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	<title>Comments on: Thoughts: Möbius Front &#8217;83</title>
	<atom:link href="https://scientificgamer.com/thoughts-mobius-front-83/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-mobius-front-83/</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-61354</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 14 Jul 2025 15:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-61354</guid>
		<description><![CDATA[Just playing it now and already completed the heli/chapparal mission. Did not even use the bradley in first turn. Either they changed the mission, or this is skill issue on your side. Overall my impressions with the game are completely opposite to yours. And, as it sits on 80% positive reviews on steam, those are not only my impressions.]]></description>
		<content:encoded><![CDATA[<p>Just playing it now and already completed the heli/chapparal mission. Did not even use the bradley in first turn. Either they changed the mission, or this is skill issue on your side. Overall my impressions with the game are completely opposite to yours. And, as it sits on 80% positive reviews on steam, those are not only my impressions.</p>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-61304</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 24 Jun 2024 22:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-61304</guid>
		<description><![CDATA[i have been generally disgruntled with his game design and couldn&#039;t fully articulate why. this nailed it on the head, excellently written!]]></description>
		<content:encoded><![CDATA[<p>i have been generally disgruntled with his game design and couldn&#8217;t fully articulate why. this nailed it on the head, excellently written!</p>
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		<title>By: Pad Linek</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-61227</link>
		<dc:creator><![CDATA[Pad Linek]]></dc:creator>
		<pubDate>Tue, 11 Jul 2023 23:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-61227</guid>
		<description><![CDATA[Chapter 2, Mission 7 is certainly doable now; it&#039;s C3M10 that really sucks donkey balls ATM :)

But yes, besides that one little nitpick, the review is spot-on.]]></description>
		<content:encoded><![CDATA[<p>Chapter 2, Mission 7 is certainly doable now; it&#8217;s C3M10 that really sucks donkey balls ATM <img src='https://scientificgamer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But yes, besides that one little nitpick, the review is spot-on.</p>
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		<title>By: Artificer-111</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-61197</link>
		<dc:creator><![CDATA[Artificer-111]]></dc:creator>
		<pubDate>Tue, 14 Feb 2023 20:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-61197</guid>
		<description><![CDATA[Interesting, perhaps there have been some updates since then because the AI seems to be a lot less static. Been having a lot more success with AT teams actually killing things especially set up in depth, and the player 1 cost 6-range ATGMs seem a lot more cost effective than Parallel Earth ones especially in multiplayer. Game actually works quite well with Talon Voice Commands too. Anyway, thanks for taking the time to write out a review - always interested in experiences within the wargame sphere.]]></description>
		<content:encoded><![CDATA[<p>Interesting, perhaps there have been some updates since then because the AI seems to be a lot less static. Been having a lot more success with AT teams actually killing things especially set up in depth, and the player 1 cost 6-range ATGMs seem a lot more cost effective than Parallel Earth ones especially in multiplayer. Game actually works quite well with Talon Voice Commands too. Anyway, thanks for taking the time to write out a review &#8211; always interested in experiences within the wargame sphere.</p>
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		<title>By: Ryan Bissonnette ☯️????????????????????????️‍???? (@RyanBissonnett1)</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-61185</link>
		<dc:creator><![CDATA[Ryan Bissonnette ☯️????????????????????????️‍???? (@RyanBissonnett1)]]></dc:creator>
		<pubDate>Mon, 26 Dec 2022 05:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-61185</guid>
		<description><![CDATA[I just got this and from every angle it just looks like &quot;strategy wargame skin with a puzzle game under the hood&quot;, so I imagine it&#039;s like Wargroove&#039;s &quot;puzzle&quot; mode but with longer missions and the whole game is like that.]]></description>
		<content:encoded><![CDATA[<p>I just got this and from every angle it just looks like &#8220;strategy wargame skin with a puzzle game under the hood&#8221;, so I imagine it&#8217;s like Wargroove&#8217;s &#8220;puzzle&#8221; mode but with longer missions and the whole game is like that.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-60563</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 12 Nov 2020 10:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-60563</guid>
		<description><![CDATA[I just can&#039;t understand why they&#039;re all so similar. Well, I *can* -- recycling the interface (for example) between Shenzhen I/O and Opus Magnum drastically lowers dev time, it&#039;s why he&#039;s put out eight games in nine years. But at this point a new Zachtronics game is more like a new Football Manager than anything else.]]></description>
		<content:encoded><![CDATA[<p>I just can&#8217;t understand why they&#8217;re all so similar. Well, I *can* &#8212; recycling the interface (for example) between Shenzhen I/O and Opus Magnum drastically lowers dev time, it&#8217;s why he&#8217;s put out eight games in nine years. But at this point a new Zachtronics game is more like a new Football Manager than anything else.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-60562</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Thu, 12 Nov 2020 10:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-60562</guid>
		<description><![CDATA[See, I was actually enjoying the opening few missions of Mobius Front because I thought there was a promising set of systems there, like Advance Wars crossed with Wargame.  I can remember quite clearly the point at which I started to spit nails because it was at 2.2 hours played -- just past the point where Steam will give an automatic refund.]]></description>
		<content:encoded><![CDATA[<p>See, I was actually enjoying the opening few missions of Mobius Front because I thought there was a promising set of systems there, like Advance Wars crossed with Wargame.  I can remember quite clearly the point at which I started to spit nails because it was at 2.2 hours played &#8212; just past the point where Steam will give an automatic refund.</p>
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		<title>By: Carlisle Dave</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-60561</link>
		<dc:creator><![CDATA[Carlisle Dave]]></dc:creator>
		<pubDate>Mon, 09 Nov 2020 18:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-60561</guid>
		<description><![CDATA[Well this has saved me a purchase.]]></description>
		<content:encoded><![CDATA[<p>Well this has saved me a purchase.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-60559</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Mon, 09 Nov 2020 16:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-60559</guid>
		<description><![CDATA[That&#039;s savage.

