather red coins along clouds? Because there&#8217;s no fucking way Shovel Knight is going to compare to having to use the wing cap, perhaps the absolute worst Mario power-up I&#8217;ve had the displeasure to experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22176</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 13:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22176</guid>
		<description><![CDATA[Yeah, it was almost a dealbreaker for me, and it was only the game&#039;s obvious charm that kept me playing. I don&#039;t regret doing so because 95% of Shovel Knight is a really well-made platformer, but if semi-frequent difficulty spikes don&#039;t sound like your kind of thing, Shovel Knight *really* isn&#039;t going to be your kind of thing.]]></description>
		<content:encoded><![CDATA[<p>Yeah, it was almost a dealbreaker for me, and it was only the game&#8217;s obvious charm that kept me playing. I don&#8217;t regret doing so because 95% of Shovel Knight is a really well-made platformer, but if semi-frequent difficulty spikes don&#8217;t sound like your kind of thing, Shovel Knight *really* isn&#8217;t going to be your kind of thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22175</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 13:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22175</guid>
		<description><![CDATA[It&#039;s not so much that Alien Isolation is a big game - I&#039;ve put bigger games away in a weekend -- but it is most definitely *not* a game I can play for more than an hour at a time. At first this was because it was wonderfully tense. Now it&#039;s because it&#039;s bloody annoying. But I&#039;ll leave that summary for the review.

As for comparison, that&#039;s tricky because I haven&#039;t really played that many 2D platformers since the Mega Drive/Genesis days. Difficulty spikes aside I&#039;d put the majority of the game on par with Sonic 2 - you might die a lot, but you&#039;ll eventually manage to faceroll it even if you&#039;re terrible thanks to the relics and powerups. The latter stages of Mario 64 (the clock level, the sky level) are harder than most of Shovel Knight. It&#039;s just that those difficulty spikes really do up your death count to the point of frustration.

One point of reference that might be helpful is that I apparently died 109 times while completing Shovel Knight. I am not very good at platformers (that aren&#039;t Spelunky), but if that sounds like a lot it might not be for you.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s not so much that Alien Isolation is a big game &#8211; I&#8217;ve put bigger games away in a weekend &#8212; but it is most definitely *not* a game I can play for more than an hour at a time. At first this was because it was wonderfully tense. Now it&#8217;s because it&#8217;s bloody annoying. But I&#8217;ll leave that summary for the review.</p>
<p>As for comparison, that&#8217;s tricky because I haven&#8217;t really played that many 2D platformers since the Mega Drive/Genesis days. Difficulty spikes aside I&#8217;d put the majority of the game on par with Sonic 2 &#8211; you might die a lot, but you&#8217;ll eventually manage to faceroll it even if you&#8217;re terrible thanks to the relics and powerups. The latter stages of Mario 64 (the clock level, the sky level) are harder than most of Shovel Knight. It&#8217;s just that those difficulty spikes really do up your death count to the point of frustration.</p>
<p>One point of reference that might be helpful is that I apparently died 109 times while completing Shovel Knight. I am not very good at platformers (that aren&#8217;t Spelunky), but if that sounds like a lot it might not be for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22171</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Mon, 05 Jan 2015 14:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22171</guid>
		<description><![CDATA[I _almost_ was convinced to give this a try (something no other review on the game has managed to do despite all the frothing) except for &quot;once every couple of levels I encountered a difficulty spike that would have made me ragequit the game if it wouldn’t have meant losing all of my level progress up until that point&quot;]]></description>
		<content:encoded><![CDATA[<p>I _almost_ was convinced to give this a try (something no other review on the game has managed to do despite all the frothing) except for &#8220;once every couple of levels I encountered a difficulty spike that would have made me ragequit the game if it wouldn’t have meant losing all of my level progress up until that point&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-shovel-knight/#comment-22169</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 05 Jan 2015 13:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4331#comment-22169</guid>
		<description><![CDATA[I told you Alien: Isolation would probably take longer than you realized. I think it&#039;s a good, maybe even great game, but it&#039;s way too long and wears out its welcome to a degree.

As for Shovel Knight, do you have any comparison points regarding the difficulty with other platformers? Donkey Kong, Rayman, etc.? Spelunky isn&#039;t helpful since roguelikes don&#039;t much appeal to me, but everyone&#039;s been praising this one to the moon.]]></description>
		<content:encoded><![CDATA[<p>I told you Alien: Isolation would probably take longer than you realized. I think it&#8217;s a good, maybe even great game, but it&#8217;s way too long and wears out its welcome to a degree.</p>
<p>As for Shovel Knight, do you have any comparison points regarding the difficulty with other platformers? Donkey Kong, Rayman, etc.? Spelunky isn&#8217;t helpful since roguelikes don&#8217;t much appeal to me, but everyone&#8217;s been praising this one to the moon.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
