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	<title>Comments on: Thoughts: Hawken.</title>
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		<title>By: J.</title>
		<link>https://scientificgamer.com/thoughts-hawken/#comment-16890</link>
		<dc:creator><![CDATA[J.]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 01:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3939#comment-16890</guid>
		<description><![CDATA[Thanks for the review.  You definately cleared up some of the aspects of Hawken that I was wondering about.  I&#039;m not a fan of cookie cutter games at all, especially typical bland rinse &amp; repeat formulaic shooters.  And now that you&#039;ve mentioned it, it does look just like a reskinned cod...  Good review.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the review.  You definately cleared up some of the aspects of Hawken that I was wondering about.  I&#8217;m not a fan of cookie cutter games at all, especially typical bland rinse &amp; repeat formulaic shooters.  And now that you&#8217;ve mentioned it, it does look just like a reskinned cod&#8230;  Good review.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hawken/#comment-16857</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 23:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3939#comment-16857</guid>
		<description><![CDATA[War Thunder&#039;s an unusual one with a monetisation strategy that targets a small subset of players but which assumes extremely high player retention and engagement amongst those players. In other words it&#039;s playing the long game similar to EVE Online; it doesn&#039;t want to grow a huge userbase, but the players it has will stick around for an extremely long time since the core experience is sufficiently generous so as to be basically evergreen, and thus they have a very high chance of eventually forking over some cash for an aeroplane. Out of all the games I listed above -- save possibly Hearthstone -- it&#039;s War Thunder that I&#039;d expect to still be alive and kicking five years from now.]]></description>
		<content:encoded><![CDATA[<p>War Thunder&#8217;s an unusual one with a monetisation strategy that targets a small subset of players but which assumes extremely high player retention and engagement amongst those players. In other words it&#8217;s playing the long game similar to EVE Online; it doesn&#8217;t want to grow a huge userbase, but the players it has will stick around for an extremely long time since the core experience is sufficiently generous so as to be basically evergreen, and thus they have a very high chance of eventually forking over some cash for an aeroplane. Out of all the games I listed above &#8212; save possibly Hearthstone &#8212; it&#8217;s War Thunder that I&#8217;d expect to still be alive and kicking five years from now.</p>
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		<title>By: Hentzau</title>
		<link>https://scientificgamer.com/thoughts-hawken/#comment-16856</link>
		<dc:creator><![CDATA[Hentzau]]></dc:creator>
		<pubDate>Wed, 26 Feb 2014 22:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3939#comment-16856</guid>
		<description><![CDATA[I would have liked it considerably more if it had had the courage to be Quake with robots. If you&#039;re going to go mobility, go full mobility. And I was looking forward to Hawken too since I do like my giant robots, which is why it&#039;s all the more disappointing that it&#039;s turned out so mediocre.

Ah well. The rumbles from the Titanfall beta are promising; all EA have to do now is not botch the launch. Which, let us be realistic, is actually fairly likely given their recent record.]]></description>
		<content:encoded><![CDATA[<p>I would have liked it considerably more if it had had the courage to be Quake with robots. If you&#8217;re going to go mobility, go full mobility. And I was looking forward to Hawken too since I do like my giant robots, which is why it&#8217;s all the more disappointing that it&#8217;s turned out so mediocre.</p>
<p>Ah well. The rumbles from the Titanfall beta are promising; all EA have to do now is not botch the launch. Which, let us be realistic, is actually fairly likely given their recent record.</p>
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		<title>By: Gap Gen</title>
		<link>https://scientificgamer.com/thoughts-hawken/#comment-16855</link>
		<dc:creator><![CDATA[Gap Gen]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 21:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3939#comment-16855</guid>
		<description><![CDATA[I actually didn&#039;t think I&#039;d like a F2P game until people persuaded me to play War Thunder. You&#039;re right that nothing would put me off playing a game and spending money on it more than the sense that it was begrudging me not feeding it quarters.]]></description>
		<content:encoded><![CDATA[<p>I actually didn&#8217;t think I&#8217;d like a F2P game until people persuaded me to play War Thunder. You&#8217;re right that nothing would put me off playing a game and spending money on it more than the sense that it was begrudging me not feeding it quarters.</p>
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		<title>By: Cvnk</title>
		<link>https://scientificgamer.com/thoughts-hawken/#comment-16854</link>
		<dc:creator><![CDATA[Cvnk]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 18:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3939#comment-16854</guid>
		<description><![CDATA[You nailed it. You describe precisely why I uninstalled the game 10 minutes after playing it despite the fact I had been looking forward to it for so long. it felt like I was playing Quake (which should give you some idea of how often I actually pay any sort of MP FPS these days).]]></description>
		<content:encoded><![CDATA[<p>You nailed it. You describe precisely why I uninstalled the game 10 minutes after playing it despite the fact I had been looking forward to it for so long. it felt like I was playing Quake (which should give you some idea of how often I actually pay any sort of MP FPS these days).</p>
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