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	<title>Comments on: Thoughts: Pillars Of Eternity &#8211; White March</title>
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		<title>By: aerothorn</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31678</link>
		<dc:creator><![CDATA[aerothorn]]></dc:creator>
		<pubDate>Fri, 12 Aug 2016 21:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31678</guid>
		<description><![CDATA[Sorry, clearly read too fast - you address that :)

FWIW I am NOT a min-maxer, play with the characters whose personalities I like the most, and found only the final battle of Cragholdt particularly difficult (and like you I was coming back in cold, just now, after having not played the original for over a year). So no normal difficulty, at least, it doesn&#039;t seem to go out of its way to be unfair, and the enemies are definitely not &quot;broken&quot; - I imagine they save that for Pillars of the Damned difficulty.]]></description>
		<content:encoded><![CDATA[<p>Sorry, clearly read too fast &#8211; you address that <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>FWIW I am NOT a min-maxer, play with the characters whose personalities I like the most, and found only the final battle of Cragholdt particularly difficult (and like you I was coming back in cold, just now, after having not played the original for over a year). So no normal difficulty, at least, it doesn&#8217;t seem to go out of its way to be unfair, and the enemies are definitely not &#8220;broken&#8221; &#8211; I imagine they save that for Pillars of the Damned difficulty.</p>
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		<title>By: aerothorn</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31677</link>
		<dc:creator><![CDATA[aerothorn]]></dc:creator>
		<pubDate>Fri, 12 Aug 2016 21:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31677</guid>
		<description><![CDATA[I&#039;m a little confused by what you mean by the area being &quot;underleveled.&quot; It&#039;s true that by default it targets 6-7, but a big pop-up told me, upon entering, that fact and offered to scall it for my high level party; I of course accepted this and proceeded to find it a good challenge (certainly more so than the end of vanilla Pillars!). So I guess I don&#039;t get why you chose to go the 6-7 route and have them be underleveled?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a little confused by what you mean by the area being &#8220;underleveled.&#8221; It&#8217;s true that by default it targets 6-7, but a big pop-up told me, upon entering, that fact and offered to scall it for my high level party; I of course accepted this and proceeded to find it a good challenge (certainly more so than the end of vanilla Pillars!). So I guess I don&#8217;t get why you chose to go the 6-7 route and have them be underleveled?</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31603</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 09 Aug 2016 15:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31603</guid>
		<description><![CDATA[What little they&#039;ve shown of Tyranny makes me cautiously optimistic that they&#039;re going to let themselves off the leash a bit for combat design. Pillars, like Dragon Age: Origins, came pretty close to being over-balanced, offering well-designed encounters but an awful lot of useful-but-boring abilities. And, like Dragon Age, they went bolder in the expansion, with some cool abilities like the Barbarian&#039;s leap and the Monk&#039;s fire/ice clone ability. 

I liked the combat in both of these games a lot, don&#039;t get me wrong, but I don&#039;t think a little flair is out of place in a fantasy game, nor is it detrimental to combat balance.]]></description>
		<content:encoded><![CDATA[<p>What little they&#8217;ve shown of Tyranny makes me cautiously optimistic that they&#8217;re going to let themselves off the leash a bit for combat design. Pillars, like Dragon Age: Origins, came pretty close to being over-balanced, offering well-designed encounters but an awful lot of useful-but-boring abilities. And, like Dragon Age, they went bolder in the expansion, with some cool abilities like the Barbarian&#8217;s leap and the Monk&#8217;s fire/ice clone ability. </p>
<p>I liked the combat in both of these games a lot, don&#8217;t get me wrong, but I don&#8217;t think a little flair is out of place in a fantasy game, nor is it detrimental to combat balance.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31602</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 09 Aug 2016 15:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31602</guid>
		<description><![CDATA[Fair enough. Maybe it&#039;s because I enjoyed Pillars enough to read up on it beforehand and knew that Cragholdt was *the* high-end quest. It&#039;s kind of weird, actually, because with both parts of the expansion you unlock a final area after clearing Cragholdt that&#039;s quite a bit easier than Cragholdt itself, with an optional (you can talk your way out of it) boss fight against a powerful mage and two dragons.That&#039;s when I realized that the whole questline is about fleshing out the wizards who designed the game&#039;s spells; like the rest of the expansion, it seems designed not just to provide content but to flesh out the setting beyond &quot;generic medieval fantasy.&quot;

I forgot to ask before, but what did you think of the new quest to defend Caed Nua? While the keep is probably the weakest system in the game--especially disappointing compared to Obsidian&#039;s own Neverwinter Nights 2--I really enjoyed prepping my defenses and calling in the allies I had accrued across my playthrough. 

