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	<title>Comments on: Thoughts: Pinball Arcade.</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16604</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 11:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16604</guid>
		<description><![CDATA[It&#039;s based off of TV shows. Every big name game also sells a Season Pass for their first year of DLC because people are now accustomed to &quot;Season&quot; meaning &quot;all the episodes released in a year&quot;. And they can&#039;t call them Table packs because that&#039;s reserved for the smaller two table DLC.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s based off of TV shows. Every big name game also sells a Season Pass for their first year of DLC because people are now accustomed to &#8220;Season&#8221; meaning &#8220;all the episodes released in a year&#8221;. And they can&#8217;t call them Table packs because that&#8217;s reserved for the smaller two table DLC.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16603</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 11:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16603</guid>
		<description><![CDATA[The issue with the physics in that particular case is that because it&#039;s a simplified computer simulation it&#039;s far, far too consistent; you hit either side of the centre ramp and the ball *will* go careening off down the left drain. The problem may also exist in the real table, but if it does it&#039;ll be drastically lessened by real world table physics being less predictable based on how broken-in the table is and the balls having the freedom to move in three dimensions, which they can&#039;t here.  

Anyway, other people apparently play that table and have fun with it, so it&#039;s probably just a matter of learning to avoid it.]]></description>
		<content:encoded><![CDATA[<p>The issue with the physics in that particular case is that because it&#8217;s a simplified computer simulation it&#8217;s far, far too consistent; you hit either side of the centre ramp and the ball *will* go careening off down the left drain. The problem may also exist in the real table, but if it does it&#8217;ll be drastically lessened by real world table physics being less predictable based on how broken-in the table is and the balls having the freedom to move in three dimensions, which they can&#8217;t here.  </p>
<p>Anyway, other people apparently play that table and have fun with it, so it&#8217;s probably just a matter of learning to avoid it.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16602</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 11:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16602</guid>
		<description><![CDATA[People at university were obsessed with the Medieval Madness table in our common room, and some of them became unreasonably good at it. You&#039;re right that it did have a pretty decent sense of humour for a pinball machine.]]></description>
		<content:encoded><![CDATA[<p>People at university were obsessed with the Medieval Madness table in our common room, and some of them became unreasonably good at it. You&#8217;re right that it did have a pretty decent sense of humour for a pinball machine.</p>
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		<title>By: Smurf</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16601</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 11:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16601</guid>
		<description><![CDATA[Surely calling them &quot;Table Packs&quot; would&#039;ve made much more sense.  What with them being packs containing pinball tables.]]></description>
		<content:encoded><![CDATA[<p>Surely calling them &#8220;Table Packs&#8221; would&#8217;ve made much more sense.  What with them being packs containing pinball tables.</p>
]]></content:encoded>
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		<title>By: Smurf</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16600</link>
		<dc:creator><![CDATA[Smurf]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 10:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16600</guid>
		<description><![CDATA[Season packs?  Do pinballs tables have seasons?  Have they just looked at episodic games and gone &quot;oh, they call them season packs&quot;?]]></description>
		<content:encoded><![CDATA[<p>Season packs?  Do pinballs tables have seasons?  Have they just looked at episodic games and gone &#8220;oh, they call them season packs&#8221;?</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pinball-arcade/#comment-16599</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 01:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3832#comment-16599</guid>
		<description><![CDATA[That&#039;s a really cool way of designing a digital pinball table!  Do you think that might be a factor in the physics issue you&#039;ve identified?  That is, might the original table have some flaw in it that the developers inadvertently brought over?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s a really cool way of designing a digital pinball table!  Do you think that might be a factor in the physics issue you&#8217;ve identified?  That is, might the original table have some flaw in it that the developers inadvertently brought over?</p>
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