<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Thoughts: Luftrausers.</title>
	<atom:link href="https://scientificgamer.com/thoughts-luftrausers/feed/" rel="self" type="application/rss+xml" />
	<link>https://scientificgamer.com/thoughts-luftrausers/</link>
	<description>Science, gaming, and all things in between.</description>
	<lastBuildDate>Wed, 01 Jul 2026 22:05:15 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.7.36</generator>
	<item>
		<title>By: B</title>
		<link>https://scientificgamer.com/thoughts-luftrausers/#comment-61109</link>
		<dc:creator><![CDATA[B]]></dc:creator>
		<pubDate>Fri, 24 Jun 2022 04:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4051#comment-61109</guid>
		<description><![CDATA[Your criticism of the RNG spawning is very valid, but somehow this game really grabbed me. It really has that &quot;just one more game&quot; factor that has seen me clock up tens of hours on it. Once you get the knack of it, on the hard (is normal) difficulty, it&#039;s not hard to survive basically forever (as long as you can hold concentration at least, because the action never lets up). The nightmare difficulty is another story though.]]></description>
		<content:encoded><![CDATA[<p>Your criticism of the RNG spawning is very valid, but somehow this game really grabbed me. It really has that &#8220;just one more game&#8221; factor that has seen me clock up tens of hours on it. Once you get the knack of it, on the hard (is normal) difficulty, it&#8217;s not hard to survive basically forever (as long as you can hold concentration at least, because the action never lets up). The nightmare difficulty is another story though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Madbee Badbuzz</title>
		<link>https://scientificgamer.com/thoughts-luftrausers/#comment-24742</link>
		<dc:creator><![CDATA[Madbee Badbuzz]]></dc:creator>
		<pubDate>Mon, 24 Aug 2015 06:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4051#comment-24742</guid>
		<description><![CDATA[Check your email.]]></description>
		<content:encoded><![CDATA[<p>Check your email.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
