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	<title>Comments on: Thoughts &#8211; Necromunda: Hired Gun</title>
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		<title>By: konrad_arflane</title>
		<link>https://scientificgamer.com/thoughts-necromunda-hired-gun/#comment-60807</link>
		<dc:creator><![CDATA[konrad_arflane]]></dc:creator>
		<pubDate>Tue, 10 Aug 2021 15:08:53 +0000</pubDate>
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		<description><![CDATA[From your description of the special powers, it sounds a bit like the game should have been called &lt;i&gt;Necromunda: Spyre Hunter&lt;/i&gt; instead. The Spyrers at least have the sort of ultra-tech special abilities everybody else in the board game lacks, although in order to be true to the source material, the game would have had to separate the powers into mutually exclusive groups gated by suit type.

And perhaps worse, the Spyrers are supremely unrelatable protagonists, being essentially spoiled rich kids on a sort of rite-of-passage/slumming-it hybrid.]]></description>
		<content:encoded><![CDATA[<p>From your description of the special powers, it sounds a bit like the game should have been called <i>Necromunda: Spyre Hunter</i> instead. The Spyrers at least have the sort of ultra-tech special abilities everybody else in the board game lacks, although in order to be true to the source material, the game would have had to separate the powers into mutually exclusive groups gated by suit type.</p>
<p>And perhaps worse, the Spyrers are supremely unrelatable protagonists, being essentially spoiled rich kids on a sort of rite-of-passage/slumming-it hybrid.</p>
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