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	<title>Comments on: Thoughts: Pandora &#8211; First Contact</title>
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	<link>https://scientificgamer.com/thoughts-pandora-first-contact/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-61245</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 15 Nov 2023 13:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-61245</guid>
		<description><![CDATA[Talk about a late comment...

I appreciated this review. SMAC thrived because it had soul, and the characterization, writing, and atmosphere are some of the cheaper things to do. With PFC, the slapdash writing, largely generic visuals, and deceptively shallow tech pool hold it back. It&#039;s frustrating because some of the game&#039;s mechanics and contributions are amazing. I appreciate how they handle pooled resources and pooled growth/overcrowding to create a more organic expansion system without arbitrary penalties. 

I deeply respect the developer for providing their source code to a community modder, then incorporating his AI mod into an expansion release patch. The modder went on to continue the AI patches unofficially until 2018. The AI is genuinely good and competitive. That openness and emphasis on competitive AI are worthwhile. If they had better stylization of factions/characters and managed to incorporate their personalities into the strong AI play, the game would have such potential. Add some tier-specific, unique techs at each era, and you&#039;d have something special.]]></description>
		<content:encoded><![CDATA[<p>Talk about a late comment&#8230;</p>
<p>I appreciated this review. SMAC thrived because it had soul, and the characterization, writing, and atmosphere are some of the cheaper things to do. With PFC, the slapdash writing, largely generic visuals, and deceptively shallow tech pool hold it back. It&#8217;s frustrating because some of the game&#8217;s mechanics and contributions are amazing. I appreciate how they handle pooled resources and pooled growth/overcrowding to create a more organic expansion system without arbitrary penalties. </p>
<p>I deeply respect the developer for providing their source code to a community modder, then incorporating his AI mod into an expansion release patch. The modder went on to continue the AI patches unofficially until 2018. The AI is genuinely good and competitive. That openness and emphasis on competitive AI are worthwhile. If they had better stylization of factions/characters and managed to incorporate their personalities into the strong AI play, the game would have such potential. Add some tier-specific, unique techs at each era, and you&#8217;d have something special.</p>
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	<item>
		<title>By: Josh</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19242</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 20:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19242</guid>
		<description><![CDATA[Oh, god, and I&#039;ve done replying wrong, how embarrassing.]]></description>
		<content:encoded><![CDATA[<p>Oh, god, and I&#8217;ve done replying wrong, how embarrassing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19241</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 20:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19241</guid>
		<description><![CDATA[I got here a bit late because I hadn&#039;t realised the August hiatus was over, but yes, I&#039;m still here!

Now, university and research lab ARE basically the same building in different eras...]]></description>
		<content:encoded><![CDATA[<p>I got here a bit late because I hadn&#8217;t realised the August hiatus was over, but yes, I&#8217;m still here!</p>
<p>Now, university and research lab ARE basically the same building in different eras&#8230;</p>
]]></content:encoded>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19235</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 13:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19235</guid>
		<description><![CDATA[You do unserstand Firaxis will only get 15$ from 50% Steam sale if you say it&#039;s not-so-good, do you? Will you be able to live with this knowledge?]]></description>
		<content:encoded><![CDATA[<p>You do unserstand Firaxis will only get 15$ from 50% Steam sale if you say it&#8217;s not-so-good, do you? Will you be able to live with this knowledge?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19234</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 13:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19234</guid>
		<description><![CDATA[Looking forward on your reaction to Beyond Earth.

You will decide if Firaxis gets another 30$ or not! Feel the responsibility!]]></description>
		<content:encoded><![CDATA[<p>Looking forward on your reaction to Beyond Earth.</p>
<p>You will decide if Firaxis gets another 30$ or not! Feel the responsibility!</p>
]]></content:encoded>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19233</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 11:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19233</guid>
		<description><![CDATA[You know, I thought &quot;Josh will complain about this gross simplication&quot; when I was writing that sentence, but decided to leave it in as a test to see whether or not you were still reading the blog. :P]]></description>
		<content:encoded><![CDATA[<p>You know, I thought &#8220;Josh will complain about this gross simplication&#8221; when I was writing that sentence, but decided to leave it in as a test to see whether or not you were still reading the blog. <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19232</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 11:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19232</guid>
		<description><![CDATA[I spent a happy holiday playing the DS Civ Rev back in 2008. It was a nice take on Civ-lite that struck me as a streamlined version of the very first Civ. But *favourite* version? Really?

(I would have similarly rolled my eyes if they&#039;d said Civ III. There&#039;s Civ, and then there&#039;s Civ. It wasn&#039;t clear which version of Rev they were talking about, but I assumed the core concept of each was very similar - strip it back, make it faster, and that&#039;s not the version of Civ I want to play.)]]></description>
		<content:encoded><![CDATA[<p>I spent a happy holiday playing the DS Civ Rev back in 2008. It was a nice take on Civ-lite that struck me as a streamlined version of the very first Civ. But *favourite* version? Really?</p>
<p>(I would have similarly rolled my eyes if they&#8217;d said Civ III. There&#8217;s Civ, and then there&#8217;s Civ. It wasn&#8217;t clear which version of Rev they were talking about, but I assumed the core concept of each was very similar &#8211; strip it back, make it faster, and that&#8217;s not the version of Civ I want to play.)</p>
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	<item>
		<title>By: Josh</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19227</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 09:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19227</guid>
		<description><![CDATA[I must object. Universities are not simply upgraded libraries. The library gives science for population, while the university gives a percentage uplift and specialist slots, as well as the jungle bonus. Very different!]]></description>
		<content:encoded><![CDATA[<p>I must object. Universities are not simply upgraded libraries. The library gives science for population, while the university gives a percentage uplift and specialist slots, as well as the jungle bonus. Very different!</p>
]]></content:encoded>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19212</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 13:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19212</guid>
		<description><![CDATA[Were they talking about the DS version or the 360/PS3 version? The DS version actually has some interesting ideas, especially the tech tree.]]></description>
		<content:encoded><![CDATA[<p>Were they talking about the DS version or the 360/PS3 version? The DS version actually has some interesting ideas, especially the tech tree.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-pandora-first-contact/#comment-19211</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 13:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4157#comment-19211</guid>
		<description><![CDATA[True, Civ has probably reached maximum personality at this point thanks to the unique bonuses (this really stands out with Ramses, who has become my new Civ nemesis).]]></description>
		<content:encoded><![CDATA[<p>True, Civ has probably reached maximum personality at this point thanks to the unique bonuses (this really stands out with Ramses, who has become my new Civ nemesis).</p>
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