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	<title>Comments on: Thoughts: Legendary Heroes.</title>
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		<title>By: Warren</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16763</link>
		<dc:creator><![CDATA[Warren]]></dc:creator>
		<pubDate>Mon, 20 Jan 2014 22:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16763</guid>
		<description><![CDATA[I actually liked LH, and I feel I must point out that high initiative actually does allow a unit to take multiple turns before a low initiative unit. If you design them right, armies of high-initiative archers (or mages) pretty much murder everything because of that. I&#039;m OK with the subdued setting of LH and Galciv; personally I&#039;ll forgive any lapse in a game&#039;s character if the mechanics are good AND I can design my own units. In terms of mechanics and game play, I think LH is very good.]]></description>
		<content:encoded><![CDATA[<p>I actually liked LH, and I feel I must point out that high initiative actually does allow a unit to take multiple turns before a low initiative unit. If you design them right, armies of high-initiative archers (or mages) pretty much murder everything because of that. I&#8217;m OK with the subdued setting of LH and Galciv; personally I&#8217;ll forgive any lapse in a game&#8217;s character if the mechanics are good AND I can design my own units. In terms of mechanics and game play, I think LH is very good.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16752</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 14:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16752</guid>
		<description><![CDATA[@Janek:

I honestly love Obsidian&#039;s work!  But not everyone does, and they certainly have had very public issues related to glitches, bugs, and finishing their titles.  I just didn&#039;t want someone to say that I was papering over their flaws.]]></description>
		<content:encoded><![CDATA[<p>@Janek:</p>
<p>I honestly love Obsidian&#8217;s work!  But not everyone does, and they certainly have had very public issues related to glitches, bugs, and finishing their titles.  I just didn&#8217;t want someone to say that I was papering over their flaws.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16751</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 14:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16751</guid>
		<description><![CDATA[I dunno, Obsidian&#039;s approach seems to be more mechanical and allowing themselves more freedom in terms of setting and theme (because Pillars is a resurrection of the Infinity Engine as a concept) than inXile, who are explicitly retreading the same themes as Planescape. If Obsidian were making Baldur&#039;s Gate 3 I&#039;d question the need for that as well, although I probably would have backed it anyway because I really like Obsidian&#039;s games (while being somewhat disappointed by inXile&#039;s).]]></description>
		<content:encoded><![CDATA[<p>I dunno, Obsidian&#8217;s approach seems to be more mechanical and allowing themselves more freedom in terms of setting and theme (because Pillars is a resurrection of the Infinity Engine as a concept) than inXile, who are explicitly retreading the same themes as Planescape. If Obsidian were making Baldur&#8217;s Gate 3 I&#8217;d question the need for that as well, although I probably would have backed it anyway because I really like Obsidian&#8217;s games (while being somewhat disappointed by inXile&#8217;s).</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16750</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 13:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16750</guid>
		<description><![CDATA[I thought about linking to it but didn&#039;t because I wanted to separate the game (which no doubt had some talented people working long hours to get it out the door, even if the results weren&#039;t that great) from some of the more infamous backstory behind Stardock, Brad Wardell and the Elemental series. That review is great, though.]]></description>
		<content:encoded><![CDATA[<p>I thought about linking to it but didn&#8217;t because I wanted to separate the game (which no doubt had some talented people working long hours to get it out the door, even if the results weren&#8217;t that great) from some of the more infamous backstory behind Stardock, Brad Wardell and the Elemental series. That review is great, though.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16749</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 12:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16749</guid>
		<description><![CDATA[The fact that few mainstream sites have reviewed it strikes me as worrying, although it&#039;s got pretty decent reviews from the small sites that have covered it. And yeah, the problem with being the spiritual successor is that deviating from the original will almost certainly be seen as a weakness; even SMAX suffered from this with factions that felt less pure and coherent than the ones in the original (even if some of the gameplay additions are welcome).]]></description>
		<content:encoded><![CDATA[<p>The fact that few mainstream sites have reviewed it strikes me as worrying, although it&#8217;s got pretty decent reviews from the small sites that have covered it. And yeah, the problem with being the spiritual successor is that deviating from the original will almost certainly be seen as a weakness; even SMAX suffered from this with factions that felt less pure and coherent than the ones in the original (even if some of the gameplay additions are welcome).</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16748</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 09:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16748</guid>
		<description><![CDATA[I think that Warlock&#039;s biggest flaw is not quite letting you know what the crucible of the game is about. Unfortunately it takes you off in the direction of thinking it&#039;s a game of large-scale strategy and economics. In fact, victory is all about using your armies wisely and tactically, leveraging their strengths to pull down the enemy. It&#039;s got a lot more in common with things like Elven Legacy and Battle of Wesnoth than things like Civ or Elemental.]]></description>
		<content:encoded><![CDATA[<p>I think that Warlock&#8217;s biggest flaw is not quite letting you know what the crucible of the game is about. Unfortunately it takes you off in the direction of thinking it&#8217;s a game of large-scale strategy and economics. In fact, victory is all about using your armies wisely and tactically, leveraging their strengths to pull down the enemy. It&#8217;s got a lot more in common with things like Elven Legacy and Battle of Wesnoth than things like Civ or Elemental.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16747</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 09:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16747</guid>
		<description><![CDATA[Reading the Wasteland/Torment updates I don&#039;t think inXile actually have anywhere near as good a grip on mechanics and systems as Obsidian. Despite being brilliant story-tellers and being able to weave the story and game together, I think a large part of their strength lies in thorough and enjoyable underlying structure.

