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	<title>Comments on: Thoughts: Metro Last Light.</title>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15793</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Fri, 24 May 2013 09:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15793</guid>
		<description><![CDATA[I kinda felt like I didn&#039;t get enough out of Pripyat. At the start it was pretty fun to be underpowered, and to be invited on a night mission and think &quot;fuck that, I&#039;m staying put&quot;, which is pretty rare for a game. But once I got some decent guns I wasn&#039;t too hard put on comparatively.]]></description>
		<content:encoded><![CDATA[<p>I kinda felt like I didn&#8217;t get enough out of Pripyat. At the start it was pretty fun to be underpowered, and to be invited on a night mission and think &#8220;fuck that, I&#8217;m staying put&#8221;, which is pretty rare for a game. But once I got some decent guns I wasn&#8217;t too hard put on comparatively.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15792</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Fri, 24 May 2013 08:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15792</guid>
		<description><![CDATA[I would have to go back and check, but the two major factors would be a) lack of truly threatening enemies (all the ones I saw were fairly weak and required no special tactics to defeat other than shooting them with a gun) and b) the sound design wasn&#039;t as good. Sound design is a very big part of atmosphere, for me, and while I don&#039;t recall thinking Pripyat&#039;s sound design was particularly bad in the swamp it failed to generate a real sense of nervous unease with me.

Now, when I got to the factory-type place in the middle of a huge thunderstorm and there was weird anomaly shit floating around, *that* was atmospheric. Like I say, I really do need to go back to Pripyat. It can do atmosphere when it wants to and it&#039;s possible I just caught the swamp at a bad time.]]></description>
		<content:encoded><![CDATA[<p>I would have to go back and check, but the two major factors would be a) lack of truly threatening enemies (all the ones I saw were fairly weak and required no special tactics to defeat other than shooting them with a gun) and b) the sound design wasn&#8217;t as good. Sound design is a very big part of atmosphere, for me, and while I don&#8217;t recall thinking Pripyat&#8217;s sound design was particularly bad in the swamp it failed to generate a real sense of nervous unease with me.</p>
<p>Now, when I got to the factory-type place in the middle of a huge thunderstorm and there was weird anomaly shit floating around, *that* was atmospheric. Like I say, I really do need to go back to Pripyat. It can do atmosphere when it wants to and it&#8217;s possible I just caught the swamp at a bad time.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15789</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 22 May 2013 22:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15789</guid>
		<description><![CDATA[That is what I&#039;m referring to; Zaton is the name of the area, at least according to the loading screens.

So now I have to know:  what is so inferior about the Call of Pripyat swamp?  It&#039;s set in a fairly deep valley and the reeds in the area block your view.  Most enemies in the area are relatively easy to deal with, but there&#039;s always a chance for snorks and bloodsuckers to pop out and scare the hell out of you.  Combine those features with the game&#039;s pitch-black nights and you&#039;ve got an area that&#039;s very stressful to travel through.

Admittedly, I haven&#039;t played the game without the Complete mod since it became available.  I&#039;m rarely someone who wants total overhaul mods--barring ones which fix bugs and add removed contents, like in Vampire:  The Masquerade:  Bloodlines--but it&#039;s a big improvement over the vanilla version without really changing the gameplay.]]></description>
		<content:encoded><![CDATA[<p>That is what I&#8217;m referring to; Zaton is the name of the area, at least according to the loading screens.</p>
<p>So now I have to know:  what is so inferior about the Call of Pripyat swamp?  It&#8217;s set in a fairly deep valley and the reeds in the area block your view.  Most enemies in the area are relatively easy to deal with, but there&#8217;s always a chance for snorks and bloodsuckers to pop out and scare the hell out of you.  Combine those features with the game&#8217;s pitch-black nights and you&#8217;ve got an area that&#8217;s very stressful to travel through.</p>
<p>Admittedly, I haven&#8217;t played the game without the Complete mod since it became available.  I&#8217;m rarely someone who wants total overhaul mods&#8211;barring ones which fix bugs and add removed contents, like in Vampire:  The Masquerade:  Bloodlines&#8211;but it&#8217;s a big improvement over the vanilla version without really changing the gameplay.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15788</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 22 May 2013 17:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15788</guid>
		<description><![CDATA[Disclaimer that I&#039;ve not played more than half an hour of Pripyat (I keep bouncing off) and thought you were referring to the swamp at the start.]]></description>
		<content:encoded><![CDATA[<p>Disclaimer that I&#8217;ve not played more than half an hour of Pripyat (I keep bouncing off) and thought you were referring to the swamp at the start.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15787</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 21 May 2013 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15787</guid>
		<description><![CDATA[I don&#039;t know, I thought Zaton in Call of Pripyat was great because of its open-ended nature.  It was pretty frightening passing through--especially at night--since the reeds blocked your view.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, I thought Zaton in Call of Pripyat was great because of its open-ended nature.  It was pretty frightening passing through&#8211;especially at night&#8211;since the reeds blocked your view.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15786</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 21 May 2013 12:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15786</guid>
		<description><![CDATA[WELCOME TO OUR SWAMP ICEBREAKER. But no, I think it&#039;s just two similar games coincidentally hitting the same notes, except Last Light&#039;s version is much more atmospheric thanks to its more focused nature. 

Pripyat has been on my to-play list for about two years now. I should probably do something about that.]]></description>
		<content:encoded><![CDATA[<p>WELCOME TO OUR SWAMP ICEBREAKER. But no, I think it&#8217;s just two similar games coincidentally hitting the same notes, except Last Light&#8217;s version is much more atmospheric thanks to its more focused nature. </p>
<p>Pripyat has been on my to-play list for about two years now. I should probably do something about that.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-metro-last-light/#comment-15785</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 20 May 2013 19:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3511#comment-15785</guid>
		<description><![CDATA[Might the swamp level be an homage to STALKER (thinking specifically of Call of Pripyat)?]]></description>
		<content:encoded><![CDATA[<p>Might the swamp level be an homage to STALKER (thinking specifically of Call of Pripyat)?</p>
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