Also, sorry for pestering you with questions on a game you didn&#039;t especially like. Pillars, flaws and all, really scratched an itch for me and I&#039;ve spent a lot of time with it, but I don&#039;t know anyone else who&#039;s actually played it, so I&#039;m a bit starved for meaningful discussion of it.]]></description>
		<content:encoded><![CDATA[<p>Fair enough. Maybe it&#8217;s because I enjoyed Pillars enough to read up on it beforehand and knew that Cragholdt was *the* high-end quest. It&#8217;s kind of weird, actually, because with both parts of the expansion you unlock a final area after clearing Cragholdt that&#8217;s quite a bit easier than Cragholdt itself, with an optional (you can talk your way out of it) boss fight against a powerful mage and two dragons.That&#8217;s when I realized that the whole questline is about fleshing out the wizards who designed the game&#8217;s spells; like the rest of the expansion, it seems designed not just to provide content but to flesh out the setting beyond &#8220;generic medieval fantasy.&#8221;</p>
<p>I forgot to ask before, but what did you think of the new quest to defend Caed Nua? While the keep is probably the weakest system in the game&#8211;especially disappointing compared to Obsidian&#8217;s own Neverwinter Nights 2&#8211;I really enjoyed prepping my defenses and calling in the allies I had accrued across my playthrough. </p>
<p>Also, sorry for pestering you with questions on a game you didn&#8217;t especially like. Pillars, flaws and all, really scratched an itch for me and I&#8217;ve spent a lot of time with it, but I don&#8217;t know anyone else who&#8217;s actually played it, so I&#8217;m a bit starved for meaningful discussion of it.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31587</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 21:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31587</guid>
		<description><![CDATA[Oh what, really? *That* would have saved me some time, shame they don&#039;t communicate that anywhere.

Soulbound weapons! I really liked those, and regretted that the expansion wasn&#039;t really long enough to unlock their full potential. Again, it&#039;s another element that seems like it&#039;d be at its best slotted into the middle of the main campaign rather than at the end. If I&#039;d been in the mood for some crunchy combat I might have gotten on with Cragholdt a little better, but coming back to a party that was a year old meant I was more than a little bit rusty at it.

And I&#039;m looking forward to Tyranny. Nobody does bad guys quite like Obsidian; I&#039;m really hoping they do something genuinely different it (judging from the fiction they&#039;re taking some pages out of the Black Company books in their portrayal of an evil empire) rather than any of the cliched crap you can get up to in Bioware games.]]></description>
		<content:encoded><![CDATA[<p>Oh what, really? *That* would have saved me some time, shame they don&#8217;t communicate that anywhere.</p>
<p>Soulbound weapons! I really liked those, and regretted that the expansion wasn&#8217;t really long enough to unlock their full potential. Again, it&#8217;s another element that seems like it&#8217;d be at its best slotted into the middle of the main campaign rather than at the end. If I&#8217;d been in the mood for some crunchy combat I might have gotten on with Cragholdt a little better, but coming back to a party that was a year old meant I was more than a little bit rusty at it.</p>
<p>And I&#8217;m looking forward to Tyranny. Nobody does bad guys quite like Obsidian; I&#8217;m really hoping they do something genuinely different it (judging from the fiction they&#8217;re taking some pages out of the Black Company books in their portrayal of an evil empire) rather than any of the cliched crap you can get up to in Bioware games.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31586</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 21:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31586</guid>
		<description><![CDATA[Well, not sure it&#039;s *that* clear - if I recall it&#039;s a one-liner from the steward saying &quot;This guy is a powerful wizard beyond what you&#039;ve fought before&quot;, but I killed the Adra Dragon and so took it with a pinch of salt. I think part of the problem is that aside from said dragon the base game is definitely pitched towards the easy end of the spectrum unless you intentionally up the difficulty level, and I think Cragholdt overcompensates by moving that slider too far in the opposite direction.

I definitely agree that White March would be at its best slotted into the middle of the game rather than played at the end as I did - it would make far more sense in terms of pacing and narrative. Unfortunately I don&#039;t think I&#039;ll ever replay Pillars and so won&#039;t see the expansion at its best.]]></description>
		<content:encoded><![CDATA[<p>Well, not sure it&#8217;s *that* clear &#8211; if I recall it&#8217;s a one-liner from the steward saying &#8220;This guy is a powerful wizard beyond what you&#8217;ve fought before&#8221;, but I killed the Adra Dragon and so took it with a pinch of salt. I think part of the problem is that aside from said dragon the base game is definitely pitched towards the easy end of the spectrum unless you intentionally up the difficulty level, and I think Cragholdt overcompensates by moving that slider too far in the opposite direction.</p>
<p>I definitely agree that White March would be at its best slotted into the middle of the game rather than played at the end as I did &#8211; it would make far more sense in terms of pacing and narrative. Unfortunately I don&#8217;t think I&#8217;ll ever replay Pillars and so won&#8217;t see the expansion at its best.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31583</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 18:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31583</guid>
		<description><![CDATA[They clearly signpost that Cragholdt is the domain of a very powerful wizard. They don&#039;t stop you from going there, but it&#039;s the only quest in the whole game where you are explicitly told that you might want to save it for later.