inXile don&#039;t have much form there - I think they&#039;re far better at look n&#039; feel, and that&#039;s going to take them a long way, but with the objectives they&#039;ve set themselves on the two Kickstarters I hope that they can competently deliver on the guts too.]]></description>
		<content:encoded><![CDATA[<p>Reading the Wasteland/Torment updates I don&#8217;t think inXile actually have anywhere near as good a grip on mechanics and systems as Obsidian. Despite being brilliant story-tellers and being able to weave the story and game together, I think a large part of their strength lies in thorough and enjoyable underlying structure.</p>
<p>inXile don&#8217;t have much form there &#8211; I think they&#8217;re far better at look n&#8217; feel, and that&#8217;s going to take them a long way, but with the objectives they&#8217;ve set themselves on the two Kickstarters I hope that they can competently deliver on the guts too.</p>
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		<title>By: Zenicetus</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16745</link>
		<dc:creator><![CDATA[Zenicetus]]></dc:creator>
		<pubDate>Wed, 15 Jan 2014 04:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16745</guid>
		<description><![CDATA[Wardell&#039;s book can&#039;t ever be mentioned without a link to this hilarious review. It helps to know that his politics are... let&#039;s say, extremely tilted towards the white privilege/right-wing side of things, which comes through in the book:

http://www.unamommer.com/?p=109]]></description>
		<content:encoded><![CDATA[<p>Wardell&#8217;s book can&#8217;t ever be mentioned without a link to this hilarious review. It helps to know that his politics are&#8230; let&#8217;s say, extremely tilted towards the white privilege/right-wing side of things, which comes through in the book:</p>
<p><a href="http://www.unamommer.com/?p=109" rel="nofollow">http://www.unamommer.com/?p=109</a></p>
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	<item>
		<title>By: Janek</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16744</link>
		<dc:creator><![CDATA[Janek]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 23:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16744</guid>
		<description><![CDATA[Ooh, harsh.

Personally I&#039;ve loved everything they&#039;ve ever done (with the exception of Dungeon Siege 3), although I&#039;m in the rare minority who has had practically no issues with bugs or general lack of polish in any of them. Since the Troika days, anyway.]]></description>
		<content:encoded><![CDATA[<p>Ooh, harsh.</p>
<p>Personally I&#8217;ve loved everything they&#8217;ve ever done (with the exception of Dungeon Siege 3), although I&#8217;m in the rare minority who has had practically no issues with bugs or general lack of polish in any of them. Since the Troika days, anyway.</p>
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	<item>
		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legendary-heroes/#comment-16743</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 23:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3871#comment-16743</guid>
		<description><![CDATA[But as he pointed out Obsidian has something of a pedigree* whereas inXile does not.

*This is certainly debatable]]></description>
		<content:encoded><![CDATA[<p>But as he pointed out Obsidian has something of a pedigree* whereas inXile does not.</p>
<p>*This is certainly debatable</p>
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