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	<title>Comments on: Thoughts: Kingdom</title>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-kingdom/#comment-31353</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 26 Jul 2016 09:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5037#comment-31353</guid>
		<description><![CDATA[I think much of your reaction is going to be fundamentally determined by how much you like trial-and-error gameplay. I personally dislike it, especially when you can&#039;t rectify the errors. But if you were a little more forgiving of that then I can easily see somebody getting along fine with Kingdom - hell, even I was having a lot of fun on the very first run where I felt like I was figuring things out and making progress.

Out of interest, and I appreciate I&#039;m asking this question a little late, how did you feel when you cracked the last of the portals? Like it had all been worthwhile?]]></description>
		<content:encoded><![CDATA[<p>I think much of your reaction is going to be fundamentally determined by how much you like trial-and-error gameplay. I personally dislike it, especially when you can&#8217;t rectify the errors. But if you were a little more forgiving of that then I can easily see somebody getting along fine with Kingdom &#8211; hell, even I was having a lot of fun on the very first run where I felt like I was figuring things out and making progress.</p>
<p>Out of interest, and I appreciate I&#8217;m asking this question a little late, how did you feel when you cracked the last of the portals? Like it had all been worthwhile?</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-kingdom/#comment-31352</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Tue, 26 Jul 2016 08:57:53 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5037#comment-31352</guid>
		<description><![CDATA[Which is a fair point, and I think if Kingdom had a satisfying payoff it&#039;d probably be worthwhile in spite of its deliberate obtuseness.  Sadly all I felt when I finished it was disappointment; it&#039;s too basic to really support anything else.]]></description>
		<content:encoded><![CDATA[<p>Which is a fair point, and I think if Kingdom had a satisfying payoff it&#8217;d probably be worthwhile in spite of its deliberate obtuseness.  Sadly all I felt when I finished it was disappointment; it&#8217;s too basic to really support anything else.</p>
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		<title>By: ilitarist</title>
		<link>https://scientificgamer.com/thoughts-kingdom/#comment-31242</link>
		<dc:creator><![CDATA[ilitarist]]></dc:creator>
		<pubDate>Wed, 20 Jul 2016 11:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5037#comment-31242</guid>
		<description><![CDATA[It&#039;s sad that even if you don&#039;t try to attack the game for being to simple it sounds like a humiliation. &quot;Just a puzzle&quot;.

I think strategy genre would be a healthier place if everyone didn&#039;t try to make infinitely replayable games like Civilization or next favorite online game of Korea. I that last thing had already killed RTS genre.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s sad that even if you don&#8217;t try to attack the game for being to simple it sounds like a humiliation. &#8220;Just a puzzle&#8221;.</p>
<p>I think strategy genre would be a healthier place if everyone didn&#8217;t try to make infinitely replayable games like Civilization or next favorite online game of Korea. I that last thing had already killed RTS genre.</p>
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		<title>By: Oliver "Mezmorki" Kiley</title>
		<link>https://scientificgamer.com/thoughts-kingdom/#comment-31192</link>
		<dc:creator><![CDATA[Oliver "Mezmorki" Kiley]]></dc:creator>
		<pubDate>Mon, 18 Jul 2016 14:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5037#comment-31192</guid>
		<description><![CDATA[I think the game is a really just a one trick pony.  It an example of a &quot;strategy game&quot; really functioning as a puzzle.  Once you&#039;ve solved the puzzle, there isn&#039;t any reason to play it more.

That said - I really enjoyed this game.  It took me about 10 hours across many attempts to figure out how to solve it - and I don&#039;t regret my time with it in the least. It was a fun challenge, and pixel art is absolutely amazing and atmospheric (I have an enormous screenshot folder), and there is a sort of beautiful and haunting feeling to the game that I really enjoyed.

But once you do finally beat it, there is no real reason to go back to it.  But that isn&#039;t so different from many other game story driven games where you generally only play them once.]]></description>
		<content:encoded><![CDATA[<p>I think the game is a really just a one trick pony.  It an example of a &#8220;strategy game&#8221; really functioning as a puzzle.  Once you&#8217;ve solved the puzzle, there isn&#8217;t any reason to play it more.</p>
<p>That said &#8211; I really enjoyed this game.  It took me about 10 hours across many attempts to figure out how to solve it &#8211; and I don&#8217;t regret my time with it in the least. It was a fun challenge, and pixel art is absolutely amazing and atmospheric (I have an enormous screenshot folder), and there is a sort of beautiful and haunting feeling to the game that I really enjoyed.</p>
<p>But once you do finally beat it, there is no real reason to go back to it.  But that isn&#8217;t so different from many other game story driven games where you generally only play them once.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-kingdom/#comment-31191</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Mon, 18 Jul 2016 13:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5037#comment-31191</guid>
		<description><![CDATA[What a pity. I had my eye on this for quite some time as it seemed like a pretty interesting concept. I&#039;d love to find a game that has this style of gameplay but which is actually fun.]]></description>
		<content:encoded><![CDATA[<p>What a pity. I had my eye on this for quite some time as it seemed like a pretty interesting concept. I&#8217;d love to find a game that has this style of gameplay but which is actually fun.</p>
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