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	<title>Comments on: Thoughts: RAGE.</title>
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	<link>https://scientificgamer.com/thoughts-rage/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16821</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 13:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16821</guid>
		<description><![CDATA[It took me a long time to figure out that you could fire the plasma cutter, and spent about 2 levels using it as a blunt object to beat monsters with. Which I actually preferred as a game - it felt more like a panicked civilian flailing and stomping at their attackers rather than a shooter with enemies that *always* wake up when you come close to them.]]></description>
		<content:encoded><![CDATA[<p>It took me a long time to figure out that you could fire the plasma cutter, and spent about 2 levels using it as a blunt object to beat monsters with. Which I actually preferred as a game &#8211; it felt more like a panicked civilian flailing and stomping at their attackers rather than a shooter with enemies that *always* wake up when you come close to them.</p>
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	<item>
		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16820</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Thu, 13 Feb 2014 13:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16820</guid>
		<description><![CDATA[I had fun pointing a reticule at people and pressing the mouse button while ensuring that they wouldn&#039;t successfully do that to me, but yeah, it&#039;s a weird mess of a game. The fact that every level is run in reverse at some point in the game (presumably they looked at their assets and decided they didn&#039;t have enough levels or money to make new ones), and the ending is virtually non-existent. I&#039;ve heard it as a game made by artists - its plot and gameplay are weak, but it looks great. Ah, well.]]></description>
		<content:encoded><![CDATA[<p>I had fun pointing a reticule at people and pressing the mouse button while ensuring that they wouldn&#8217;t successfully do that to me, but yeah, it&#8217;s a weird mess of a game. The fact that every level is run in reverse at some point in the game (presumably they looked at their assets and decided they didn&#8217;t have enough levels or money to make new ones), and the ending is virtually non-existent. I&#8217;ve heard it as a game made by artists &#8211; its plot and gameplay are weak, but it looks great. Ah, well.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16800</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 13:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16800</guid>
		<description><![CDATA[Yeah, they were a little more action-gamey. But like you I actually preferred them. Dead Space 1 had some great stuff, but it was a touch on the clunky side. Which did help the horror. But not the frustration.]]></description>
		<content:encoded><![CDATA[<p>Yeah, they were a little more action-gamey. But like you I actually preferred them. Dead Space 1 had some great stuff, but it was a touch on the clunky side. Which did help the horror. But not the frustration.</p>
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		<title>By: Janek</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16799</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Wed, 05 Feb 2014 17:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16799</guid>
		<description><![CDATA[I really struggled with the original Dead Space, I too found it clunky and slightly nauseating. Had to give up in the end.

2 and 3 were fine for some reason.]]></description>
		<content:encoded><![CDATA[<p>I really struggled with the original Dead Space, I too found it clunky and slightly nauseating. Had to give up in the end.</p>
<p>2 and 3 were fine for some reason.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16798</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 22:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16798</guid>
		<description><![CDATA[I&#039;m having a similar experience with the original Dead Space at the moment. I&#039;m approximately half way through, want to give up because the FOV is nauseating, the combat is really clunky, and the gameplay in general just isn&#039;t very interesting. I&#039;m slogging it out purely because people go on about how wonderful it is (and I&#039;d actually quite like to play the next two, because I&#039;m a sucker for deep space stuff)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m having a similar experience with the original Dead Space at the moment. I&#8217;m approximately half way through, want to give up because the FOV is nauseating, the combat is really clunky, and the gameplay in general just isn&#8217;t very interesting. I&#8217;m slogging it out purely because people go on about how wonderful it is (and I&#8217;d actually quite like to play the next two, because I&#8217;m a sucker for deep space stuff)</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16797</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 21:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16797</guid>
		<description><![CDATA[It&#039;s quite something, isn&#039;t it? Looking back on it I&#039;m surprised I invested so much time getting through to the end of the game, but I was morbidly curious as to whether they&#039;d actually bother to explain what was going on at any point (they didn&#039;t). Also I had The Bureau at the back of my mind, which was also seemed to be boring as hell but which apparently did some pretty interesting things with the story after I stopped playing. After Rage I think I&#039;m going to go back to not giving games the benefit of the doubt, though. It&#039;s just not worth it, and so I&#039;m happy to say you can *definitely* strike it off of your &quot;To Play&quot; list because it doesn&#039;t get any better.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s quite something, isn&#8217;t it? Looking back on it I&#8217;m surprised I invested so much time getting through to the end of the game, but I was morbidly curious as to whether they&#8217;d actually bother to explain what was going on at any point (they didn&#8217;t). Also I had The Bureau at the back of my mind, which was also seemed to be boring as hell but which apparently did some pretty interesting things with the story after I stopped playing. After Rage I think I&#8217;m going to go back to not giving games the benefit of the doubt, though. It&#8217;s just not worth it, and so I&#8217;m happy to say you can *definitely* strike it off of your &#8220;To Play&#8221; list because it doesn&#8217;t get any better.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-rage/#comment-16795</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Mon, 03 Feb 2014 22:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3912#comment-16795</guid>
		<description><![CDATA[Rage was one of those games I always assumed I&#039;d come back to, but after reading your thoughts I don&#039;t think I&#039;ll bother. 

According to Steam I&#039;ve logged 76 minutes with it, I wrote down some thoughts of my own at the time but I can&#039;t find them now, but I seem to remember being very annoyed at being instantly killed the second you start the game if you have the nerve to look at the scenery, only to otherwise have John Goodman talk at you for at least ten minutes.]]></description>
		<content:encoded><![CDATA[<p>Rage was one of those games I always assumed I&#8217;d come back to, but after reading your thoughts I don&#8217;t think I&#8217;ll bother. </p>
<p>According to Steam I&#8217;ve logged 76 minutes with it, I wrote down some thoughts of my own at the time but I can&#8217;t find them now, but I seem to remember being very annoyed at being instantly killed the second you start the game if you have the nerve to look at the scenery, only to otherwise have John Goodman talk at you for at least ten minutes.</p>
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