<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Payday 2.</title>
	<atom:link href="https://scientificgamer.com/thoughts-payday-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-payday-2/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: SomeGuy</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-23715</link>
		<dc:creator><![CDATA[SomeGuy]]></dc:creator>
		<pubDate>Thu, 21 May 2015 12:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-23715</guid>
		<description><![CDATA[I dislike Payday 2 because it&#039;s about grinding the unlock instead of competition and challenge. You can just stay in one place doing nothing, while one guy with leveled up stealth complete entire map for you, then repeat many times.

There&#039;s also no Versus mode, this is what made Left4Dead 1 and 2 so awesome. Almost nobody played co-op in L4D, except for achievements. Note that there is no grinding for unlocks in L4D but it&#039;s much more fun game.]]></description>
		<content:encoded><![CDATA[<p>I dislike Payday 2 because it&#8217;s about grinding the unlock instead of competition and challenge. You can just stay in one place doing nothing, while one guy with leveled up stealth complete entire map for you, then repeat many times.</p>
<p>There&#8217;s also no Versus mode, this is what made Left4Dead 1 and 2 so awesome. Almost nobody played co-op in L4D, except for achievements. Note that there is no grinding for unlocks in L4D but it&#8217;s much more fun game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ross</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16110</link>
		<dc:creator><![CDATA[Ross]]></dc:creator>
		<pubDate>Tue, 27 Aug 2013 03:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16110</guid>
		<description><![CDATA[MP can be a very different experience to SP and a very rewarding new perspective on gaming. You should definitely think about trying it sometime. Of course there are many different types of MP - from competitive killing to collaborative empire building; something will suit you.]]></description>
		<content:encoded><![CDATA[<p>MP can be a very different experience to SP and a very rewarding new perspective on gaming. You should definitely think about trying it sometime. Of course there are many different types of MP &#8211; from competitive killing to collaborative empire building; something will suit you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16102</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 26 Aug 2013 12:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16102</guid>
		<description><![CDATA[Just to be clear, I don&#039;t think people who don&#039;t play multiplayer are wrong or weird or anything. I think the ones who look at multiplayer only titles and wonder why it doesn&#039;t have single-player are wrong, just as I think people who look at single-player RPGs and wonder why they don&#039;t have a multiplayer mode are weird and wrong, but there&#039;s perfectly valid reasons for not wanting/being able to invest time in multiplayer, many of which you&#039;ve just listed. Ultimately it comes down to a matter of personal preference.]]></description>
		<content:encoded><![CDATA[<p>Just to be clear, I don&#8217;t think people who don&#8217;t play multiplayer are wrong or weird or anything. I think the ones who look at multiplayer only titles and wonder why it doesn&#8217;t have single-player are wrong, just as I think people who look at single-player RPGs and wonder why they don&#8217;t have a multiplayer mode are weird and wrong, but there&#8217;s perfectly valid reasons for not wanting/being able to invest time in multiplayer, many of which you&#8217;ve just listed. Ultimately it comes down to a matter of personal preference.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16092</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 13:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16092</guid>
		<description><![CDATA[I wasn&#039;t accusing you of dismissing single-player games, I just thought there was a possible implication about why some people get huffy about them in your phrasing.

I can&#039;t help but wonder if the rise of DLC is helping companies get a better grip with audience demand for/reaction to single player games.  Previously, sales were the end-all-be-all of a game&#039;s success, and this of course couldn&#039;t entirely predict the performance of a franchise or genre going forward.  Now, though, developers can invest a relatively small amount of time and resources into DLC and immediately see how the customer base responds to tweaks, additions, and what-have-you to pretty much any game.  And guess which DLC gets the most buzz?  Quality, story-based DLC that caters most heavily to dedicated solo players who want more out of their favorite titles.  Even Borderlands, which is as much a co-op franchise as anything else, used story to set their DLC apart!

Strange times.]]></description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t accusing you of dismissing single-player games, I just thought there was a possible implication about why some people get huffy about them in your phrasing.</p>
<p>I can&#8217;t help but wonder if the rise of DLC is helping companies get a better grip with audience demand for/reaction to single player games.  Previously, sales were the end-all-be-all of a game&#8217;s success, and this of course couldn&#8217;t entirely predict the performance of a franchise or genre going forward.  Now, though, developers can invest a relatively small amount of time and resources into DLC and immediately see how the customer base responds to tweaks, additions, and what-have-you to pretty much any game.  And guess which DLC gets the most buzz?  Quality, story-based DLC that caters most heavily to dedicated solo players who want more out of their favorite titles.  Even Borderlands, which is as much a co-op franchise as anything else, used story to set their DLC apart!</p>
<p>Strange times.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pertusaria</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16091</link>
		<dc:creator><![CDATA[pertusaria]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 21:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16091</guid>
		<description><![CDATA[My reasons for not playing multi are basically - 
a) I don&#039;t own a headset (i.e. laziness).
b) For the most part, I play games sitting opposite my significant other, who&#039;s doing his own thing at the time.  Shouting into a headset would be pretty anti-social.
c) I&#039;m worried that I&#039;d be crap / easily flustered.
d) I don&#039;t have friends who do multiplayer and are urging me to give it a go, although I could probably find people to play with.

