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	<title>Comments on: Thoughts: Reaper of Souls.</title>
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	<link>https://scientificgamer.com/thoughts-reaper-of-souls/</link>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-17003</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 21:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-17003</guid>
		<description><![CDATA[I hope you understand what you&#039;re doing. I hope you can live with consequences of your actions.]]></description>
		<content:encoded><![CDATA[<p>I hope you understand what you&#8217;re doing. I hope you can live with consequences of your actions.</p>
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		<title>By: Zenicetus</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-17001</link>
		<dc:creator><![CDATA[Zenicetus]]></dc:creator>
		<pubDate>Mon, 07 Apr 2014 02:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-17001</guid>
		<description><![CDATA[I&#039;m interested in your thoughts on this one too, so take your time. I&#039;ve been playing it, but not long enough, or deep enough, to form any firm opinions (big 4X games are like that).

P.S. there is currently a beta patch on Steam that seems stable and adds Ctrl-S quicksave and some balancing tweaks. That will probably go live next week so I&#039;d recommend installing it if you haven&#039;t already.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in your thoughts on this one too, so take your time. I&#8217;ve been playing it, but not long enough, or deep enough, to form any firm opinions (big 4X games are like that).</p>
<p>P.S. there is currently a beta patch on Steam that seems stable and adds Ctrl-S quicksave and some balancing tweaks. That will probably go live next week so I&#8217;d recommend installing it if you haven&#8217;t already.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16994</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 16:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16994</guid>
		<description><![CDATA[Hear hear!]]></description>
		<content:encoded><![CDATA[<p>Hear hear!</p>
]]></content:encoded>
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		<title>By: Everblue</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16993</link>
		<dc:creator><![CDATA[Everblue]]></dc:creator>
		<pubDate>Thu, 03 Apr 2014 12:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16993</guid>
		<description><![CDATA[Willl you please stop this madness and review One Finger Death Punch.]]></description>
		<content:encoded><![CDATA[<p>Willl you please stop this madness and review One Finger Death Punch.</p>
]]></content:encoded>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16989</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 14:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16989</guid>
		<description><![CDATA[@Hentzau:

I only made any progress in the first thanks to the guide and being pretty drunk. Thanks to rum &amp; coke and Solaire for getting me through the belfry gargoyles!

It&#039;s interesting that you didn&#039;t like the bosses. Perhaps because I was a mage, but I found most of them to be fairly straightforward and requiring only a few tries to defeat. It was the standard enemies that gave me the most trouble.

I didn&#039;t beat DS1, but DS2 is going well, and I didn&#039;t even buy the guide this time. It has enough problems that I overall agree that it&#039;s something of a lesser game than DS1, but it&#039;s mechanically superior and more accessible.]]></description>
		<content:encoded><![CDATA[<p>@Hentzau:</p>
<p>I only made any progress in the first thanks to the guide and being pretty drunk. Thanks to rum &amp; coke and Solaire for getting me through the belfry gargoyles!</p>
<p>It&#8217;s interesting that you didn&#8217;t like the bosses. Perhaps because I was a mage, but I found most of them to be fairly straightforward and requiring only a few tries to defeat. It was the standard enemies that gave me the most trouble.</p>
<p>I didn&#8217;t beat DS1, but DS2 is going well, and I didn&#8217;t even buy the guide this time. It has enough problems that I overall agree that it&#8217;s something of a lesser game than DS1, but it&#8217;s mechanically superior and more accessible.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16988</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 14:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16988</guid>
		<description><![CDATA[Usually my criteria for 4X is one learning game, one proper game. I&#039;ve played AoW III for about three and a half hours and I&#039;m probably 25% into the learning game. So you could be right.]]></description>
		<content:encoded><![CDATA[<p>Usually my criteria for 4X is one learning game, one proper game. I&#8217;ve played AoW III for about three and a half hours and I&#8217;m probably 25% into the learning game. So you could be right.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16987</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 14:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16987</guid>
		<description><![CDATA[I actually have seven or eight hours logged in the first one. I guess you could *kind* of say that I didn&#039;t get on with it, because the reason I stopped playing was that I found the boss fights a little bit too stressful. I really liked everything else about it, especially that the world was full of weird stuff that would just flat-out kill you if you looked at it funny. Despite my feelings on the boss fights I&#039;m considering picking up the sequel in the hope of more of the same.]]></description>
		<content:encoded><![CDATA[<p>I actually have seven or eight hours logged in the first one. I guess you could *kind* of say that I didn&#8217;t get on with it, because the reason I stopped playing was that I found the boss fights a little bit too stressful. I really liked everything else about it, especially that the world was full of weird stuff that would just flat-out kill you if you looked at it funny. Despite my feelings on the boss fights I&#8217;m considering picking up the sequel in the hope of more of the same.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16986</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 14:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16986</guid>
		<description><![CDATA[Me too, but I was under the impression he hadn&#039;t got on with the first one and would probably skip the second.]]></description>
		<content:encoded><![CDATA[<p>Me too, but I was under the impression he hadn&#8217;t got on with the first one and would probably skip the second.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16985</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 11:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16985</guid>
		<description><![CDATA[Come on, those scavenger creatures are inspired.]]></description>
		<content:encoded><![CDATA[<p>Come on, those scavenger creatures are inspired.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-reaper-of-souls/#comment-16983</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 08:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3990#comment-16983</guid>
		<description><![CDATA[Hmmm. Act V - my main issue, apart from all that monster health, is that the design is very bland. It&#039;s back to the dark blue hues of Act I and it sort of wears thin here. There&#039;s nothing new and that includes the monsters so far. Lord of Destruction gave us loads of new enemy types that behaved differently and shook up the game, together with a very distinct visual shift to the snowy/icy Mt Arreat. Here it&#039;s just more of the same undead, with slight variations on previous creatures. Also large doggies. Ok, I&#039;ll give them the large doggies.

I do quite like the Crusader, but Demon Hunter is still the best.]]></description>
		<content:encoded><![CDATA[<p>Hmmm. Act V &#8211; my main issue, apart from all that monster health, is that the design is very bland. It&#8217;s back to the dark blue hues of Act I and it sort of wears thin here. There&#8217;s nothing new and that includes the monsters so far. Lord of Destruction gave us loads of new enemy types that behaved differently and shook up the game, together with a very distinct visual shift to the snowy/icy Mt Arreat. Here it&#8217;s just more of the same undead, with slight variations on previous creatures. Also large doggies. Ok, I&#8217;ll give them the large doggies.</p>
<p>I do quite like the Crusader, but Demon Hunter is still the best.</p>
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