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	<title>Comments on: Thoughts: Per Aspera</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61490</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61490</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61468</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 04:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61468</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61400</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 08:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61400</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61393</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 17:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61393</guid>
		<description><![CDATA[I think it&#039;s reasonable. You don&#039;t know the outcome of a action, you only know it may work, just like in reality.]]></description>
		<content:encoded><![CDATA[<p>I think it&#8217;s reasonable. You don&#8217;t know the outcome of a action, you only know it may work, just like in reality.</p>
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		<title>By: Nakiro</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61236</link>
		<dc:creator><![CDATA[Nakiro]]></dc:creator>
		<pubDate>Fri, 11 Aug 2023 05:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61236</guid>
		<description><![CDATA[To anyone reading this : this does not match at all the experience in 2023 anymore, as the previous comment mentioned. But don&#039;t expect a very good building base-game, it&#039;s just average in that regard (and game is still slow).

Rather, it will speak to Mars lovers because the game is a love letter to Mars, really. The planet model is actually very good and there&#039;s a lot of bit and pieces of log you can read about previous missions and future or made-up ones.
The terraforming is actually more challenging, its not easy to rise sea level for instance. I&#039;m almost to the point where the atmosphere is breathable and it was very nice to see the planet changes, water emerging and filling up plains or craters, forests replacing lichens, etc (can&#039;t wait for animals when the C02 level will drop). 
Also, the story is actually unexpectedly good for that time of game (albeit somewhat cliché in some aspects but still has interesting upsets and plots).

So yeah, if you&#039;re the patient type and can bypass some repetitiveness and occasional boredom over setting a new base and doing the exact same thing for the 5th time, this game is still a very interesting experience for every space/mars enjoyer.]]></description>
		<content:encoded><![CDATA[<p>To anyone reading this : this does not match at all the experience in 2023 anymore, as the previous comment mentioned. But don&#8217;t expect a very good building base-game, it&#8217;s just average in that regard (and game is still slow).</p>
<p>Rather, it will speak to Mars lovers because the game is a love letter to Mars, really. The planet model is actually very good and there&#8217;s a lot of bit and pieces of log you can read about previous missions and future or made-up ones.<br />
The terraforming is actually more challenging, its not easy to rise sea level for instance. I&#8217;m almost to the point where the atmosphere is breathable and it was very nice to see the planet changes, water emerging and filling up plains or craters, forests replacing lichens, etc (can&#8217;t wait for animals when the C02 level will drop).<br />
Also, the story is actually unexpectedly good for that time of game (albeit somewhat cliché in some aspects but still has interesting upsets and plots).</p>
<p>So yeah, if you&#8217;re the patient type and can bypass some repetitiveness and occasional boredom over setting a new base and doing the exact same thing for the 5th time, this game is still a very interesting experience for every space/mars enjoyer.</p>
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		<title>By: Orborde</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-61170</link>
		<dc:creator><![CDATA[Orborde]]></dc:creator>
		<pubDate>Wed, 19 Oct 2022 21:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-61170</guid>
		<description><![CDATA[Reporting in from the glorious future here in 2022: many of the issues you name don&#039;t match my experience playing this game this week.

My enormous logistics network doesn&#039;t seem to get stuck and starve things unless I demand too much throughput from a single worker zone (though I do observe some apparently purposeless driving-resources-in-circles sometimes). If something&#039;s starving, it&#039;s almost always simply that I&#039;m not making enough of its inputs. I&#039;ve never seen the &quot;gets stuck at 99/100 resources&quot; issue (though I haven&#039;t built space elevators yet).

Terraforming does now unlock some new gameplay:
- you can build water treatment plants on the edges of oceans, and you use the resulting piped water to supply several buildings that accept only that form of water and to make unlimited ice for buildings that need it
- you get less expensive/fiddly options for making food as the planet becomes more habitable (building farms in craters, then open-air farms)
- you can still mine the resources after the ocean covers them by building ships/ports, a logistics system that works differently from any of the previous options
- once the planet is warm enough and has enough atmosphere, you can start planting vegetation, which provides tons of oxygen for free but also poses an interesting management challenge because you can&#039;t simply turn off the trees if you have too much oxygen

The UI remains kind of clunky, but I don&#039;t think I&#039;ve seen any of the flagrant bugs you report.

All of the &quot;repeatable&quot; space port projects I&#039;ve seen can automatically repeat now, including satellite launch.