However, there are lots of games I won&#039;t get to play simply because I lack the time to play everything, so I&#039;m happy that good co-op games exist for people who like that sort of thing, and I enjoy reading the write-ups.]]></description>
		<content:encoded><![CDATA[<p>My reasons for not playing multi are basically &#8211;<br />
a) I don&#8217;t own a headset (i.e. laziness).<br />
b) For the most part, I play games sitting opposite my significant other, who&#8217;s doing his own thing at the time.  Shouting into a headset would be pretty anti-social.<br />
c) I&#8217;m worried that I&#8217;d be crap / easily flustered.<br />
d) I don&#8217;t have friends who do multiplayer and are urging me to give it a go, although I could probably find people to play with.</p>
<p>However, there are lots of games I won&#8217;t get to play simply because I lack the time to play everything, so I&#8217;m happy that good co-op games exist for people who like that sort of thing, and I enjoy reading the write-ups.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16090</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 20:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16090</guid>
		<description><![CDATA[I&#039;ve said several times that I probably wouldn&#039;t play multiplayer games if I didn&#039;t have a set of decent friends who are almost as into gaming as I am and who can be relied upon to play stuff with me. I definitely hear you on the community side of things. I don&#039;t think single-player is badly catered-for, though, and hopefully the huge PR disaster that was SimCity is maybe making a few people rethink the idea of cramming social features in where social features don&#039;t belong so it&#039;ll *stay* single-player.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve said several times that I probably wouldn&#8217;t play multiplayer games if I didn&#8217;t have a set of decent friends who are almost as into gaming as I am and who can be relied upon to play stuff with me. I definitely hear you on the community side of things. I don&#8217;t think single-player is badly catered-for, though, and hopefully the huge PR disaster that was SimCity is maybe making a few people rethink the idea of cramming social features in where social features don&#8217;t belong so it&#8217;ll *stay* single-player.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16089</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 17:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16089</guid>
		<description><![CDATA[Some people just don&#039;t like multiplayer very much, for any number of reasons.  While I&#039;m not vocal about it, I can&#039;t help but feel that multiplayer is something of a scourge that is throttling the kinds of games I like to play.  

The simple fact is that SO MANY games are exclusively multiplayer these days, which means:  servers will likely be empty in a few months, gameplay will be broken by free-to-play mechanics or ultra-hardcore players, queues, lag, the imposition of responsibility (mostly in team-based games), and the horror of other players&#039; behavior.

Imagine if a movie came out and required that you go to the theater to see it, paying full ticket price to sit next to screaming kids, getting stepped over by pushy jerks, the works.  Sure, there are advantages to that model, and it&#039;s worth going out to the movies a few times a year, but the controlled experience of a home entertainment system is something that everyone should be able to appreciate.  So it is with single-player games, but it often feels like the industry wishes we would just go away.]]></description>
		<content:encoded><![CDATA[<p>Some people just don&#8217;t like multiplayer very much, for any number of reasons.  While I&#8217;m not vocal about it, I can&#8217;t help but feel that multiplayer is something of a scourge that is throttling the kinds of games I like to play.  </p>
<p>The simple fact is that SO MANY games are exclusively multiplayer these days, which means:  servers will likely be empty in a few months, gameplay will be broken by free-to-play mechanics or ultra-hardcore players, queues, lag, the imposition of responsibility (mostly in team-based games), and the horror of other players&#8217; behavior.</p>
<p>Imagine if a movie came out and required that you go to the theater to see it, paying full ticket price to sit next to screaming kids, getting stepped over by pushy jerks, the works.  Sure, there are advantages to that model, and it&#8217;s worth going out to the movies a few times a year, but the controlled experience of a home entertainment system is something that everyone should be able to appreciate.  So it is with single-player games, but it often feels like the industry wishes we would just go away.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16087</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 21 Aug 2013 09:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16087</guid>
		<description><![CDATA[The co-op thing isn&#039;t a problem as far as I&#039;m concerned, but there is a very vocal subset of PC gamers who seem allergic to multiplayer games and just won&#039;t play them. I&#039;d rather a game do what Payday 2 has done and go all-in on its co-op requirement because then we get this excellent co-op experience above and beyond what games that half-and-half it are capable of, but the usual approach is -- as you say -- to tack on a bland single-player campaign to sell more units to appease that multiplayer-phobic segment of the player base. Payday 2 departs from genre expectations in not having that, and it&#039;s worth noting just in case anyone thought it did.

