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	<title>Comments on: Thoughts: Legacy Of The Void</title>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26265</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 07 Dec 2015 19:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26265</guid>
		<description><![CDATA[I suspect the unlock system is in place for two reasons.

1) To keep you playing (see also: the achievement system)
2) To encourage you to start on easy when using a new commander, each of which is rather different from the others. Even setting aside the unlocks, I wouldn&#039;t want to play a Hard mission with a level 1 Zagara player, because I know that there wouldn&#039;t be time for him/her to learn Zagara&#039;s odd play-style.]]></description>
		<content:encoded><![CDATA[<p>I suspect the unlock system is in place for two reasons.</p>
<p>1) To keep you playing (see also: the achievement system)<br />
2) To encourage you to start on easy when using a new commander, each of which is rather different from the others. Even setting aside the unlocks, I wouldn&#8217;t want to play a Hard mission with a level 1 Zagara player, because I know that there wouldn&#8217;t be time for him/her to learn Zagara&#8217;s odd play-style.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26255</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 07 Dec 2015 08:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26255</guid>
		<description><![CDATA[I believe the original design had Zeratul as the main character for Legacy, but they decided that he wasn&#039;t quite right for the job. I mean, Artanis is a fairly memorable character... like, not at all obscure.]]></description>
		<content:encoded><![CDATA[<p>I believe the original design had Zeratul as the main character for Legacy, but they decided that he wasn&#8217;t quite right for the job. I mean, Artanis is a fairly memorable character&#8230; like, not at all obscure.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26250</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Dec 2015 21:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26250</guid>
		<description><![CDATA[I guess my thing about Artanis is that Legacy is the first time he shows up in the Starcraft series for 16 years, and he&#039;s the main character. Guess they were really struggling for a Protoss character people would remember!]]></description>
		<content:encoded><![CDATA[<p>I guess my thing about Artanis is that Legacy is the first time he shows up in the Starcraft series for 16 years, and he&#8217;s the main character. Guess they were really struggling for a Protoss character people would remember!</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26249</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Sun, 06 Dec 2015 21:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26249</guid>
		<description><![CDATA[I&#039;ve played a bit of the co-op mode, and I do really like it for what it is. A bit baffled by the unlock system since that basically blocks off attempting higher difficulty levels until you have several games under your belt, but Blizzard&#039;s approach to difficulty means those higher difficulties are an interesting challenge. I still think the actual competitive multiplayer is way too much of a time investment for me to really attempt, so it&#039;s a nice compromise.

And yes, Alarak was great, in that he was the first character who seemed to be aware of how bad the writing was and was just having fun with it.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played a bit of the co-op mode, and I do really like it for what it is. A bit baffled by the unlock system since that basically blocks off attempting higher difficulty levels until you have several games under your belt, but Blizzard&#8217;s approach to difficulty means those higher difficulties are an interesting challenge. I still think the actual competitive multiplayer is way too much of a time investment for me to really attempt, so it&#8217;s a nice compromise.</p>
<p>And yes, Alarak was great, in that he was the first character who seemed to be aware of how bad the writing was and was just having fun with it.</p>
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		<title>By: innokenti</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26165</link>
		<dc:creator><![CDATA[innokenti]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 18:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26165</guid>
		<description><![CDATA[Artanis is in fact the player-character in SC1. He is the Executor replacing Tassadar and effectively the person you play. The commander you play in SC1 Brood War is unclear - you may well still be Artanis, but he also appears as a unit so... who even knows.

We played a bit of Co-op as I actually rather enjoyed it. I&#039;d certainly be interested in a little bit more to see how high in difficulty we can go!

(Also it&#039;s Stalkers rather than Striders. I&#039;m sorry. I can&#039;t resist.)

And yes, Alarak is most entertaining in part because he is voiced by John de Lancie.]]></description>
		<content:encoded><![CDATA[<p>Artanis is in fact the player-character in SC1. He is the Executor replacing Tassadar and effectively the person you play. The commander you play in SC1 Brood War is unclear &#8211; you may well still be Artanis, but he also appears as a unit so&#8230; who even knows.</p>
<p>We played a bit of Co-op as I actually rather enjoyed it. I&#8217;d certainly be interested in a little bit more to see how high in difficulty we can go!</p>
<p>(Also it&#8217;s Stalkers rather than Striders. I&#8217;m sorry. I can&#8217;t resist.)</p>
<p>And yes, Alarak is most entertaining in part because he is voiced by John de Lancie.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-legacy-of-the-void/#comment-26159</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 13:59:03 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4706#comment-26159</guid>
		<description><![CDATA[I&#039;ve had a hard time finishing Fallout 4 because I&#039;m straight-up addicted to Legacy of the Void. One bright light in the writing: Alarak, whose absurdly hammy evil and utter contempt for the rest of the cast makes him immensely enjoyable. 

I&#039;ve been really enjoying the new co-op mode, which makes for an excellent halfway point between the single player campaigns and the competitive multiplayer. The factions get pushed in rather extreme directions; for instance, Artanis (who, incidentally, was introduced without explanation in Brood War, where he piloted a Scout) kicks his warping abilities up to 11, while Zagara ruthlessly strips the Zerg down to little more than an endlessly respawning wave of disposable killing machines. It&#039;s a really fun mode and, if you haven&#039;t tried it, worth a little tinkering around with. I really hope to see some expansions to it in the future.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a hard time finishing Fallout 4 because I&#8217;m straight-up addicted to Legacy of the Void. One bright light in the writing: Alarak, whose absurdly hammy evil and utter contempt for the rest of the cast makes him immensely enjoyable. </p>
<p>I&#8217;ve been really enjoying the new co-op mode, which makes for an excellent halfway point between the single player campaigns and the competitive multiplayer. The factions get pushed in rather extreme directions; for instance, Artanis (who, incidentally, was introduced without explanation in Brood War, where he piloted a Scout) kicks his warping abilities up to 11, while Zagara ruthlessly strips the Zerg down to little more than an endlessly respawning wave of disposable killing machines. It&#8217;s a really fun mode and, if you haven&#8217;t tried it, worth a little tinkering around with. I really hope to see some expansions to it in the future.</p>
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