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	<title>Comments on: Thoughts: Legend Of Grimrock 2</title>
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	<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/</link>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20971</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 12:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20971</guid>
		<description><![CDATA[I keep hearing about bugs, but I spent all weekend playing it and enjoyed myself. Or is your recommendation based off of other things? In which case I&#039;ll happily wait for your review to argue (and probably agree on a few things, like the atrocious UI).]]></description>
		<content:encoded><![CDATA[<p>I keep hearing about bugs, but I spent all weekend playing it and enjoyed myself. Or is your recommendation based off of other things? In which case I&#8217;ll happily wait for your review to argue (and probably agree on a few things, like the atrocious UI).</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20968</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 29 Oct 2014 09:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20968</guid>
		<description><![CDATA[This really is one of those development decisions that really makes you wonder what they were thinking.]]></description>
		<content:encoded><![CDATA[<p>This really is one of those development decisions that really makes you wonder what they were thinking.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20954</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 20:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20954</guid>
		<description><![CDATA[Oh yes, I believe a couple of people wanted a recommendation on Beyond Earth. The review will be coming next week, but if you can&#039;t wait that long my recommendation is: DON&#039;T.]]></description>
		<content:encoded><![CDATA[<p>Oh yes, I believe a couple of people wanted a recommendation on Beyond Earth. The review will be coming next week, but if you can&#8217;t wait that long my recommendation is: DON&#8217;T.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20953</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 20:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20953</guid>
		<description><![CDATA[My issue with it was the punishing difficulty, which is the same problem I have with Grimrock&#039;s combat. I&#039;ll concede that it was at its core a more interesting system, but that doesn&#039;t mean a great deal when it still becomes the main blocker to your progress; it&#039;s not a ticket to success if you mess up the other elements of your design, and Grimrock gets those other elements so very, very right.]]></description>
		<content:encoded><![CDATA[<p>My issue with it was the punishing difficulty, which is the same problem I have with Grimrock&#8217;s combat. I&#8217;ll concede that it was at its core a more interesting system, but that doesn&#8217;t mean a great deal when it still becomes the main blocker to your progress; it&#8217;s not a ticket to success if you mess up the other elements of your design, and Grimrock gets those other elements so very, very right.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20952</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 20:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20952</guid>
		<description><![CDATA[Yes, but you can only set it at the start of the game. So don&#039;t do what I did and play on Normal assuming you can dial it down later.]]></description>
		<content:encoded><![CDATA[<p>Yes, but you can only set it at the start of the game. So don&#8217;t do what I did and play on Normal assuming you can dial it down later.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20943</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 12:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20943</guid>
		<description><![CDATA[My understanding is that the game&#039;s full title is Might and Magic X: Legacy.]]></description>
		<content:encoded><![CDATA[<p>My understanding is that the game&#8217;s full title is Might and Magic X: Legacy.</p>
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		<title>By: Aleksei Volchok</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20934</link>
		<dc:creator><![CDATA[Aleksei Volchok]]></dc:creator>
		<pubDate>Tue, 28 Oct 2014 06:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20934</guid>
		<description><![CDATA[As Darren said, combat wasn&#039;t that bad in MMX (they&#039;ve called it Legacy because of Intel copyright, correct?). Strange we don&#039;t have more of Wizardry/MM clones and remakes as they don&#039;t seem to require as much developer effort as all those XCOM remakes we&#039;ve seen through the years. They seem to be popular on consoles though AFAIK but we PC master race only have this clickfest (I&#039;ve seen videos and tactical battles look exactly like that: click and retreat).]]></description>
		<content:encoded><![CDATA[<p>As Darren said, combat wasn&#8217;t that bad in MMX (they&#8217;ve called it Legacy because of Intel copyright, correct?). Strange we don&#8217;t have more of Wizardry/MM clones and remakes as they don&#8217;t seem to require as much developer effort as all those XCOM remakes we&#8217;ve seen through the years. They seem to be popular on consoles though AFAIK but we PC master race only have this clickfest (I&#8217;ve seen videos and tactical battles look exactly like that: click and retreat).</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20926</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 21:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20926</guid>
		<description><![CDATA[I really, really hated the combat in the first game, it&#039;s the only thing that prevented me from completing it. Does #2 have a difficulty setting? I&#039;m thinking of maybe giving this a go if I can just dial the combat down into irrelevance.]]></description>
		<content:encoded><![CDATA[<p>I really, really hated the combat in the first game, it&#8217;s the only thing that prevented me from completing it. Does #2 have a difficulty setting? I&#8217;m thinking of maybe giving this a go if I can just dial the combat down into irrelevance.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20924</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 20:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20924</guid>
		<description><![CDATA[I really liked the combat in MM Legacy, but everything else was all over the place in quality. I keep hoping that some enterprising indie will pick up that strain of dungeon crawler and do something cool.]]></description>
		<content:encoded><![CDATA[<p>I really liked the combat in MM Legacy, but everything else was all over the place in quality. I keep hoping that some enterprising indie will pick up that strain of dungeon crawler and do something cool.</p>
]]></content:encoded>
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	<item>
		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legend-of-grimrock-2/#comment-20923</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 19:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4244#comment-20923</guid>
		<description><![CDATA[Because last time somebody tried that we got Might and Magic Legacy. The decision to make the combat real-time is something that will likely plague Grimrock for some time to come since I don&#039;t think they&#039;ll ever really be able to make it work properly, but making it turn-based isn&#039;t a guarantee of success either.]]></description>
		<content:encoded><![CDATA[<p>Because last time somebody tried that we got Might and Magic Legacy. The decision to make the combat real-time is something that will likely plague Grimrock for some time to come since I don&#8217;t think they&#8217;ll ever really be able to make it work properly, but making it turn-based isn&#8217;t a guarantee of success either.</p>
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