It seems like it would be fairly simple to release a new heist as DLC, and they&#039;re already planning to give one away for free to everyone who preordered the game. The only problem with this approach that I can see is that instead of people progressing smoothly through heists targeted at level 10, 20, 30 players, they&#039;ll release a new one and the playerbase will have either stopped playing or have ground their way up to level 100. It could be a bit of a nightmare to balance in order to satisfy everyone.]]></description>
		<content:encoded><![CDATA[<p>The co-op thing isn&#8217;t a problem as far as I&#8217;m concerned, but there is a very vocal subset of PC gamers who seem allergic to multiplayer games and just won&#8217;t play them. I&#8217;d rather a game do what Payday 2 has done and go all-in on its co-op requirement because then we get this excellent co-op experience above and beyond what games that half-and-half it are capable of, but the usual approach is &#8212; as you say &#8212; to tack on a bland single-player campaign to sell more units to appease that multiplayer-phobic segment of the player base. Payday 2 departs from genre expectations in not having that, and it&#8217;s worth noting just in case anyone thought it did.</p>
<p>It seems like it would be fairly simple to release a new heist as DLC, and they&#8217;re already planning to give one away for free to everyone who preordered the game. The only problem with this approach that I can see is that instead of people progressing smoothly through heists targeted at level 10, 20, 30 players, they&#8217;ll release a new one and the playerbase will have either stopped playing or have ground their way up to level 100. It could be a bit of a nightmare to balance in order to satisfy everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pertusaria</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16086</link>
		<dc:creator><![CDATA[pertusaria]]></dc:creator>
		<pubDate>Tue, 20 Aug 2013 22:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16086</guid>
		<description><![CDATA[I haven&#039;t played co-op (other than in MUDs) so far, and I can&#039;t see myself starting with this, but I have no problem with games that are designed as co-op only.  It&#039;s a much more honest design decision than tacking on a bland single-player campaign to sell more units, and I would imagine the multiplayer ends up more satisfying as a result.

Going by your description, I&#039;d be surprised if they didn&#039;t release more maps for this - it&#039;s probably a matter of (a) when, (b) are they any good and (c) whether / how much extra you&#039;re asked to pay.  Hopefully they release a few before the community drifts away.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played co-op (other than in MUDs) so far, and I can&#8217;t see myself starting with this, but I have no problem with games that are designed as co-op only.  It&#8217;s a much more honest design decision than tacking on a bland single-player campaign to sell more units, and I would imagine the multiplayer ends up more satisfying as a result.</p>
<p>Going by your description, I&#8217;d be surprised if they didn&#8217;t release more maps for this &#8211; it&#8217;s probably a matter of (a) when, (b) are they any good and (c) whether / how much extra you&#8217;re asked to pay.  Hopefully they release a few before the community drifts away.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-payday-2/#comment-16084</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 20 Aug 2013 19:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3661#comment-16084</guid>
		<description><![CDATA[Not entirely related, but as a young man I was quite taken with a few books from Walter Jon Williams (collected as &quot;Ten Points for Style&quot;).

The premise:  Earth has been conquered by a race of very aristocratic aliens who quickly impose their peculiar high society upon the planet (one character is the Duke of Tejas [Texas]).  One quirk is &quot;allowed burglars,&quot; professional thieves whose exploits are perfectly legal so long as they are not caught within 24 hours of having committed the crime and who make a significant amount of their money by actually competing against one another in what amounts to a professional circuit.

I would describe them as a strange melange of Frasier and Star Wars, but they have made me wish for more sci-fi heist stories.]]></description>
		<content:encoded><![CDATA[<p>Not entirely related, but as a young man I was quite taken with a few books from Walter Jon Williams (collected as &#8220;Ten Points for Style&#8221;).</p>
<p>The premise:  Earth has been conquered by a race of very aristocratic aliens who quickly impose their peculiar high society upon the planet (one character is the Duke of Tejas [Texas]).  One quirk is &#8220;allowed burglars,&#8221; professional thieves whose exploits are perfectly legal so long as they are not caught within 24 hours of having committed the crime and who make a significant amount of their money by actually competing against one another in what amounts to a professional circuit.</p>
<p>I would describe them as a strange melange of Frasier and Star Wars, but they have made me wish for more sci-fi heist stories.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
