<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Pathfinder &#8211; Wrath of the Righteous</title>
	<atom:link href="https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-61473</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 05:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-61473</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-61439</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 May 2026 16:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-61439</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Del</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-60833</link>
		<dc:creator><![CDATA[Del]]></dc:creator>
		<pubDate>Tue, 05 Oct 2021 18:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-60833</guid>
		<description><![CDATA[I&#039;ll never play this game but I very much enjoyed your thoughts on it, thank you.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll never play this game but I very much enjoyed your thoughts on it, thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drinkwithskeletons</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-60832</link>
		<dc:creator><![CDATA[drinkwithskeletons]]></dc:creator>
		<pubDate>Tue, 05 Oct 2021 13:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-60832</guid>
		<description><![CDATA[I could not get into Kingmaker, even with the turn-based mode (which I agree is overall the superior choice). The encounter balance was all over the map. Chapter 1 was a horrendous slog that saw me spending as much time fiddling with the difficulty options to find a setting that felt tolerable as I did playing, and then Chapter 2 gave me a powerful ranger and a poison bow that made short work of the endless trolls I had to trudge through. 

I could never shake the feeling that I would have preferred playing a remake of Neverwinter Nights 2 (which has a nearly identical system) in the engine. NWN2 is just as generic and has plenty of flaws in its own design, but it had a brisk pace that kept things moving. 

Honestly, if they dialed down the sheer number of often-quite-challenging combat encounters in favor of fewer, more interesting ones I think I would have enjoyed it a lot more. I might check this one out when it&#039;s patched up and on sale and see if it is the step up you present it as being.]]></description>
		<content:encoded><![CDATA[<p>I could not get into Kingmaker, even with the turn-based mode (which I agree is overall the superior choice). The encounter balance was all over the map. Chapter 1 was a horrendous slog that saw me spending as much time fiddling with the difficulty options to find a setting that felt tolerable as I did playing, and then Chapter 2 gave me a powerful ranger and a poison bow that made short work of the endless trolls I had to trudge through. </p>
<p>I could never shake the feeling that I would have preferred playing a remake of Neverwinter Nights 2 (which has a nearly identical system) in the engine. NWN2 is just as generic and has plenty of flaws in its own design, but it had a brisk pace that kept things moving. </p>
<p>Honestly, if they dialed down the sheer number of often-quite-challenging combat encounters in favor of fewer, more interesting ones I think I would have enjoyed it a lot more. I might check this one out when it&#8217;s patched up and on sale and see if it is the step up you present it as being.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-60831</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 15:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-60831</guid>
		<description><![CDATA[Back when you&#039;ve reviewed Kingmaker I wrote a lot of words about how the game seemed cool but turned out bad, but it still lures me. You said I shouldn&#039;t try to suffer through it again. You were right. I tried again and through most of the game I became fed up. I am now of an opinion that d20 games on PC are inherently bad, and when they&#039;re good it&#039;s in spite of the d20 system.

When I read what people who like those games say it looks to me like they enjoy skipping gameplay. All those broken builds and secret items use doesn&#039;t give you cool abilities, it gives you high stats allowing you to beat everyone with autoattack (as long as you spend several minutes pre-buffing every now and then). I know it sounds like an ignorant &quot;you aren&#039;t actually having fun, you sheeple allowed the game to trick you into having fun&quot; but I saw how good games like Pillars of Eternity 2 give you all the complexity without noob traps and obscure rules and hostility to the player. PoE2 doesn&#039;t felt like a huge achievement to me till I played BG1, Planescape Torment and PFKM, saw how those games usually play and realized how much I took for granted.

Everything I read about WotC is cool but I know it&#039;s the same mess. I&#039;ve played Kingmaker with TB mode already implemented and it helped to understand how the stuff works in the beginning, but later it seemed like there isn&#039;t much you can do in a specific situation except doing obvious stuff (concentrate attacks, heal the wounded), maybe apply short-term buff in an especially difficult fight or reload and use some consumable buffs. People hate kingdom management but for me it was the most interesting part of the game. There were interesting thematic choices to make and it felt like there&#039;s a weight behind decisions made in dialog. Character progression had this feel too, but in d20 you decide on your build when you create a character and then just follow it, you&#039;re not supposed to have interesting choices on levelup.

Maybe one day I get WotC Ultimate Enhanced Director&#039;s Cut and play it on a higher difficulty so that it doesn&#039;t feel like an idle game the way Pathfinder did.. You make it sound like not the worst idea.]]></description>
		<content:encoded><![CDATA[<p>Back when you&#8217;ve reviewed Kingmaker I wrote a lot of words about how the game seemed cool but turned out bad, but it still lures me. You said I shouldn&#8217;t try to suffer through it again. You were right. I tried again and through most of the game I became fed up. I am now of an opinion that d20 games on PC are inherently bad, and when they&#8217;re good it&#8217;s in spite of the d20 system.</p>
<p>When I read what people who like those games say it looks to me like they enjoy skipping gameplay. All those broken builds and secret items use doesn&#8217;t give you cool abilities, it gives you high stats allowing you to beat everyone with autoattack (as long as you spend several minutes pre-buffing every now and then). I know it sounds like an ignorant &#8220;you aren&#8217;t actually having fun, you sheeple allowed the game to trick you into having fun&#8221; but I saw how good games like Pillars of Eternity 2 give you all the complexity without noob traps and obscure rules and hostility to the player. PoE2 doesn&#8217;t felt like a huge achievement to me till I played BG1, Planescape Torment and PFKM, saw how those games usually play and realized how much I took for granted.</p>
<p>Everything I read about WotC is cool but I know it&#8217;s the same mess. I&#8217;ve played Kingmaker with TB mode already implemented and it helped to understand how the stuff works in the beginning, but later it seemed like there isn&#8217;t much you can do in a specific situation except doing obvious stuff (concentrate attacks, heal the wounded), maybe apply short-term buff in an especially difficult fight or reload and use some consumable buffs. People hate kingdom management but for me it was the most interesting part of the game. There were interesting thematic choices to make and it felt like there&#8217;s a weight behind decisions made in dialog. Character progression had this feel too, but in d20 you decide on your build when you create a character and then just follow it, you&#8217;re not supposed to have interesting choices on levelup.</p>
<p>Maybe one day I get WotC Ultimate Enhanced Director&#8217;s Cut and play it on a higher difficulty so that it doesn&#8217;t feel like an idle game the way Pathfinder did.. You make it sound like not the worst idea.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