Zachtronix game puzzle me cause they&#039;re quickly becoming more boring than my programmer day job. Guess that wasn&#039;t the worst thing about them.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s savage.</p>
<p>Zachtronix game puzzle me cause they&#8217;re quickly becoming more boring than my programmer day job. Guess that wasn&#8217;t the worst thing about them.</p>
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		<title>By: Nikola</title>
		<link>https://scientificgamer.com/thoughts-mobius-front-83/#comment-60558</link>
		<dc:creator><![CDATA[Nikola]]></dc:creator>
		<pubDate>Mon, 09 Nov 2020 12:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6308#comment-60558</guid>
		<description><![CDATA[I had a much earlier and more prosaic negative reaction - it was *boring*:-/. I kept waiting for something interesting to happen,some quirk or variation or unique mechanic,a twist on the genre... But couldn&#039;t find it. It felt like a mediocre low budget game that implements the same basics I&#039;ve played a million times before,with nothing new it added to genre. 

Eventually I asked myself: &quot;would I keep playing it if it weren&#039;t Zachtronic and I&#039;m expecting something interesting to come?&quot;, and realized I&#039;m not actually missing anything. It&#039;s just not there :-/]]></description>
		<content:encoded><![CDATA[<p>I had a much earlier and more prosaic negative reaction &#8211; it was *boring*:-/. I kept waiting for something interesting to happen,some quirk or variation or unique mechanic,a twist on the genre&#8230; But couldn&#8217;t find it. It felt like a mediocre low budget game that implements the same basics I&#8217;ve played a million times before,with nothing new it added to genre. </p>
<p>Eventually I asked myself: &#8220;would I keep playing it if it weren&#8217;t Zachtronic and I&#8217;m expecting something interesting to come?&#8221;, and realized I&#8217;m not actually missing anything. It&#8217;s just not there :-/</p>
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