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	<title>Comments on: Thoughts: Shadowrun Dragonfall</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shadowrun-dragonfall/#comment-23500</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 20:02:03 +0000</pubDate>
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		<description><![CDATA[Totally agreed except for the last two points. It&#039;s a relatively small-scale RPG that&#039;s better for its focus, and it was willing to think outside the box - that Lodge mission you mentioned, I honestly wasn&#039;t sure what the &quot;correct&quot; approach was and I ended up with an outcome that was very much not what I was expecting. Probably if I replayed it I&#039;d discover that it&#039;s secretly very linear and railroads you towards that ending, but for now that uncertainty is holding.

And Shadowrun is pretty cyberpunk, Dragonfall included. It&#039;s weird that its mix of magic and science works so well, but it does. I didn&#039;t notice an overemphasis on the magic side of things, but maybe that&#039;s because I chose to play with a very technologically-focused party.]]></description>
		<content:encoded><![CDATA[<p>Totally agreed except for the last two points. It&#8217;s a relatively small-scale RPG that&#8217;s better for its focus, and it was willing to think outside the box &#8211; that Lodge mission you mentioned, I honestly wasn&#8217;t sure what the &#8220;correct&#8221; approach was and I ended up with an outcome that was very much not what I was expecting. Probably if I replayed it I&#8217;d discover that it&#8217;s secretly very linear and railroads you towards that ending, but for now that uncertainty is holding.</p>
<p>And Shadowrun is pretty cyberpunk, Dragonfall included. It&#8217;s weird that its mix of magic and science works so well, but it does. I didn&#8217;t notice an overemphasis on the magic side of things, but maybe that&#8217;s because I chose to play with a very technologically-focused party.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-shadowrun-dragonfall/#comment-23497</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Mon, 13 Apr 2015 13:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4461#comment-23497</guid>
		<description><![CDATA[It&#039;s surprising how those guys managed to hook you with prologue and sustain suspense and tension through whole campaign while Pillars of Eternity fail to do so. PoE story only looks interesting in retrospective once you get plot dump 5 minutes before the ending. SRD may have smaller world and fewer characters but it grabs you and doesn&#039;t release up until the epilogue.

And those sidemissions had very intriguing set ups. The first one for those Illuminati guys, with predefined party members - it was great. Perhaps there was less non-linearity there than it seemed but it was much better than most RPG quests with hard moral choice of god and bad or almost as boring choice between equal morally grey choices. I felt my character developed a personality. Every other freaking RPG almost forces me to be a white knight because an alternative would be murdering cute kittens, but Dragonfall really forced me to make some interesting choices. 

Yeah, there are irritating things like inconsistent availability of party skills. And some weapons have very strange usefulness curve - I&#039;ve specialized in submachineguns and those were OK in early game (nice burst damage), completely useless in midgame (everyone had enough defense to shrug off bursts) and OP in endgame (special skills allowed forcing enemy out of cover with great accuracy and ignoring defense). And the game felt more about magic and elves than cyberpunk. And I don&#039;t think there&#039;s any replayability. Great game anyway.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s surprising how those guys managed to hook you with prologue and sustain suspense and tension through whole campaign while Pillars of Eternity fail to do so. PoE story only looks interesting in retrospective once you get plot dump 5 minutes before the ending. SRD may have smaller world and fewer characters but it grabs you and doesn&#8217;t release up until the epilogue.</p>
<p>And those sidemissions had very intriguing set ups. The first one for those Illuminati guys, with predefined party members &#8211; it was great. Perhaps there was less non-linearity there than it seemed but it was much better than most RPG quests with hard moral choice of god and bad or almost as boring choice between equal morally grey choices. I felt my character developed a personality. Every other freaking RPG almost forces me to be a white knight because an alternative would be murdering cute kittens, but Dragonfall really forced me to make some interesting choices. </p>
<p>Yeah, there are irritating things like inconsistent availability of party skills. And some weapons have very strange usefulness curve &#8211; I&#8217;ve specialized in submachineguns and those were OK in early game (nice burst damage), completely useless in midgame (everyone had enough defense to shrug off bursts) and OP in endgame (special skills allowed forcing enemy out of cover with great accuracy and ignoring defense). And the game felt more about magic and elves than cyberpunk. And I don&#8217;t think there&#8217;s any replayability. Great game anyway.</p>
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