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	<title>Comments on: Thoughts: Shadowgate</title>
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	<link>https://scientificgamer.com/thoughts-shadowgate/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-19062</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 01 Sep 2014 09:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-19062</guid>
		<description><![CDATA[Ha, I actually played that back in the day, for all of an hour or two. As I recall it wasn&#039;t very much like Knightmare.]]></description>
		<content:encoded><![CDATA[<p>Ha, I actually played that back in the day, for all of an hour or two. As I recall it wasn&#8217;t very much like Knightmare.</p>
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		<title>By: Muddy</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18960</link>
		<dc:creator><![CDATA[Muddy]]></dc:creator>
		<pubDate>Thu, 28 Aug 2014 17:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18960</guid>
		<description><![CDATA[&gt; Shadowgate can best be described as Knightmare: The Game.

*cough*

http://hol.abime.net/2595/review]]></description>
		<content:encoded><![CDATA[<p>&gt; Shadowgate can best be described as Knightmare: The Game.</p>
<p>*cough*</p>
<p><a href="http://hol.abime.net/2595/review" rel="nofollow">http://hol.abime.net/2595/review</a></p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18943</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 20:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18943</guid>
		<description><![CDATA[The big Kickstarters (or at least the ones I backed) have so far bucked that trend; I think it&#039;s just an issue with indie game development in general.]]></description>
		<content:encoded><![CDATA[<p>The big Kickstarters (or at least the ones I backed) have so far bucked that trend; I think it&#8217;s just an issue with indie game development in general.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18942</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 20:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18942</guid>
		<description><![CDATA[I don&#039;t think they shatter, but I do think these products can only really be enjoyed by the people wearing them. And that&#039;s a very, very limited audience.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think they shatter, but I do think these products can only really be enjoyed by the people wearing them. And that&#8217;s a very, very limited audience.</p>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18941</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 19:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18941</guid>
		<description><![CDATA[The Infinity engine is actually the one thing I&#039;d say holds up quite well. The UI surrounding it has aged terribly, but it&#039;s a fantastic way of visualising a world. I haven&#039;t played Eternity yet and don&#039;t plan to until it&#039;s released, but I was really hoping it&#039;d preserve what was good about the IE games while modernising the rest.]]></description>
		<content:encoded><![CDATA[<p>The Infinity engine is actually the one thing I&#8217;d say holds up quite well. The UI surrounding it has aged terribly, but it&#8217;s a fantastic way of visualising a world. I haven&#8217;t played Eternity yet and don&#8217;t plan to until it&#8217;s released, but I was really hoping it&#8217;d preserve what was good about the IE games while modernising the rest.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18936</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 11:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18936</guid>
		<description><![CDATA[&gt;I guess this is a kickstarter thing

We&#039;ll hear it often. People think they want to play Wizardry 7 or Daggerfall again. Give them those oldschool games with updated graphics and all rose-tinted glasses shatter.]]></description>
		<content:encoded><![CDATA[<p>&gt;I guess this is a kickstarter thing</p>
<p>We&#8217;ll hear it often. People think they want to play Wizardry 7 or Daggerfall again. Give them those oldschool games with updated graphics and all rose-tinted glasses shatter.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18929</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 08:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18929</guid>
		<description><![CDATA[I guess this is a kickstarter thing: the developers worry that they&#039;re going to let the backers down by changing the formula too much (although it seems a bit extreme in this case).

I&#039;ve dabbled a bit with the Pillars of Eternity beta and it made me realise the infinity engine really annoys me in 2014. My tolerance for clicking and searching for things has diminished in the intervening years.]]></description>
		<content:encoded><![CDATA[<p>I guess this is a kickstarter thing: the developers worry that they&#8217;re going to let the backers down by changing the formula too much (although it seems a bit extreme in this case).</p>
<p>I&#8217;ve dabbled a bit with the Pillars of Eternity beta and it made me realise the infinity engine really annoys me in 2014. My tolerance for clicking and searching for things has diminished in the intervening years.</p>
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		<title>By: Janek</title>
		<link>https://scientificgamer.com/thoughts-shadowgate/#comment-18911</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Tue, 26 Aug 2014 12:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4148#comment-18911</guid>
		<description><![CDATA[I do wonder precisely how many of these lazy nostalgia-fests we&#039;re going to get in the Kickstarter age. Although I suppose crowdfunding fatigue set in a while back for many people, so it&#039;ll diminish over time?

(Yay you&#039;re back)]]></description>
		<content:encoded><![CDATA[<p>I do wonder precisely how many of these lazy nostalgia-fests we&#8217;re going to get in the Kickstarter age. Although I suppose crowdfunding fatigue set in a while back for many people, so it&#8217;ll diminish over time?</p>
<p>(Yay you&#8217;re back)</p>
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