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	<title>Comments on: Thoughts: Pinball FX 2 (Star Wars Pack).</title>
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	<description>Science, gaming, and all things in between.</description>
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		<title>By: Thoughts: Pinball FX3 (Williams Table Pack) &#124; The Scientific Gamer</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-52063</link>
		<dc:creator><![CDATA[Thoughts: Pinball FX3 (Williams Table Pack) &#124; The Scientific Gamer]]></dc:creator>
		<pubDate>Thu, 08 Nov 2018 13:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-52063</guid>
		<description><![CDATA[[&#8230;] playing both Pinball FX2 and Pinball Arcade I concluded that Pinball Arcade was by far the better option for people who [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] playing both Pinball FX2 and Pinball Arcade I concluded that Pinball Arcade was by far the better option for people who [&#8230;]</p>
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		<title>By: Inverarity</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15778</link>
		<dc:creator><![CDATA[Inverarity]]></dc:creator>
		<pubDate>Tue, 14 May 2013 13:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15778</guid>
		<description><![CDATA[There were definitely teething problems with the iOS version - performance issues, as well as lots of glitches.  I&#039;ve heard similar things about the other platforms.  Farsight seem to value punctuality over polish, which in my opinion leads to a &quot;Quality is job 1.1&quot; mindset.

That said, the iOS version feels pretty mature and stable now.  Playing on an iPad is surprisingly good: the portrait orientation gives a more natural view of the table than a PC monitor, and the ultra-high resolution of the display lets you see all of the playfield detail, even when you&#039;re zoomed out.]]></description>
		<content:encoded><![CDATA[<p>There were definitely teething problems with the iOS version &#8211; performance issues, as well as lots of glitches.  I&#8217;ve heard similar things about the other platforms.  Farsight seem to value punctuality over polish, which in my opinion leads to a &#8220;Quality is job 1.1&#8243; mindset.</p>
<p>That said, the iOS version feels pretty mature and stable now.  Playing on an iPad is surprisingly good: the portrait orientation gives a more natural view of the table than a PC monitor, and the ultra-high resolution of the display lets you see all of the playfield detail, even when you&#8217;re zoomed out.</p>
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		<title>By: Inverarity</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15777</link>
		<dc:creator><![CDATA[Inverarity]]></dc:creator>
		<pubDate>Tue, 14 May 2013 13:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15777</guid>
		<description><![CDATA[It&#039;s one of the wide-body tables released in the 90s, and the designers crammed it with a dozen different gadgets.  There are lots of playfield gimmicks: four flippers, an upper playfield controlled by magnets rather than flippers, a working gumball machine filled with pinballs, etc.  There&#039;s also a non-metal ball called the Powerball that gives special bonuses, but plays completely differently to the usual chrome ball - it&#039;s light and very fast.

The various modes and gimmicks all make reference to different episodes of the original TZ series.  A Rod Serling sound-alike narrates the game and comments sardonically on the various modes.  Completing a scoring mode or award lights up one of about a dozen panels in the door graphic that makes up the center of the playfield (as in &quot;you unlock  this door with the key of imagination...&quot;).  Completing the door itself activates a bonkers scoring mode called Lost in the Zone.

As you might guess, it&#039;s hideously complex, both mechanically and logically.  It has immense replay value, provided you can keep it working.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s one of the wide-body tables released in the 90s, and the designers crammed it with a dozen different gadgets.  There are lots of playfield gimmicks: four flippers, an upper playfield controlled by magnets rather than flippers, a working gumball machine filled with pinballs, etc.  There&#8217;s also a non-metal ball called the Powerball that gives special bonuses, but plays completely differently to the usual chrome ball &#8211; it&#8217;s light and very fast.</p>
<p>The various modes and gimmicks all make reference to different episodes of the original TZ series.  A Rod Serling sound-alike narrates the game and comments sardonically on the various modes.  Completing a scoring mode or award lights up one of about a dozen panels in the door graphic that makes up the center of the playfield (as in &#8220;you unlock  this door with the key of imagination&#8230;&#8221;).  Completing the door itself activates a bonkers scoring mode called Lost in the Zone.</p>
<p>As you might guess, it&#8217;s hideously complex, both mechanically and logically.  It has immense replay value, provided you can keep it working.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15776</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 14 May 2013 13:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15776</guid>
		<description><![CDATA[I&#039;ve got the Avengers table now. Based on the trial mode it really wasn&#039;t selling itself, but the more time I spend with it the less bad it seems. It still hasn&#039;t really clicked for me in the way that Clone Wars did, though.

