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	<title>Comments on: Thoughts: Return to Monkey Island</title>
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	<link>https://scientificgamer.com/thoughts-return-to-monkey-island/</link>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61415</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 09:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61415</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61349</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 01 Jun 2025 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61349</guid>
		<description><![CDATA[Sorry to hear you never understood the MI2 ending and got stuck in your childhood trauma. Hope you&#039;ll understand it one day! Cheers.]]></description>
		<content:encoded><![CDATA[<p>Sorry to hear you never understood the MI2 ending and got stuck in your childhood trauma. Hope you&#8217;ll understand it one day! Cheers.</p>
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		<title>By: Mauricio</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61187</link>
		<dc:creator><![CDATA[Mauricio]]></dc:creator>
		<pubDate>Thu, 29 Dec 2022 05:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61187</guid>
		<description><![CDATA[I had just finished the game yesterday, and was researching around to get a better understanding, insights and opinions about the Return’s ending and how it correlated with the other games on the series, and I found your blog. It was a pleasant surprise to find it and read you post about the game, and some other good posts too. Glad I found this, putting it on my favourites to check from time to time :) happy holidays!]]></description>
		<content:encoded><![CDATA[<p>I had just finished the game yesterday, and was researching around to get a better understanding, insights and opinions about the Return’s ending and how it correlated with the other games on the series, and I found your blog. It was a pleasant surprise to find it and read you post about the game, and some other good posts too. Glad I found this, putting it on my favourites to check from time to time <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  happy holidays!</p>
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		<title>By: WorkingHour</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61169</link>
		<dc:creator><![CDATA[WorkingHour]]></dc:creator>
		<pubDate>Sat, 15 Oct 2022 00:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61169</guid>
		<description><![CDATA[I stumbled upon your blog while looking for something to soothe the disappointment of Return’s ending, and I have to say your write-ups of the other LucasArts titles did the job nicely. The line in your Escape review about playing some fucking stinkers caught me by surprise, and I’m still chuckling 30 minutes later. Well done!]]></description>
		<content:encoded><![CDATA[<p>I stumbled upon your blog while looking for something to soothe the disappointment of Return’s ending, and I have to say your write-ups of the other LucasArts titles did the job nicely. The line in your Escape review about playing some fucking stinkers caught me by surprise, and I’m still chuckling 30 minutes later. Well done!</p>
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		<title>By: Marijn</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61165</link>
		<dc:creator><![CDATA[Marijn]]></dc:creator>
		<pubDate>Thu, 29 Sep 2022 20:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61165</guid>
		<description><![CDATA[I was looking forward to this finale to your Lucasarts series! I just completed the game, and thoroughly enjoyed it. Clearly lovingly made, with lots of quality of life fixes and sensible puzzles. Maybe too sensible though, as I felt the game was a tad on the easy side. I feel it could really have used some more logic puzzles, though I guess that&#039;s not what this series is about. Also I have to add that both the writing and voice acting were top notch - I didn&#039;t fast forward through pretty much any dialogue, which is rare. Unlike in most games, it was actually really enjoyable to listen to everyone talk.]]></description>
		<content:encoded><![CDATA[<p>I was looking forward to this finale to your Lucasarts series! I just completed the game, and thoroughly enjoyed it. Clearly lovingly made, with lots of quality of life fixes and sensible puzzles. Maybe too sensible though, as I felt the game was a tad on the easy side. I feel it could really have used some more logic puzzles, though I guess that&#8217;s not what this series is about. Also I have to add that both the writing and voice acting were top notch &#8211; I didn&#8217;t fast forward through pretty much any dialogue, which is rare. Unlike in most games, it was actually really enjoyable to listen to everyone talk.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61164</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Wed, 28 Sep 2022 22:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61164</guid>
		<description><![CDATA[Just finished the game.

It was probably the best point&amp;click adventure I&#039;ve ever played. And the ending... I don&#039;t get it. Those people wrote some good jokes. They seem smart. Why did they do this. It&#039;s like a writer writes a detective story proudly presents a story where the narrator is the murderer and you realize they never heard of Roger Ackroyd. Was it intended to be disappointing? Well good job then.]]></description>
		<content:encoded><![CDATA[<p>Just finished the game.</p>
<p>It was probably the best point&amp;click adventure I&#8217;ve ever played. And the ending&#8230; I don&#8217;t get it. Those people wrote some good jokes. They seem smart. Why did they do this. It&#8217;s like a writer writes a detective story proudly presents a story where the narrator is the murderer and you realize they never heard of Roger Ackroyd. Was it intended to be disappointing? Well good job then.</p>
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		<title>By: Nikola</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61163</link>
		<dc:creator><![CDATA[Nikola]]></dc:creator>
		<pubDate>Wed, 28 Sep 2022 15:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61163</guid>
		<description><![CDATA[My wife and I try to &quot;co-operatively play single-player games&quot; occasionally - Firewatch, Brothers Tale of Two Sons, Stray, and such.

We were just discussing why we seem to enjoy and finish games like Samorost and Botanicula, but peter out on games like Monkey Island. We think it&#039;s the running around - in Stray, Firewatch etc running around is part of experience, and is made beautiful and there are triggered scripts etc. In Samorost &amp; Botanicula, puzzles are plentiful, intellectually engaging, and tend to be mostly screen based. In traditional point &amp; click though, there&#039;s just so much running around from screen to screen to screen, to get the nugget of content &amp; funny; work which seems to be easier to process alone, but tends to make a second person restless when played co-operatively. So far, the only traditional point &amp; click we&#039;ve finished is the Day of the Tentacle remake.

Oh, and FWIW, the game plays great with controller on TV, better than virtually any other Point &amp; Click. For once, we did not feel interface was in our way :).]]></description>
		<content:encoded><![CDATA[<p>My wife and I try to &#8220;co-operatively play single-player games&#8221; occasionally &#8211; Firewatch, Brothers Tale of Two Sons, Stray, and such.</p>
<p>We were just discussing why we seem to enjoy and finish games like Samorost and Botanicula, but peter out on games like Monkey Island. We think it&#8217;s the running around &#8211; in Stray, Firewatch etc running around is part of experience, and is made beautiful and there are triggered scripts etc. In Samorost &amp; Botanicula, puzzles are plentiful, intellectually engaging, and tend to be mostly screen based. In traditional point &amp; click though, there&#8217;s just so much running around from screen to screen to screen, to get the nugget of content &amp; funny; work which seems to be easier to process alone, but tends to make a second person restless when played co-operatively. So far, the only traditional point &amp; click we&#8217;ve finished is the Day of the Tentacle remake.</p>
<p>Oh, and FWIW, the game plays great with controller on TV, better than virtually any other Point &amp; Click. For once, we did not feel interface was in our way <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Drinking with Skeletons</title>
		<link>https://scientificgamer.com/thoughts-return-to-monkey-island/#comment-61162</link>
		<dc:creator><![CDATA[Drinking with Skeletons]]></dc:creator>
		<pubDate>Wed, 28 Sep 2022 15:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=7022#comment-61162</guid>
		<description><![CDATA[I still need to finish Escape and Tales in my chronological replay, but your paragraph on the ending is confirmation of my greatest fears. I dread discovering what stupid horseshit Gilbert has come up with this time.]]></description>
		<content:encoded><![CDATA[<p>I still need to finish Escape and Tales in my chronological replay, but your paragraph on the ending is confirmation of my greatest fears. I dread discovering what stupid horseshit Gilbert has come up with this time.</p>
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