Issues that are definitely still present:
- game pace is still slooooow, even running at 16x the entire time
- different options for terraforming (asteroids/imports/factories) are still wildly divergent in cost effectiveness, and the game still doesn&#039;t give you enough information to meaningfully compare before building them (although factory output per time is now in the UI)]]></description>
		<content:encoded><![CDATA[<p>Reporting in from the glorious future here in 2022: many of the issues you name don&#8217;t match my experience playing this game this week.</p>
<p>My enormous logistics network doesn&#8217;t seem to get stuck and starve things unless I demand too much throughput from a single worker zone (though I do observe some apparently purposeless driving-resources-in-circles sometimes). If something&#8217;s starving, it&#8217;s almost always simply that I&#8217;m not making enough of its inputs. I&#8217;ve never seen the &#8220;gets stuck at 99/100 resources&#8221; issue (though I haven&#8217;t built space elevators yet).</p>
<p>Terraforming does now unlock some new gameplay:<br />
- you can build water treatment plants on the edges of oceans, and you use the resulting piped water to supply several buildings that accept only that form of water and to make unlimited ice for buildings that need it<br />
- you get less expensive/fiddly options for making food as the planet becomes more habitable (building farms in craters, then open-air farms)<br />
- you can still mine the resources after the ocean covers them by building ships/ports, a logistics system that works differently from any of the previous options<br />
- once the planet is warm enough and has enough atmosphere, you can start planting vegetation, which provides tons of oxygen for free but also poses an interesting management challenge because you can&#8217;t simply turn off the trees if you have too much oxygen</p>
<p>The UI remains kind of clunky, but I don&#8217;t think I&#8217;ve seen any of the flagrant bugs you report.</p>
<p>All of the &#8220;repeatable&#8221; space port projects I&#8217;ve seen can automatically repeat now, including satellite launch.</p>
<p>Issues that are definitely still present:<br />
- game pace is still slooooow, even running at 16x the entire time<br />
- different options for terraforming (asteroids/imports/factories) are still wildly divergent in cost effectiveness, and the game still doesn&#8217;t give you enough information to meaningfully compare before building them (although factory output per time is now in the UI)</p>
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	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-60805</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 28 Jul 2021 19:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-60805</guid>
		<description><![CDATA[i got to the end and after nothing happened i googled why finishing terraforming does nothing and was brought here, i can agree with a lot stated here and even though several issues appear to have been fixed from my playthrough, its a disappointment.]]></description>
		<content:encoded><![CDATA[<p>i got to the end and after nothing happened i googled why finishing terraforming does nothing and was brought here, i can agree with a lot stated here and even though several issues appear to have been fixed from my playthrough, its a disappointment.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-60768</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sat, 27 Feb 2021 04:10:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-60768</guid>
		<description><![CDATA[I wish I had found your review earlier. Started a new campaign yesterday to see what the updates had fixed and had to quit cuz the pathfinding sent me on a death spiral after 40+ years. There are some mostly visual QoL improvements (And now there&#039;s a water processing plant, I think they read your review) but still boring watching numbers go up. This was a good read.]]></description>
		<content:encoded><![CDATA[<p>I wish I had found your review earlier. Started a new campaign yesterday to see what the updates had fixed and had to quit cuz the pathfinding sent me on a death spiral after 40+ years. There are some mostly visual QoL improvements (And now there&#8217;s a water processing plant, I think they read your review) but still boring watching numbers go up. This was a good read.</p>
]]></content:encoded>
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		<title>By: Tc</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-60663</link>
		<dc:creator><![CDATA[Tc]]></dc:creator>
		<pubDate>Sun, 03 Jan 2021 07:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-60663</guid>
		<description><![CDATA[This was a glorious and entertaining read. Thank you.]]></description>
		<content:encoded><![CDATA[<p>This was a glorious and entertaining read. Thank you.</p>
]]></content:encoded>
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		<title>By: Nikola</title>
		<link>https://scientificgamer.com/thoughts-per-aspera/#comment-60661</link>
		<dc:creator><![CDATA[Nikola]]></dc:creator>
		<pubDate>Mon, 21 Dec 2020 12:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6387#comment-60661</guid>
		<description><![CDATA[How in the world did you make it through the entire game? ???? ????]]></description>
		<content:encoded><![CDATA[<p>How in the world did you make it through the entire game? ???? ????</p>
]]></content:encoded>
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