And the other Marvel stuff I just can&#039;t get into at all. Something to do with it being based around comic storylines I gave precisely zero fucks about, perhaps, but at least with pinball you can take the long view. Perhaps I&#039;ll try them again in a month or so after becoming sick of Clone Wars/Avengers and find myself a bit more receptive.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve got the Avengers table now. Based on the trial mode it really wasn&#8217;t selling itself, but the more time I spend with it the less bad it seems. It still hasn&#8217;t really clicked for me in the way that Clone Wars did, though.</p>
<p>And the other Marvel stuff I just can&#8217;t get into at all. Something to do with it being based around comic storylines I gave precisely zero fucks about, perhaps, but at least with pinball you can take the long view. Perhaps I&#8217;ll try them again in a month or so after becoming sick of Clone Wars/Avengers and find myself a bit more receptive.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15775</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 14 May 2013 13:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15775</guid>
		<description><![CDATA[Yeah, I&#039;m really looking forward to Pinball Arcade. The more time I spend with Pinball FX 2 the more I&#039;m convinced that everything that *isn&#039;t* pinball about it does more to hurt it than it does to help. There&#039;s ramps that appear out of nowhere on the Clone Wars table, for example, which often do so at precisely the wrong time and send your shot careening into the drain -- and there&#039;s very little you can do about it.

It&#039;s not a bad implementation of pinball, as far as these things go, but I find myself very definitely in the mood for something a little more faithful to the concept. I&#039;ve heard bad things about Farsight&#039;s general competency at development, but nobody who has actually played a working table seems to have a bad word about Pinball Arcade itself.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m really looking forward to Pinball Arcade. The more time I spend with Pinball FX 2 the more I&#8217;m convinced that everything that *isn&#8217;t* pinball about it does more to hurt it than it does to help. There&#8217;s ramps that appear out of nowhere on the Clone Wars table, for example, which often do so at precisely the wrong time and send your shot careening into the drain &#8212; and there&#8217;s very little you can do about it.</p>
<p>It&#8217;s not a bad implementation of pinball, as far as these things go, but I find myself very definitely in the mood for something a little more faithful to the concept. I&#8217;ve heard bad things about Farsight&#8217;s general competency at development, but nobody who has actually played a working table seems to have a bad word about Pinball Arcade itself.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15773</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15773</guid>
		<description><![CDATA[EDIT:  Looking at the screenshot more closely, I see that not all of the Marvel tables are bundled together.  I should amend my statement and say that he said good things about the Avengers, Iron Man, and Blade specifically.]]></description>
		<content:encoded><![CDATA[<p>EDIT:  Looking at the screenshot more closely, I see that not all of the Marvel tables are bundled together.  I should amend my statement and say that he said good things about the Avengers, Iron Man, and Blade specifically.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15772</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15772</guid>
		<description><![CDATA[Could you describe the Twilight Zone table a little bit?  I&#039;m going to assume it&#039;s themed after the TV show, which sounds cool but somewhat baffling as a pinball adaptation.]]></description>
		<content:encoded><![CDATA[<p>Could you describe the Twilight Zone table a little bit?  I&#8217;m going to assume it&#8217;s themed after the TV show, which sounds cool but somewhat baffling as a pinball adaptation.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15771</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 13 May 2013 17:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15771</guid>
		<description><![CDATA[Tom Chick over at Quarter to Three LOVES pinball fx 2 (he played the console versions, which are apparently slightly better than the new pc version because of multiplayer or something) and he&#039;s got several reviews of table packs.  Apparently the Marvel tables are really good, and he&#039;s clear that he knows little-to-nothing about Marvel characters (his favorite is Moon Knight, and he seems to know as much about Moon Knight as I do, which is to say nothing at all).