It&#039;s a shame you didn&#039;t play that quest. I&#039;m fairly sure that the game got an across-the-board rebalance not too long ago, so it might not be so bad now, particularly since it was designed for end-game levels *before* the second-half of the expansion came out; I&#039;ve never fully mastered the game&#039;s combat and was able to beat the quest after finishing all of the White March (it&#039;s not a long quest). 

One thing that struck me about the expansion is that it seems to be trying to retroactively add impact to the twist at the end of the base campaign. In the White March you have to avert an apocalyptic event caused by the gods, and at the end of the base game you learn...well, that twist. It was underwhelming just because there wasn&#039;t enough content related to the gods to get you invested in the twist one way or the other, but after going through all of the White March the player should have more developed opinions about the gods.]]></description>
		<content:encoded><![CDATA[<p>They clearly signpost that Cragholdt is the domain of a very powerful wizard. They don&#8217;t stop you from going there, but it&#8217;s the only quest in the whole game where you are explicitly told that you might want to save it for later.</p>
<p>It&#8217;s a shame you didn&#8217;t play that quest. I&#8217;m fairly sure that the game got an across-the-board rebalance not too long ago, so it might not be so bad now, particularly since it was designed for end-game levels *before* the second-half of the expansion came out; I&#8217;ve never fully mastered the game&#8217;s combat and was able to beat the quest after finishing all of the White March (it&#8217;s not a long quest). </p>
<p>One thing that struck me about the expansion is that it seems to be trying to retroactively add impact to the twist at the end of the base campaign. In the White March you have to avert an apocalyptic event caused by the gods, and at the end of the base game you learn&#8230;well, that twist. It was underwhelming just because there wasn&#8217;t enough content related to the gods to get you invested in the twist one way or the other, but after going through all of the White March the player should have more developed opinions about the gods.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-pillars-of-eternity-white-march/#comment-31574</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 08 Aug 2016 11:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5062#comment-31574</guid>
		<description><![CDATA[&gt;Resting at your stronghold requires you to go through three of these just to get into bed. 

With the patch you can rest as soon as you arrive at stronghold, even outside.

You&#039;re spot on about world being hostile lore-wise. I&#039;ve started a new game for those two expansions and I still had problems remembering what happens and why am I supposed to care about all of those things. WM story is good though, especially the second part. It has a pacing problems (that mountain monastery existed for no reason).

What I liked the most about expansions was them bringing the combat system to its full potential. Especially with soulbound weapons I had to rethink party composition, constantly change equipment, respec all of my characters - some several times. Endgame - WM part 2 and Craighold questline - felt like the game I was supposed to be playing. Main campaign  felt trivial even on maximum difficulty: min-max equipment, know where you&#039;re supposed to go, heal characters and move weaklings away from enemy. I hope their next game, Tyranny, will try to capture this feel of numerous available tools to the main games so I not feel forever stuck in XCOM early game with ballistic weapons and grenades making choice between vest and scope.]]></description>
		<content:encoded><![CDATA[<p>&gt;Resting at your stronghold requires you to go through three of these just to get into bed. </p>
<p>With the patch you can rest as soon as you arrive at stronghold, even outside.</p>
<p>You&#8217;re spot on about world being hostile lore-wise. I&#8217;ve started a new game for those two expansions and I still had problems remembering what happens and why am I supposed to care about all of those things. WM story is good though, especially the second part. It has a pacing problems (that mountain monastery existed for no reason).</p>
<p>What I liked the most about expansions was them bringing the combat system to its full potential. Especially with soulbound weapons I had to rethink party composition, constantly change equipment, respec all of my characters &#8211; some several times. Endgame &#8211; WM part 2 and Craighold questline &#8211; felt like the game I was supposed to be playing. Main campaign  felt trivial even on maximum difficulty: min-max equipment, know where you&#8217;re supposed to go, heal characters and move weaklings away from enemy. I hope their next game, Tyranny, will try to capture this feel of numerous available tools to the main games so I not feel forever stuck in XCOM early game with ballistic weapons and grenades making choice between vest and scope.</p>
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