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	<title>Comments on: Thoughts: Ironclad Tactics.</title>
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		<title>By: Anonymous</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-17939</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 09 Jul 2014 13:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-17939</guid>
		<description><![CDATA[I know this is a super-old thread, but still: you can pay 1 AP to move your rightmost card to the leftmost position, effectively saving it for a later turn. So you can affect your draw after the first few turns]]></description>
		<content:encoded><![CDATA[<p>I know this is a super-old thread, but still: you can pay 1 AP to move your rightmost card to the leftmost position, effectively saving it for a later turn. So you can affect your draw after the first few turns</p>
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		<title>By: elotar</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16469</link>
		<dc:creator><![CDATA[elotar]]></dc:creator>
		<pubDate>Fri, 18 Oct 2013 23:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16469</guid>
		<description><![CDATA[Everything are fine with the RND there - you are controlling the draw by manipulating the probabilities. Finished it in one sitting (3 hours) with less than 10 loses. You are doing smth wrong.]]></description>
		<content:encoded><![CDATA[<p>Everything are fine with the RND there &#8211; you are controlling the draw by manipulating the probabilities. Finished it in one sitting (3 hours) with less than 10 loses. You are doing smth wrong.</p>
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		<title>By: Darren</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16391</link>
		<dc:creator><![CDATA[Darren]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 14:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16391</guid>
		<description><![CDATA[@Hentzau: Solforge, now there&#039;s a game I need to give more of a chance.  My initial reaction was that it is a needlessly complicated Spectromancer.* 

You&#039;re 100% right about the sudden outbreak of these things.  We&#039;ll get sick of them soon enough, but I suspect in 5 years we&#039;ll bemoan the lack of card games and publishers&#039; unwillingness to make them. 

*Spectromancer predates the boom.  I&#039;m trying to remember when I first heard about it.  It&#039;s certainly rather primitive in terms of presentation and infrastructure; there&#039;s the sense that it was made when &quot;popular digital card game&quot; was an oxymoron.]]></description>
		<content:encoded><![CDATA[<p>@Hentzau: Solforge, now there&#8217;s a game I need to give more of a chance.  My initial reaction was that it is a needlessly complicated Spectromancer.* </p>
<p>You&#8217;re 100% right about the sudden outbreak of these things.  We&#8217;ll get sick of them soon enough, but I suspect in 5 years we&#8217;ll bemoan the lack of card games and publishers&#8217; unwillingness to make them. </p>
<p>*Spectromancer predates the boom.  I&#8217;m trying to remember when I first heard about it.  It&#8217;s certainly rather primitive in terms of presentation and infrastructure; there&#8217;s the sense that it was made when &#8220;popular digital card game&#8221; was an oxymoron.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16389</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Thu, 10 Oct 2013 09:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16389</guid>
		<description><![CDATA[That&#039;s an interesting way to think about it (i.e. &quot;managing&quot; randomness is the fun bit) - randomness is a decent enough way to add uncertainty beyond not knowing what the other player is thinking, provided the game isn&#039;t so random that it gimps the strategy elements. I like Diplomacy, but the high-stakes backstabbing is less stressful than Risk&#039;s ability to just pile armies through fronts until you run out because of Risk&#039;s random element versus Diplomacy&#039;s deliberate stalemates. And while you can lose to a string of unlucky rolls, it&#039;s normally the case that once the game gets going it&#039;s your ability to take the randomness into account and learn when to gamble that&#039;s important.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting way to think about it (i.e. &#8220;managing&#8221; randomness is the fun bit) &#8211; randomness is a decent enough way to add uncertainty beyond not knowing what the other player is thinking, provided the game isn&#8217;t so random that it gimps the strategy elements. I like Diplomacy, but the high-stakes backstabbing is less stressful than Risk&#8217;s ability to just pile armies through fronts until you run out because of Risk&#8217;s random element versus Diplomacy&#8217;s deliberate stalemates. And while you can lose to a string of unlucky rolls, it&#8217;s normally the case that once the game gets going it&#8217;s your ability to take the randomness into account and learn when to gamble that&#8217;s important.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16386</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 09 Oct 2013 21:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16386</guid>
		<description><![CDATA[The current proliferation of digital card games is interesting. You&#039;ve got your Magics, your Solforges, your Card Hunters and your Scrolls, and even Blizzard is getting in on the action with Hearthstone, a game that I have a sneaking suspicion is going to sweep the free-to-play market whenever it finally gets out of beta. I guess it&#039;s linked to the growing maturity of digital distribution channels finally making that sort of business model possible on a PC (not to mention these games being eminently suitable for tablet play, and there&#039;s about a zillion of those out there now), but it&#039;s still funny how everyone&#039;s rushing to make one now.]]></description>
		<content:encoded><![CDATA[<p>The current proliferation of digital card games is interesting. You&#8217;ve got your Magics, your Solforges, your Card Hunters and your Scrolls, and even Blizzard is getting in on the action with Hearthstone, a game that I have a sneaking suspicion is going to sweep the free-to-play market whenever it finally gets out of beta. I guess it&#8217;s linked to the growing maturity of digital distribution channels finally making that sort of business model possible on a PC (not to mention these games being eminently suitable for tablet play, and there&#8217;s about a zillion of those out there now), but it&#8217;s still funny how everyone&#8217;s rushing to make one now.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16385</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 09 Oct 2013 21:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16385</guid>
		<description><![CDATA[I&#039;LL THINK ABOUT IT.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;LL THINK ABOUT IT.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16384</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 09 Oct 2013 21:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16384</guid>
		<description><![CDATA[I&#039;m hesitant to dip my toe back into that particular pool since it was addictive but ultimately rather grindy and there&#039;s not much to draw me back after I burnt out on it the first time around. We&#039;ll see, though.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m hesitant to dip my toe back into that particular pool since it was addictive but ultimately rather grindy and there&#8217;s not much to draw me back after I burnt out on it the first time around. We&#8217;ll see, though.</p>
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		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16376</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Wed, 09 Oct 2013 06:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16376</guid>
		<description><![CDATA[I trust next week will be thoughts on Cook serve delicious?]]></description>
		<content:encoded><![CDATA[<p>I trust next week will be thoughts on Cook serve delicious?</p>
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		<title>By: Strudel</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16372</link>
		<dc:creator><![CDATA[Strudel]]></dc:creator>
		<pubDate>Tue, 08 Oct 2013 12:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16372</guid>
		<description><![CDATA[Thirded!]]></description>
		<content:encoded><![CDATA[<p>Thirded!</p>
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	<item>
		<title>By: Ninja Foodstuff</title>
		<link>https://scientificgamer.com/thoughts-ironclad-tactics/#comment-16370</link>
		<dc:creator><![CDATA[Ninja Foodstuff]]></dc:creator>
		<pubDate>Tue, 08 Oct 2013 09:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3734#comment-16370</guid>
		<description><![CDATA[seconded!]]></description>
		<content:encoded><![CDATA[<p>seconded!</p>
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