I&#039;d like to say that Tom Chick is, at times, a little too...I guess &#039;hardcore&#039; for me to completely trust his reviews.  He&#039;s certainly not a corporate shill, though, and I&#039;m not sure where you&#039;ll find more comprehensive reviews for this game.

Also, I must get this game next time I have access to a decent connection for my laptop.  Who doesn&#039;t like pinball?]]></description>
		<content:encoded><![CDATA[<p>Tom Chick over at Quarter to Three LOVES pinball fx 2 (he played the console versions, which are apparently slightly better than the new pc version because of multiplayer or something) and he&#8217;s got several reviews of table packs.  Apparently the Marvel tables are really good, and he&#8217;s clear that he knows little-to-nothing about Marvel characters (his favorite is Moon Knight, and he seems to know as much about Moon Knight as I do, which is to say nothing at all).</p>
<p>I&#8217;d like to say that Tom Chick is, at times, a little too&#8230;I guess &#8216;hardcore&#8217; for me to completely trust his reviews.  He&#8217;s certainly not a corporate shill, though, and I&#8217;m not sure where you&#8217;ll find more comprehensive reviews for this game.</p>
<p>Also, I must get this game next time I have access to a decent connection for my laptop.  Who doesn&#8217;t like pinball?</p>
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	<item>
		<title>By: Inverarity</title>
		<link>https://scientificgamer.com/thoughts-pinball-fx-2-star-wars-pack/#comment-15770</link>
		<dc:creator><![CDATA[Inverarity]]></dc:creator>
		<pubDate>Mon, 13 May 2013 15:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3495#comment-15770</guid>
		<description><![CDATA[I&#039;ve played both Zen Pinball (Pinball FX 2) and Pinball Arcade on the iPad, and I&#039;ve also played Pinball FX 2 pretty extensively on the XBox 360.  I&#039;ve always felt that Zen&#039;s games are better approached as shooters with a pinball theme than as pinball games; the ball movement and control have never felt right to me, and they&#039;re very reliant on the sort of &#039;impossible&#039; playfield gimmicks that remind you you&#039;re not playing a physical machine.

At least on iOS, Pinball Arcade is worlds better in my book.  The physics and flipper action feel just about perfect.  (Really, they&#039;d better be close to perfect, as experienced players will expect the emulated tables to live up to their memories of the real games.)  My hard-won reflexes in games like Twilight Zone and Funhouse seem to translate pretty well into the emulated versions - and, unlike most of my real-world arcade trips, I&#039;m able to play a Twilight Zone that&#039;s 100% functional and well maintained.

I probably won&#039;t re-buy everything once Pinball Arcade releases on Steam, but if it&#039;s as good as the iOS version I&#039;ll be tempted.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played both Zen Pinball (Pinball FX 2) and Pinball Arcade on the iPad, and I&#8217;ve also played Pinball FX 2 pretty extensively on the XBox 360.  I&#8217;ve always felt that Zen&#8217;s games are better approached as shooters with a pinball theme than as pinball games; the ball movement and control have never felt right to me, and they&#8217;re very reliant on the sort of &#8216;impossible&#8217; playfield gimmicks that remind you you&#8217;re not playing a physical machine.</p>
<p>At least on iOS, Pinball Arcade is worlds better in my book.  The physics and flipper action feel just about perfect.  (Really, they&#8217;d better be close to perfect, as experienced players will expect the emulated tables to live up to their memories of the real games.)  My hard-won reflexes in games like Twilight Zone and Funhouse seem to translate pretty well into the emulated versions &#8211; and, unlike most of my real-world arcade trips, I&#8217;m able to play a Twilight Zone that&#8217;s 100% functional and well maintained.</p>
<p>I probably won&#8217;t re-buy everything once Pinball Arcade releases on Steam, but if it&#8217;s as good as the iOS version I&#8217;ll be tempted.</p>
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